thinkingParticles 6.5 for 3ds Max 2015-2017

Artikel 3ds Max, Artikel Cebas, Artikel Destruction, Artikel Simulation, Artikel Thinking Particles, Artikel VFX,
[ #Cebas #3dsMax #Simulation ]
Cebas Visual Technology has announced thinkingParticles the latest Subscription Drop 5 update now available. Valued Users can immediately download and avail to the many new and powerful operators and enhancements from their Cebas Product Manager.

Drop 5 Main New Operators:
• VolumeBreaker new Clustering effect - Paint and Smash ‘em!
• ShapeNoise - Deformation at your command!
• FlowEmitter new Particles Generator for fluid simulation.
• ParticleLight effects - Own it ! Procedural controls.
• HydroField flow ‘collisions’ and realistic foaming effects

>> See Also: thinkingParticles Tutorial | thinkingParticles Video

VolumeBreaker: paint and smash
VB Clustering gives you the flexibility to set fragment particles into different breakage cluster and make them appear more natural or have specific patterns.
The introduction of a breakable map allows for more creativity in deciding which areas should undergo a destruction. Procedurally-created volumeBreaker cells can be now merged with an existing raster to get a more homogenous look to the fragments.


ShapeNoise: deformation at your command!
Call it procedural deformation if you will, with this new addition, ShapeNoise Operator gives you the power to add a deformation to any particle shape’s area and edges. This operator offers many features to control and modify how a particle shape (mesh) can be displaced or changed in a way that enhances the look and feel of a VB broken mesh debris, right to each and every particle. While the main function of this operator is to work in conjunction with volumeBreaker, it may also be used with any type of particle mesh including fluids or instanced geometry.


FlowEmitter: consistency and flexibility in fluid effects
FlowEmitter resolves a current effects challenge in the market, that is how to achieve constant flow of fluid particle effects in an animation. With TP 6.5’s FlowEmitter, even with changes in the rate of particles generated, constant flow is now achieved, while preserving the distance between each particle. Visually, the FlowEmitter gives producers and the VFX artists a quick and powerful operator to create and modify realistic flowing or pouring effects in liquid simulations.


ParticleLight: Omni lighting with shadows
PLight - for a visual artist, lights play an important role in any animation or visual effects setup. Controlling lights is key to making awesome shots and creating depth and character in visuals. Now, thinkingParticles 6.5 will give you the power to control lights in a 3d scene, in more than one way. The PLight Operator can turn any particle into a real Omni light type along with proper shadow casting.
There are several amazing helpers attached to PLight for fast and easy controls including ColorGradient, a useful node to control lights and materials through procedural setups. You can also control the light animation or distribution with distance and velocity values.


HydroField flow ‘collisions’ and realistic foaming effects
ThinkingParticles 6.5 enhanced HydroField means more Fluid and Rigid Body ‘collisions’ with much better buoyancy and interaction. Physically-accurate transfer of momentum between fluid particles and rigid bodies is resolved and can be seen in real time simulation. The enhanced Multi-Physics Objects engulfed within a fluid will start to rise or sink depending on their specific physical properties, and all these values are adjustable in more than several ways.
HydroField is also enhanced with a new impact behavior for splashes. Splashes can now be used to create Hydrofield surface interactions and splash particles can be used to add volume to a Hydrofield.
  More Thinking Particles Plugin [post_ad]
[ #Cebas #3dsMax #Simulation ]
Cebas Visual Technology has announced thinkingParticles the latest Subscription Drop 5 update now available. Valued Users can immediately download and avail to the many new and powerful operators and enhancements from their Cebas Product Manager.

Drop 5 Main New Operators:
• VolumeBreaker new Clustering effect - Paint and Smash ‘em!
• ShapeNoise - Deformation at your command!
• FlowEmitter new Particles Generator for fluid simulation.
• ParticleLight effects - Own it ! Procedural controls.
• HydroField flow ‘collisions’ and realistic foaming effects

>> See Also: thinkingParticles Tutorial | thinkingParticles Video

VolumeBreaker: paint and smash
VB Clustering gives you the flexibility to set fragment particles into different breakage cluster and make them appear more natural or have specific patterns.
The introduction of a breakable map allows for more creativity in deciding which areas should undergo a destruction. Procedurally-created volumeBreaker cells can be now merged with an existing raster to get a more homogenous look to the fragments.


ShapeNoise: deformation at your command!
Call it procedural deformation if you will, with this new addition, ShapeNoise Operator gives you the power to add a deformation to any particle shape’s area and edges. This operator offers many features to control and modify how a particle shape (mesh) can be displaced or changed in a way that enhances the look and feel of a VB broken mesh debris, right to each and every particle. While the main function of this operator is to work in conjunction with volumeBreaker, it may also be used with any type of particle mesh including fluids or instanced geometry.


FlowEmitter: consistency and flexibility in fluid effects
FlowEmitter resolves a current effects challenge in the market, that is how to achieve constant flow of fluid particle effects in an animation. With TP 6.5’s FlowEmitter, even with changes in the rate of particles generated, constant flow is now achieved, while preserving the distance between each particle. Visually, the FlowEmitter gives producers and the VFX artists a quick and powerful operator to create and modify realistic flowing or pouring effects in liquid simulations.


ParticleLight: Omni lighting with shadows
PLight - for a visual artist, lights play an important role in any animation or visual effects setup. Controlling lights is key to making awesome shots and creating depth and character in visuals. Now, thinkingParticles 6.5 will give you the power to control lights in a 3d scene, in more than one way. The PLight Operator can turn any particle into a real Omni light type along with proper shadow casting.
There are several amazing helpers attached to PLight for fast and easy controls including ColorGradient, a useful node to control lights and materials through procedural setups. You can also control the light animation or distribution with distance and velocity values.


HydroField flow ‘collisions’ and realistic foaming effects
ThinkingParticles 6.5 enhanced HydroField means more Fluid and Rigid Body ‘collisions’ with much better buoyancy and interaction. Physically-accurate transfer of momentum between fluid particles and rigid bodies is resolved and can be seen in real time simulation. The enhanced Multi-Physics Objects engulfed within a fluid will start to rise or sink depending on their specific physical properties, and all these values are adjustable in more than several ways.
HydroField is also enhanced with a new impact behavior for splashes. Splashes can now be used to create Hydrofield surface interactions and splash particles can be used to add volume to a Hydrofield.
  More Thinking Particles Plugin [post_ad]

Download Droplet tool for 3ds Max - TP Distribution Curves

Artikel 3ds Max, Artikel Animation, Artikel Download, Artikel Thinking Particles, Artikel VFX, Artikel VFX Arabia,
[ #3dsMax #vfx ]
Alaa Alnahlawi from VFX Arabia has shared the Droplet tool for Thinking Particles 6 and 3ds Max called TP Distribution Curves for you to download Free. It was developed based on Andrew tutorial. With this tool you can control almost all the aspect of it to achieve the desired drop shape you are looking for.

>> See Also: ThinkingParticles tutorial





Download:


Download Droplet tool for 3ds Max - TP Distribution Curves 3ds Max 2015 - TP6 | 3ds Max 2014 - TP6
  More 3ds Max Plugin
[ #3dsMax #vfx ]
Alaa Alnahlawi from VFX Arabia has shared the Droplet tool for Thinking Particles 6 and 3ds Max called TP Distribution Curves for you to download Free. It was developed based on Andrew tutorial. With this tool you can control almost all the aspect of it to achieve the desired drop shape you are looking for.

>> See Also: ThinkingParticles tutorial





Download:


Download Droplet tool for 3ds Max - TP Distribution Curves 3ds Max 2015 - TP6 | 3ds Max 2014 - TP6
  More 3ds Max Plugin

Cebas thinkingParticles 6 for 3ds Max 2013 - 2015

Artikel 3ds Max, Artikel Cebas, Artikel Motion Graphic, Artikel particle, Artikel Thinking Particles, Artikel thinkingParticles, Artikel VFX,
[ #VFX #3dsMax ]
Cebas has announced its flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry with many new feature like soft bodies, a fluid solver, and multi-physics

>> See Also: Cebas thinkingParticles 6 for 3ds Max


Cebas thinkingParticles 6 Overview



thinkingParticles 6.0 Shape Operator Node


ImplicitShape in thinkingParticles Release 6.0 is the newly designed Shape Operator node generating iso surface representations of density created by a particle cloud, and works to amazing 3d dimensions in creating a surface for fluid particle effects. It can also be used to create any kind of surface generated from particles and you can change multi-modality views to see its effects.


thinkingParticles 6.0 Multi-Physics Fluid Solver


MultiPhysics fluid dynamics presents a breakthru in realistic simulation of water and incompressible flowing substances. Release 6.0 integrates workflow of events to a high degree of manipulation based on realistic flow effects. The MultiPhysics Fluid Solver allows for soft-bodies interacting with rigid-bodies in FlowBoundary node; inter-particle procedural joints; HydroBoat


new thinkingParticles 6.0 Analyzer Tool


Another groundbreaker for thinkingParticles 6.0 is the real time Analyzer that tracks every development path of a simulation networks in all its complexity. The real-time Analyzer further empowers users to truly analyze in-depth details of DynamicSets; tracks PositionBorn in particle sets; emitterpaths; TrailBorn, FlowGroups captured in time intervals, giving users immense control, finest adjustments.


thinkingParticles 6.0 Generator SnapShot Operator


The Generator node can now procedurally create a mesh snapshot of any amount of particles forming one single larger particle representing the mesh at the time of snapshot using particle modelling and allow the complex whole to be simulated as one.


thinkingParticles 6.0 Distance-based TrailBorn


Powerful tool! Users create time-release complex structures based on procedural & particle modelling at interactive rates minus the hard work. Using Trail nodes, multi-level particles are generated - toggle distances of how the entire model meshes out procedurally, enabling effortless generation of sprawls, spiralling networks, symmetries or not.


ContactPoints Joint Creation


New Utility added to thinkingParticles 6 to enhance Joint creation combined with Physics simulation. Any number of meshes can be selected and joints placed at closest contact points between objects to simulate joint movements. Thousands of joints can be created with a few clicks instead of cumbersome clicks.


Enhanced 6.0 GeomContact


The GeomContact operator powerfully positions outputs between selected points of objects to create connections, procedurally, thereby giving the user greater flexibility and control as the object changes in scenarios across environments, interactively stable in conjunctions with other objects.


New Physics Parameter Handling


By introducing a new level of integrative multiphysics solvers, artists effectively assign independent simulation parameters to particles right away via the physics simulation setup options. E.g., anchoring several animations to a swinging rope (BTropeImport node) and assigning directly to each object/particle which physics-solver will affect its motion to the swinging rope and the parameters involved. The old style group-based settings were slower and have been deemed obsolete but can still be called up from the menu when needed.


Spline Physics, Spline Modeling


NEW nodes enable quick succession procedural spline modelling [3ds Max] New node, SplinePool, auto-generates a network of spline particles across any selected surfaces. The new nodes: SplineInit; SplineImport; SplineData; IsSpline; SplinePhysics; SplineKnot: the ultimate spline modelling tool for artists dealing with complex and diverse setups within tight deadlines.

Don't miss the thinkingParticle tutorial section
  More VFX Plugin
[ #VFX #3dsMax ]
Cebas has announced its flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry with many new feature like soft bodies, a fluid solver, and multi-physics

>> See Also: Cebas thinkingParticles 6 for 3ds Max


Cebas thinkingParticles 6 Overview



thinkingParticles 6.0 Shape Operator Node


ImplicitShape in thinkingParticles Release 6.0 is the newly designed Shape Operator node generating iso surface representations of density created by a particle cloud, and works to amazing 3d dimensions in creating a surface for fluid particle effects. It can also be used to create any kind of surface generated from particles and you can change multi-modality views to see its effects.


thinkingParticles 6.0 Multi-Physics Fluid Solver


MultiPhysics fluid dynamics presents a breakthru in realistic simulation of water and incompressible flowing substances. Release 6.0 integrates workflow of events to a high degree of manipulation based on realistic flow effects. The MultiPhysics Fluid Solver allows for soft-bodies interacting with rigid-bodies in FlowBoundary node; inter-particle procedural joints; HydroBoat


new thinkingParticles 6.0 Analyzer Tool


Another groundbreaker for thinkingParticles 6.0 is the real time Analyzer that tracks every development path of a simulation networks in all its complexity. The real-time Analyzer further empowers users to truly analyze in-depth details of DynamicSets; tracks PositionBorn in particle sets; emitterpaths; TrailBorn, FlowGroups captured in time intervals, giving users immense control, finest adjustments.


thinkingParticles 6.0 Generator SnapShot Operator


The Generator node can now procedurally create a mesh snapshot of any amount of particles forming one single larger particle representing the mesh at the time of snapshot using particle modelling and allow the complex whole to be simulated as one.


thinkingParticles 6.0 Distance-based TrailBorn


Powerful tool! Users create time-release complex structures based on procedural & particle modelling at interactive rates minus the hard work. Using Trail nodes, multi-level particles are generated - toggle distances of how the entire model meshes out procedurally, enabling effortless generation of sprawls, spiralling networks, symmetries or not.


ContactPoints Joint Creation


New Utility added to thinkingParticles 6 to enhance Joint creation combined with Physics simulation. Any number of meshes can be selected and joints placed at closest contact points between objects to simulate joint movements. Thousands of joints can be created with a few clicks instead of cumbersome clicks.


Enhanced 6.0 GeomContact


The GeomContact operator powerfully positions outputs between selected points of objects to create connections, procedurally, thereby giving the user greater flexibility and control as the object changes in scenarios across environments, interactively stable in conjunctions with other objects.


New Physics Parameter Handling


By introducing a new level of integrative multiphysics solvers, artists effectively assign independent simulation parameters to particles right away via the physics simulation setup options. E.g., anchoring several animations to a swinging rope (BTropeImport node) and assigning directly to each object/particle which physics-solver will affect its motion to the swinging rope and the parameters involved. The old style group-based settings were slower and have been deemed obsolete but can still be called up from the menu when needed.


Spline Physics, Spline Modeling


NEW nodes enable quick succession procedural spline modelling [3ds Max] New node, SplinePool, auto-generates a network of spline particles across any selected surfaces. The new nodes: SplineInit; SplineImport; SplineData; IsSpline; SplinePhysics; SplineKnot: the ultimate spline modelling tool for artists dealing with complex and diverse setups within tight deadlines.

Don't miss the thinkingParticle tutorial section
  More VFX Plugin

Road Destruction Tool v1.0 for 3ds Max

Artikel 3ds Max, Artikel Thinking Particles, Artikel VFX,
[ #VFX ]
Generalist and VFX Artist Alaa Alnahlawi shares us the 3dsMax Thinking Particles tool that he used to demolish the road

>> See Also: Thinking Particle tutorial



Download


Download Road Destruction Tool v1.0 For 3ds Max here also sample scene here
  More VFX Plugin
[ #VFX ]
Generalist and VFX Artist Alaa Alnahlawi shares us the 3dsMax Thinking Particles tool that he used to demolish the road

>> See Also: Thinking Particle tutorial



Download


Download Road Destruction Tool v1.0 For 3ds Max here also sample scene here
  More VFX Plugin

Cebas thinkingParticles 6 for 3ds Max

Artikel 3ds Max, Artikel Cebas, Artikel particle, Artikel Thinking Particles, Artikel VFX,
[ #VFX #3dsMax #thinkingParticles #SIGGRAPH2014 ]
Cebas has announced that its latest version of particles-turned-multiphysics simulation plugin for 3ds Max - thinkingParticles 6 will be announced at SIGGRAPH 2014, and expected shipping date of mid September.

>> See Also: Thinking Particles tutorial

Cebas is demoing thinkingParticles 6, the latest version of its increasingly-more-than-just-particles dynamics plugin for 3ds Max, at Siggraph 2014 next week.

Cebas thinkingParticles 6 for 3ds Max builds on the Bullet rigid-body dynamics and soft-body solver added in version 5 of the software, adding full cloth and soft-body dynamics and fluid simulation.


  More Thinking Particles Plugin
[ #VFX #3dsMax #thinkingParticles #SIGGRAPH2014 ]
Cebas has announced that its latest version of particles-turned-multiphysics simulation plugin for 3ds Max - thinkingParticles 6 will be announced at SIGGRAPH 2014, and expected shipping date of mid September.

>> See Also: Thinking Particles tutorial

Cebas is demoing thinkingParticles 6, the latest version of its increasingly-more-than-just-particles dynamics plugin for 3ds Max, at Siggraph 2014 next week.

Cebas thinkingParticles 6 for 3ds Max builds on the Bullet rigid-body dynamics and soft-body solver added in version 5 of the software, adding full cloth and soft-body dynamics and fluid simulation.


  More Thinking Particles Plugin

Cebas ThinkingParticles‬ 5 Service Pack 4 for 3ds Max 2015

Artikel 3ds Max, Artikel 3ds Max 2015, Artikel Cebas, Artikel Motion Graphic, Artikel particle, Artikel Thinking Particles, Artikel VFX,
[ #3dsmax #vfx #MotionGraphics ]
cebas Visual Technology Inc has announced the release of thinkingParticles 5 Service Pack 4 for 3ds Max and 3ds Max Design available for immediate download.

>> See Also: TheHouseFX's ThinkingParticles Training

The new build comes with compatibility for Autodesk 3ds Max and 3ds Design 2015 as well as major stability enhancements.
Service Pack 4 also includes support for UV hidden channels and some minor fixes that are sure to make users’ experiences with thinkingParticles 5 better than ever!
The release is available now for download, so check your cebas Product Manager for your FREE updates! More information here
  More 3ds Max Plugin
[ #3dsmax #vfx #MotionGraphics ]
cebas Visual Technology Inc has announced the release of thinkingParticles 5 Service Pack 4 for 3ds Max and 3ds Max Design available for immediate download.

>> See Also: TheHouseFX's ThinkingParticles Training

The new build comes with compatibility for Autodesk 3ds Max and 3ds Design 2015 as well as major stability enhancements.
Service Pack 4 also includes support for UV hidden channels and some minor fixes that are sure to make users’ experiences with thinkingParticles 5 better than ever!
The release is available now for download, so check your cebas Product Manager for your FREE updates! More information here
  More 3ds Max Plugin

Radius Effector 2 Pro for 3ds Max

Artikel 3ds Max, Artikel Animation, Artikel Motion Graphic, Artikel Radius Effector, Artikel Thinking Particles, Artikel VFX,
[ #3dsMax #Animation #VFX #motionGraphics ]
Eloi Andaluz has announced that version 2.0 of a toolbox for Thinking Particles - Radius Effector for 3ds Max is now available.

>> See Also: Radius Effector 2 Pro for 3ds Max tutorials

Anselm von Seherr-Thoss from Incendii LLC Visual Effects said:
RadiusEffector is a great tool for motion graphics based work inside of 3dsmax. Having TP under the hood it is highly scalable and very robust to work with. RadiusEffector is production proven and great fun for all thigs disintegrating!

Radius Effector 2 Pro for 3ds Max features:

-Up to 6 effectors.
-3 diferent modes.
-3 curve presets fallof.
-Affect position,scale and rotation.
-Advanced position options.
-Realtime bullet physics. Easiest physics setup ever! Only one button to enable physics.
-Use Effectors as forces.
-Export particles as geometry

Download:


Download Radius Effector Lite 2 Free or buy Radius Effector 2 Pro here
Radius Effector is a toolbox for Thinking Particles, version 2 is created with Bullet physics so you need TP 5 to use RE2. Don't miss to see Radius Effector 2 Pro for 3ds Max tutorials
  More Plugin for Motion Graphics
[ #3dsMax #Animation #VFX #motionGraphics ]
Eloi Andaluz has announced that version 2.0 of a toolbox for Thinking Particles - Radius Effector for 3ds Max is now available.

>> See Also: Radius Effector 2 Pro for 3ds Max tutorials

Anselm von Seherr-Thoss from Incendii LLC Visual Effects said:
RadiusEffector is a great tool for motion graphics based work inside of 3dsmax. Having TP under the hood it is highly scalable and very robust to work with. RadiusEffector is production proven and great fun for all thigs disintegrating!

Radius Effector 2 Pro for 3ds Max features:

-Up to 6 effectors.
-3 diferent modes.
-3 curve presets fallof.
-Affect position,scale and rotation.
-Advanced position options.
-Realtime bullet physics. Easiest physics setup ever! Only one button to enable physics.
-Use Effectors as forces.
-Export particles as geometry

Download:


Download Radius Effector Lite 2 Free or buy Radius Effector 2 Pro here
Radius Effector is a toolbox for Thinking Particles, version 2 is created with Bullet physics so you need TP 5 to use RE2. Don't miss to see Radius Effector 2 Pro for 3ds Max tutorials
  More Plugin for Motion Graphics

Popular Games