thinkingParticles 6.5 for 3ds Max 2015-2017

Artikel 3ds Max, Artikel Cebas, Artikel Destruction, Artikel Simulation, Artikel Thinking Particles, Artikel VFX,
[ #Cebas #3dsMax #Simulation ]
Cebas Visual Technology has announced thinkingParticles the latest Subscription Drop 5 update now available. Valued Users can immediately download and avail to the many new and powerful operators and enhancements from their Cebas Product Manager.

Drop 5 Main New Operators:
• VolumeBreaker new Clustering effect - Paint and Smash ‘em!
• ShapeNoise - Deformation at your command!
• FlowEmitter new Particles Generator for fluid simulation.
• ParticleLight effects - Own it ! Procedural controls.
• HydroField flow ‘collisions’ and realistic foaming effects

>> See Also: thinkingParticles Tutorial | thinkingParticles Video

VolumeBreaker: paint and smash
VB Clustering gives you the flexibility to set fragment particles into different breakage cluster and make them appear more natural or have specific patterns.
The introduction of a breakable map allows for more creativity in deciding which areas should undergo a destruction. Procedurally-created volumeBreaker cells can be now merged with an existing raster to get a more homogenous look to the fragments.


ShapeNoise: deformation at your command!
Call it procedural deformation if you will, with this new addition, ShapeNoise Operator gives you the power to add a deformation to any particle shape’s area and edges. This operator offers many features to control and modify how a particle shape (mesh) can be displaced or changed in a way that enhances the look and feel of a VB broken mesh debris, right to each and every particle. While the main function of this operator is to work in conjunction with volumeBreaker, it may also be used with any type of particle mesh including fluids or instanced geometry.


FlowEmitter: consistency and flexibility in fluid effects
FlowEmitter resolves a current effects challenge in the market, that is how to achieve constant flow of fluid particle effects in an animation. With TP 6.5’s FlowEmitter, even with changes in the rate of particles generated, constant flow is now achieved, while preserving the distance between each particle. Visually, the FlowEmitter gives producers and the VFX artists a quick and powerful operator to create and modify realistic flowing or pouring effects in liquid simulations.


ParticleLight: Omni lighting with shadows
PLight - for a visual artist, lights play an important role in any animation or visual effects setup. Controlling lights is key to making awesome shots and creating depth and character in visuals. Now, thinkingParticles 6.5 will give you the power to control lights in a 3d scene, in more than one way. The PLight Operator can turn any particle into a real Omni light type along with proper shadow casting.
There are several amazing helpers attached to PLight for fast and easy controls including ColorGradient, a useful node to control lights and materials through procedural setups. You can also control the light animation or distribution with distance and velocity values.


HydroField flow ‘collisions’ and realistic foaming effects
ThinkingParticles 6.5 enhanced HydroField means more Fluid and Rigid Body ‘collisions’ with much better buoyancy and interaction. Physically-accurate transfer of momentum between fluid particles and rigid bodies is resolved and can be seen in real time simulation. The enhanced Multi-Physics Objects engulfed within a fluid will start to rise or sink depending on their specific physical properties, and all these values are adjustable in more than several ways.
HydroField is also enhanced with a new impact behavior for splashes. Splashes can now be used to create Hydrofield surface interactions and splash particles can be used to add volume to a Hydrofield.
  More Thinking Particles Plugin [post_ad]
[ #Cebas #3dsMax #Simulation ]
Cebas Visual Technology has announced thinkingParticles the latest Subscription Drop 5 update now available. Valued Users can immediately download and avail to the many new and powerful operators and enhancements from their Cebas Product Manager.

Drop 5 Main New Operators:
• VolumeBreaker new Clustering effect - Paint and Smash ‘em!
• ShapeNoise - Deformation at your command!
• FlowEmitter new Particles Generator for fluid simulation.
• ParticleLight effects - Own it ! Procedural controls.
• HydroField flow ‘collisions’ and realistic foaming effects

>> See Also: thinkingParticles Tutorial | thinkingParticles Video

VolumeBreaker: paint and smash
VB Clustering gives you the flexibility to set fragment particles into different breakage cluster and make them appear more natural or have specific patterns.
The introduction of a breakable map allows for more creativity in deciding which areas should undergo a destruction. Procedurally-created volumeBreaker cells can be now merged with an existing raster to get a more homogenous look to the fragments.


ShapeNoise: deformation at your command!
Call it procedural deformation if you will, with this new addition, ShapeNoise Operator gives you the power to add a deformation to any particle shape’s area and edges. This operator offers many features to control and modify how a particle shape (mesh) can be displaced or changed in a way that enhances the look and feel of a VB broken mesh debris, right to each and every particle. While the main function of this operator is to work in conjunction with volumeBreaker, it may also be used with any type of particle mesh including fluids or instanced geometry.


FlowEmitter: consistency and flexibility in fluid effects
FlowEmitter resolves a current effects challenge in the market, that is how to achieve constant flow of fluid particle effects in an animation. With TP 6.5’s FlowEmitter, even with changes in the rate of particles generated, constant flow is now achieved, while preserving the distance between each particle. Visually, the FlowEmitter gives producers and the VFX artists a quick and powerful operator to create and modify realistic flowing or pouring effects in liquid simulations.


ParticleLight: Omni lighting with shadows
PLight - for a visual artist, lights play an important role in any animation or visual effects setup. Controlling lights is key to making awesome shots and creating depth and character in visuals. Now, thinkingParticles 6.5 will give you the power to control lights in a 3d scene, in more than one way. The PLight Operator can turn any particle into a real Omni light type along with proper shadow casting.
There are several amazing helpers attached to PLight for fast and easy controls including ColorGradient, a useful node to control lights and materials through procedural setups. You can also control the light animation or distribution with distance and velocity values.


HydroField flow ‘collisions’ and realistic foaming effects
ThinkingParticles 6.5 enhanced HydroField means more Fluid and Rigid Body ‘collisions’ with much better buoyancy and interaction. Physically-accurate transfer of momentum between fluid particles and rigid bodies is resolved and can be seen in real time simulation. The enhanced Multi-Physics Objects engulfed within a fluid will start to rise or sink depending on their specific physical properties, and all these values are adjustable in more than several ways.
HydroField is also enhanced with a new impact behavior for splashes. Splashes can now be used to create Hydrofield surface interactions and splash particles can be used to add volume to a Hydrofield.
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Pulldownit 3.8 for 3ds Max and Maya

Artikel 3ds Max, Artikel Destruction, Artikel Pulldownit, Artikel Thinkinetic, Artikel VFX,
[ #VFX #Pulldownit #3dsMax #AdskMaya ]
Thinkinetic has announced the release of Pulldownit 3.8 today with a bunch of fixes and enhancements, making the plugin more reliable and quick in production environments, surely users will appreciate the fast Undo Last Shatter operation or the outstanding Jaggy feature now preserving UVs of the original faces, and other useful improvements

>> See Also: Pulldownit tutorial

But this update is specially about Wood Splinters Shatter, Thinkinetic has developed a new scheme for it so now you get allways long, thin splinters even when reshattering areas, adding to this a stable dynamics for fracturing wooden objects and the Jaggy feature to apply roughness in the inner faces, you can get quite natural wood destruction effects very fast.


Pulldownit 3.8 Enhancements:
  -Available for 3d Max 2017 and Maya 2016 extension 2
  -New Wood Splinters Reshattering scheme
  -New “detect mesh groups” shatter option for shattering correctly combined meshes
  -Jagginess preserve UVs of original faces( single and multi uvs)PreserveUVs
  -Cut Material->new allows to update the material of current shatter group
  -original object is auto selected after Shatter it->Undo All
  -AutoSelect the fracture body in list corrersponding to current selected fragment
  -Improved performance drawing of fragments in 3ds Max
  -Shatter Undo Last is now a fast operation
  -Support VP 2.0 Core profile mode in Maya( rest of modes were already supported)
  -Support Maya 2016 Parallel mode
  -PDI keys uses 30% less RAM in Maya getting the playback of massive rbd scenes faster.
For more information and download Pulldownit 3.8 for 3ds Max and Maya here
  More VFX Plugin [post_ad]
[ #VFX #Pulldownit #3dsMax #AdskMaya ]
Thinkinetic has announced the release of Pulldownit 3.8 today with a bunch of fixes and enhancements, making the plugin more reliable and quick in production environments, surely users will appreciate the fast Undo Last Shatter operation or the outstanding Jaggy feature now preserving UVs of the original faces, and other useful improvements

>> See Also: Pulldownit tutorial

But this update is specially about Wood Splinters Shatter, Thinkinetic has developed a new scheme for it so now you get allways long, thin splinters even when reshattering areas, adding to this a stable dynamics for fracturing wooden objects and the Jaggy feature to apply roughness in the inner faces, you can get quite natural wood destruction effects very fast.


Pulldownit 3.8 Enhancements:
  -Available for 3d Max 2017 and Maya 2016 extension 2
  -New Wood Splinters Reshattering scheme
  -New “detect mesh groups” shatter option for shattering correctly combined meshes
  -Jagginess preserve UVs of original faces( single and multi uvs)PreserveUVs
  -Cut Material->new allows to update the material of current shatter group
  -original object is auto selected after Shatter it->Undo All
  -AutoSelect the fracture body in list corrersponding to current selected fragment
  -Improved performance drawing of fragments in 3ds Max
  -Shatter Undo Last is now a fast operation
  -Support VP 2.0 Core profile mode in Maya( rest of modes were already supported)
  -Support Maya 2016 Parallel mode
  -PDI keys uses 30% less RAM in Maya getting the playback of massive rbd scenes faster.
For more information and download Pulldownit 3.8 for 3ds Max and Maya here
  More VFX Plugin [post_ad]

Pulldownit v3.7 for 3ds Max and Maya

Artikel 3ds Max, Artikel Destruction, Artikel Maya, Artikel Pulldownit, Artikel Thinkinetic, Artikel VFX,
[ #Pulldownit #VFX #3dsMax #adskMaya ]
Thinkinetic has announced that Pulldownit v3.7 for 3ds Max and Maya is now available. Main focus in this update is to increase plugin reliablity and improve to the maximum several already outstanding features. All reported bugs so far have been fixed, working with hi-poly meshes for shatter and dynamics is faster and several options for fracturing has been adjusted following users experience

>> See Also: Pulldownit tutorial


Pulldownit 3.7 Enhancements:


  -Perfect shattering of holed concave shapes like 3D letters
  -20% speed up shatter for hi-poly meses
  -Improved behavior of fracture bodies option “Break Upon Impact” specially with force fields
  -“Force convex shapes” is now the default for fracture bodies creation, allowing very fast and stable fracture dynamics in most cases.


Fixes for 3ds Max plugin:

  -Fixed rigid body masses overrided after reseting scene
  -Fixed jagginess doesnt apply to fragments with multi uvs
  -Fixed shatter crash when non-convex faces are present
  -Fixed seed 0 doesnt generate diferent point cloud each time
  -Fixed Radial shatter generated aligned points on the borders
  -Fixed fragments slide weirdly on the grid plane
  -Fixed 3d Max crash when apply jagginess to concave faces
  -Fixed 3d Max crash sometimes after making scene->new and resetting simulation
  -Fixed 3d Max crash after shattering an object with modifiers applied sometimes
  -Fixed shatter preview point cloud weird displacement with excentric objects
  -Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
  -Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping

Fixes For Maya Plugin:

  -Fixed local shatter pivot doesnt fit to surface by default
  -Fixed missed normals for holed faces
  -Fixed seed 0 doesnt generate diferent point cloud each time
  -Fixed hidden scene layers are showed after loading a scene
  -Fixed shatter locator get selection lost when moving it in preview mode
  -Fixed Undo queue turned off after some plugins operations
  -Fixed Radial shatter generated aligned points on the borders
  -Fixed reshatter in preview mode fails when UI units diferent than cm
  -Fixed fragments slide weirdly on the grid plane
  -Fixed shatter preview point cloud weird displacement with excentric objects
  -Fixed Shatter Undo all delete ground grid when there arent Pdi bodies in scene
  -Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
  -Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping
  -Fixed Advanced fractures window doesnt clean-up after scene new

Availability


Pulldownit v3.7 for 3ds Max and Maya is available here!
  More Pulldownit Plugin [post_ad]
[ #Pulldownit #VFX #3dsMax #adskMaya ]
Thinkinetic has announced that Pulldownit v3.7 for 3ds Max and Maya is now available. Main focus in this update is to increase plugin reliablity and improve to the maximum several already outstanding features. All reported bugs so far have been fixed, working with hi-poly meshes for shatter and dynamics is faster and several options for fracturing has been adjusted following users experience

>> See Also: Pulldownit tutorial


Pulldownit 3.7 Enhancements:


  -Perfect shattering of holed concave shapes like 3D letters
  -20% speed up shatter for hi-poly meses
  -Improved behavior of fracture bodies option “Break Upon Impact” specially with force fields
  -“Force convex shapes” is now the default for fracture bodies creation, allowing very fast and stable fracture dynamics in most cases.


Fixes for 3ds Max plugin:

  -Fixed rigid body masses overrided after reseting scene
  -Fixed jagginess doesnt apply to fragments with multi uvs
  -Fixed shatter crash when non-convex faces are present
  -Fixed seed 0 doesnt generate diferent point cloud each time
  -Fixed Radial shatter generated aligned points on the borders
  -Fixed fragments slide weirdly on the grid plane
  -Fixed 3d Max crash when apply jagginess to concave faces
  -Fixed 3d Max crash sometimes after making scene->new and resetting simulation
  -Fixed 3d Max crash after shattering an object with modifiers applied sometimes
  -Fixed shatter preview point cloud weird displacement with excentric objects
  -Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
  -Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping

Fixes For Maya Plugin:

  -Fixed local shatter pivot doesnt fit to surface by default
  -Fixed missed normals for holed faces
  -Fixed seed 0 doesnt generate diferent point cloud each time
  -Fixed hidden scene layers are showed after loading a scene
  -Fixed shatter locator get selection lost when moving it in preview mode
  -Fixed Undo queue turned off after some plugins operations
  -Fixed Radial shatter generated aligned points on the borders
  -Fixed reshatter in preview mode fails when UI units diferent than cm
  -Fixed fragments slide weirdly on the grid plane
  -Fixed shatter preview point cloud weird displacement with excentric objects
  -Fixed Shatter Undo all delete ground grid when there arent Pdi bodies in scene
  -Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
  -Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping
  -Fixed Advanced fractures window doesnt clean-up after scene new

Availability


Pulldownit v3.7 for 3ds Max and Maya is available here!
  More Pulldownit Plugin [post_ad]

RayFire 1.66 for 3ds Max 2011 - 2016

Artikel 3ds Max, Artikel Destruction, Artikel RayFire, Artikel VFX,
[ #VFX #3dsMax #RayFire ]
Rayfire studio has announced that RayFire 1.66 for 3ds Max 2011 - 2016 is now available

>> See Also: RayFire for 3ds Max tutorial


Features:

  -Partial fragmentation. Fragment only area which is inside the gizmo.
  -Brick size by Size in worldunits or by Bricks count in a Row
  -Brick size variation per Brick and per Row
  -Row Offset for X, Y and Z axes
  -Random Split for bricks over X, Y and Z axes
  -Position Extend and Rotate for outer bricks
  -Gap property
  -Automatic mapping and Material ID for capped faces
  -Explode to objects


RayFire 1.66 Bricks modifier overview



Buy Cheaper RayFire on CGRiver



  More VFX Plugin [post_ad]
[ #VFX #3dsMax #RayFire ]
Rayfire studio has announced that RayFire 1.66 for 3ds Max 2011 - 2016 is now available

>> See Also: RayFire for 3ds Max tutorial


Features:

  -Partial fragmentation. Fragment only area which is inside the gizmo.
  -Brick size by Size in worldunits or by Bricks count in a Row
  -Brick size variation per Brick and per Row
  -Row Offset for X, Y and Z axes
  -Random Split for bricks over X, Y and Z axes
  -Position Extend and Rotate for outer bricks
  -Gap property
  -Automatic mapping and Material ID for capped faces
  -Explode to objects


RayFire 1.66 Bricks modifier overview



Buy Cheaper RayFire on CGRiver



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Pull Down It Pro v3.4 for 3ds Max 2012 - 2015

Artikel 3ds Max, Artikel Destruction, Artikel Pull Down It Pro, Artikel VFX,
[ #VFX #3dsMax ]
Thinkinetic has announced that Pull Down It Pro v3.4 for 3ds Max 2012 - 2015 is now available.

>> See Also: Pull Down It tutorial


Changes for v3.4 are:

- Fixes (X,Y) dependence and wrong scale in path based shatter
- Fixes WSM modifiers failing in dynamics
- Fixes unbreakable first-hit fracture bodies moving when being hit before the break frame
- Fixes secondary cracks not working with local propagation
- Fixes local shatter preview leaving some corners unreachable for hi-poly meshes
- Fixes weird updates in preview mode when local centers > 1 locators

Download:


Pull Down It Pro v3.4 for 3ds Max 2012 - 2015 costs €395. Or you can download demo version here.

  More Destruction Plugin
[ #VFX #3dsMax ]
Thinkinetic has announced that Pull Down It Pro v3.4 for 3ds Max 2012 - 2015 is now available.

>> See Also: Pull Down It tutorial


Changes for v3.4 are:

- Fixes (X,Y) dependence and wrong scale in path based shatter
- Fixes WSM modifiers failing in dynamics
- Fixes unbreakable first-hit fracture bodies moving when being hit before the break frame
- Fixes secondary cracks not working with local propagation
- Fixes local shatter preview leaving some corners unreachable for hi-poly meshes
- Fixes weird updates in preview mode when local centers > 1 locators

Download:


Pull Down It Pro v3.4 for 3ds Max 2012 - 2015 costs €395. Or you can download demo version here.

  More Destruction Plugin

Solid To Liquid v1.5 for Cinema 4D

Artikel Animation, Artikel Cinema 4D, Artikel Destruction, Artikel Liquid, Artikel Solid To Liquid, Artikel VFX,
[ #VFX #Animation #Cinema4D ]
Solid To Liquid is a Tool for Cinema 4D which allows you to create a nice transition from solid to liquid. Version 1.5 will be available with some new features and it's free update

>> See Also: Learn Cinema 4D


New feature of Solid To Liquid v1.5 is Geometry Integration. With this new feature you can use geometric objects such as ( sculptures, reliefs, character…). also offers you multiples parameters to easily control your animation. You no longer need keyframes to build out your animation, all transition parameters are automated. then you will be able to make adjustments that much quicker on a tight deadline.



  More Cinema 4D Plugin
[ #VFX #Animation #Cinema4D ]
Solid To Liquid is a Tool for Cinema 4D which allows you to create a nice transition from solid to liquid. Version 1.5 will be available with some new features and it's free update

>> See Also: Learn Cinema 4D


New feature of Solid To Liquid v1.5 is Geometry Integration. With this new feature you can use geometric objects such as ( sculptures, reliefs, character…). also offers you multiples parameters to easily control your animation. You no longer need keyframes to build out your animation, all transition parameters are automated. then you will be able to make adjustments that much quicker on a tight deadline.



  More Cinema 4D Plugin

RayFire 1.65 for 3ds Max

Artikel 3ds Max, Artikel Destruction, Artikel RayFire, Artikel VFX,
[ #3dsMax #RayFire ]
RayFire 1.65 for 3ds Max is now available with new Advanced Slice modifier

>> See Also: Rayfire tutorial


RayFire 1.65 Advanced Slice modifier has some features like:

  -Split, Refine, Remove Top, Remove Bottom, Remove Both modes
  -Multiple Slice support
  -Automatic capping
  -Correct vertex smoothing
  -Gap property
  -Automatic mapping and Material ID for capped faces
  -Explode to objects
"Originally we didn't plan to develop such plugin and worked on writing our own mesh class so we would not be restricted by Max's Mesh and Poly classes. Now, after our own mesh class is finished, we finally can start porting our plugins to other 3d packages, like Maya. So, this Slice modifer is kind of side effect bonus." Said Mir Vadim - creator of RayFire.

  More RayFire Plugin
[ #3dsMax #RayFire ]
RayFire 1.65 for 3ds Max is now available with new Advanced Slice modifier

>> See Also: Rayfire tutorial


RayFire 1.65 Advanced Slice modifier has some features like:

  -Split, Refine, Remove Top, Remove Bottom, Remove Both modes
  -Multiple Slice support
  -Automatic capping
  -Correct vertex smoothing
  -Gap property
  -Automatic mapping and Material ID for capped faces
  -Explode to objects
"Originally we didn't plan to develop such plugin and worked on writing our own mesh class so we would not be restricted by Max's Mesh and Poly classes. Now, after our own mesh class is finished, we finally can start porting our plugins to other 3d packages, like Maya. So, this Slice modifer is kind of side effect bonus." Said Mir Vadim - creator of RayFire.

  More RayFire Plugin

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