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Cebas thinkingParticles 6 for 3ds Max 2013 - 2015

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Cebas thinkingParticles 6 for 3ds Max 2013 - 2015

Artikel 3ds Max, Artikel Cebas, Artikel Motion Graphic, Artikel particle, Artikel Thinking Particles, Artikel thinkingParticles, Artikel VFX,
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Cebas has announced its flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry with many new feature like soft bodies, a fluid solver, and multi-physics

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Cebas thinkingParticles 6 Overview



thinkingParticles 6.0 Shape Operator Node


ImplicitShape in thinkingParticles Release 6.0 is the newly designed Shape Operator node generating iso surface representations of density created by a particle cloud, and works to amazing 3d dimensions in creating a surface for fluid particle effects. It can also be used to create any kind of surface generated from particles and you can change multi-modality views to see its effects.


thinkingParticles 6.0 Multi-Physics Fluid Solver


MultiPhysics fluid dynamics presents a breakthru in realistic simulation of water and incompressible flowing substances. Release 6.0 integrates workflow of events to a high degree of manipulation based on realistic flow effects. The MultiPhysics Fluid Solver allows for soft-bodies interacting with rigid-bodies in FlowBoundary node; inter-particle procedural joints; HydroBoat


new thinkingParticles 6.0 Analyzer Tool


Another groundbreaker for thinkingParticles 6.0 is the real time Analyzer that tracks every development path of a simulation networks in all its complexity. The real-time Analyzer further empowers users to truly analyze in-depth details of DynamicSets; tracks PositionBorn in particle sets; emitterpaths; TrailBorn, FlowGroups captured in time intervals, giving users immense control, finest adjustments.


thinkingParticles 6.0 Generator SnapShot Operator


The Generator node can now procedurally create a mesh snapshot of any amount of particles forming one single larger particle representing the mesh at the time of snapshot using particle modelling and allow the complex whole to be simulated as one.


thinkingParticles 6.0 Distance-based TrailBorn


Powerful tool! Users create time-release complex structures based on procedural & particle modelling at interactive rates minus the hard work. Using Trail nodes, multi-level particles are generated - toggle distances of how the entire model meshes out procedurally, enabling effortless generation of sprawls, spiralling networks, symmetries or not.


ContactPoints Joint Creation


New Utility added to thinkingParticles 6 to enhance Joint creation combined with Physics simulation. Any number of meshes can be selected and joints placed at closest contact points between objects to simulate joint movements. Thousands of joints can be created with a few clicks instead of cumbersome clicks.


Enhanced 6.0 GeomContact


The GeomContact operator powerfully positions outputs between selected points of objects to create connections, procedurally, thereby giving the user greater flexibility and control as the object changes in scenarios across environments, interactively stable in conjunctions with other objects.


New Physics Parameter Handling


By introducing a new level of integrative multiphysics solvers, artists effectively assign independent simulation parameters to particles right away via the physics simulation setup options. E.g., anchoring several animations to a swinging rope (BTropeImport node) and assigning directly to each object/particle which physics-solver will affect its motion to the swinging rope and the parameters involved. The old style group-based settings were slower and have been deemed obsolete but can still be called up from the menu when needed.


Spline Physics, Spline Modeling


NEW nodes enable quick succession procedural spline modelling [3ds Max] New node, SplinePool, auto-generates a network of spline particles across any selected surfaces. The new nodes: SplineInit; SplineImport; SplineData; IsSpline; SplinePhysics; SplineKnot: the ultimate spline modelling tool for artists dealing with complex and diverse setups within tight deadlines.

Don't miss the thinkingParticle tutorial section
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