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Pulldownit v3.7 for 3ds Max and Maya

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Pulldownit v3.7 for 3ds Max and Maya

Artikel 3ds Max, Artikel Destruction, Artikel Maya, Artikel Pulldownit, Artikel Thinkinetic, Artikel VFX,
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[ #Pulldownit #VFX #3dsMax #adskMaya ]
Thinkinetic has announced that Pulldownit v3.7 for 3ds Max and Maya is now available. Main focus in this update is to increase plugin reliablity and improve to the maximum several already outstanding features. All reported bugs so far have been fixed, working with hi-poly meshes for shatter and dynamics is faster and several options for fracturing has been adjusted following users experience

>> See Also: Pulldownit tutorial


Pulldownit 3.7 Enhancements:


  -Perfect shattering of holed concave shapes like 3D letters
  -20% speed up shatter for hi-poly meses
  -Improved behavior of fracture bodies option “Break Upon Impact” specially with force fields
  -“Force convex shapes” is now the default for fracture bodies creation, allowing very fast and stable fracture dynamics in most cases.


Fixes for 3ds Max plugin:

  -Fixed rigid body masses overrided after reseting scene
  -Fixed jagginess doesnt apply to fragments with multi uvs
  -Fixed shatter crash when non-convex faces are present
  -Fixed seed 0 doesnt generate diferent point cloud each time
  -Fixed Radial shatter generated aligned points on the borders
  -Fixed fragments slide weirdly on the grid plane
  -Fixed 3d Max crash when apply jagginess to concave faces
  -Fixed 3d Max crash sometimes after making scene->new and resetting simulation
  -Fixed 3d Max crash after shattering an object with modifiers applied sometimes
  -Fixed shatter preview point cloud weird displacement with excentric objects
  -Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
  -Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping

Fixes For Maya Plugin:

  -Fixed local shatter pivot doesnt fit to surface by default
  -Fixed missed normals for holed faces
  -Fixed seed 0 doesnt generate diferent point cloud each time
  -Fixed hidden scene layers are showed after loading a scene
  -Fixed shatter locator get selection lost when moving it in preview mode
  -Fixed Undo queue turned off after some plugins operations
  -Fixed Radial shatter generated aligned points on the borders
  -Fixed reshatter in preview mode fails when UI units diferent than cm
  -Fixed fragments slide weirdly on the grid plane
  -Fixed shatter preview point cloud weird displacement with excentric objects
  -Fixed Shatter Undo all delete ground grid when there arent Pdi bodies in scene
  -Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
  -Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping
  -Fixed Advanced fractures window doesnt clean-up after scene new

Availability


Pulldownit v3.7 for 3ds Max and Maya is available here!
  More Pulldownit Plugin [post_ad]

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