Title Download Android Games / PC Games and Software Crack Full Version : Pulldownit v3.7 for 3ds Max and Maya
Link Download Android Games / PC Games and Software Crack Full Version : Pulldownit v3.7 for 3ds Max and Maya
Pulldownit v3.7 for 3ds Max and Maya
Artikel 3ds Max, Artikel Destruction, Artikel Maya, Artikel Pulldownit, Artikel Thinkinetic, Artikel VFX,Tag : 3ds Max, Destruction, Maya, Pulldownit, Thinkinetic, VFX,
>> See Also: Pulldownit tutorial
Pulldownit 3.7 Enhancements:
-Perfect shattering of holed concave shapes like 3D letters
-20% speed up shatter for hi-poly meses
-Improved behavior of fracture bodies option “Break Upon Impact” specially with force fields
-“Force convex shapes” is now the default for fracture bodies creation, allowing very fast and stable fracture dynamics in most cases.
Fixes for 3ds Max plugin:
-Fixed rigid body masses overrided after reseting scene-Fixed jagginess doesnt apply to fragments with multi uvs
-Fixed shatter crash when non-convex faces are present
-Fixed seed 0 doesnt generate diferent point cloud each time
-Fixed Radial shatter generated aligned points on the borders
-Fixed fragments slide weirdly on the grid plane
-Fixed 3d Max crash when apply jagginess to concave faces
-Fixed 3d Max crash sometimes after making scene->new and resetting simulation
-Fixed 3d Max crash after shattering an object with modifiers applied sometimes
-Fixed shatter preview point cloud weird displacement with excentric objects
-Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
-Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping
Fixes For Maya Plugin:
-Fixed local shatter pivot doesnt fit to surface by default-Fixed missed normals for holed faces
-Fixed seed 0 doesnt generate diferent point cloud each time
-Fixed hidden scene layers are showed after loading a scene
-Fixed shatter locator get selection lost when moving it in preview mode
-Fixed Undo queue turned off after some plugins operations
-Fixed Radial shatter generated aligned points on the borders
-Fixed reshatter in preview mode fails when UI units diferent than cm
-Fixed fragments slide weirdly on the grid plane
-Fixed shatter preview point cloud weird displacement with excentric objects
-Fixed Shatter Undo all delete ground grid when there arent Pdi bodies in scene
-Fixed Fracture bodies attach nearby fragments each other regardless threshold sometimes
-Fixed Fracture bodies ignores breakable by frame clusters when fragments are sleeping
-Fixed Advanced fractures window doesnt clean-up after scene new
Availability
Pulldownit v3.7 for 3ds Max and Maya is available here!
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