thinkingParticles 6.3 for 3ds Max 2014 - 2016

Artikel 3ds Max, Artikel Cebas, Artikel thinkingParticles, Artikel VFX,
[ #VFX ]
Cebas Visual Technology has announced thinkingParticles latest Subscription Drop 3 update now available on instant download to all Subscribers.

>> See Also: thinkingParticles Tutorial | thinkingParticles Video




New Caching Options and Methods with dramatic speedup:

Once again in response to user’s requests, Cebas thinkingParticles 6, Subscription Drop 3 is all about more powerful new features and enhancing the particle cache workflow and structures.

A new frame based particle cache file system has now been developed allowing for the storage of a cache file per frame step (TPC). This is in contrast to the already existing single file particle cache system (TPS). Cache write and read times have been dramatically improved in Subscription Drop 3 for all file cache operations. Writing a cache file is now up to 10 times faster than before; this means the disk transfer functions have been optimized by a wide margin. The following enhancements in detail are listed below:

Per Frame Caching option thanks to the new *.tpc format, with enhanced sub-sampling option for output. Selective Cache Channels; each particle cache file can be adjusted individually for its data to be output. Hierarchy particle cache manager: adjust and control cache stacking in an easy and efficient way. To accommodate for the new particle caching features in thinkingParticles the Max

Scripting functions have also been extended to cover more file caching related stuff withiin thinkingParticles

New Implicit Surfacing Options

thinkingParticles 6.3 offers two highly advanced algorithm options to create an ISO surface. Surface (6.3) brings a new method to thinkingParticles allowing for the creation of flat surfaces out of point clouds. It's the perfect tool for creating surfaces for liquids with a smooth and even surface. To learn more, refer to the online manual.

New Fluid Solver Options


thinkingParticles SPH based fluid solver has been enhanced in Subscription Drop 3. A new algorithm option has been added to the rollout menu; the new SPH2 method offers a much more improved and stable method to create fluids that are under larger pressure and bigger sub frame steps. While the first generation of fluid solver is still available to choose from and it offers the same great features as before; the new solver algorithm adds just more punch to the arsenal of fluid simulation effects available within thinkingParticles. It is suggested to use the newer incarnation of the fluid solver from now on, the previous method is mainly kept for compatibility reasons.

More New Features in Drop 3


  *Direct Alembic Import: thinkingParticles now supports direct file import of Alembic *.abc files, both pure Alembic particle files as well as mesh-based files. Alembic is an open source format widely used by large and medium sized studios around the world. Alembic is slowly becoming a standard file exchange format between different applications.

  *Direct Alembic Export: likewise, AlembicExport is a new export node offering *.abc file export functionality. Many of the Alembic file format features are directly supported by this node. Particles as well as meshes can be exported in one go. Alembic export can be done either in one single file including many particle groups or in multiple files containing individual particle groups. The exported files may contain a particle system (particle points, no meshes), an object per particle group or each particle is stored as one individual object (mesh). For particle system exports, the AlembicExport node allows for the selection of specific data channels to be exported (e.g. velocity, spin, age ...).

  *New Particle Group Right Click Menu Option: Right-Clicking on any particle group name will now bring up an new context sensitive menu. For each particle group name clicked, a list of Operators using or referencing this particle group will be listed. Further clicking on the Operator names will automatically bring up the relevant DynamicSet in question. This feature works great for debugging complex DynamicSet setups containing hundreds of nodes, and help speed up work tremendously.

  *Render Resets Simulation - this new feature allows for quick and easy rendering adjustments of materials and light. Instead of re-simulating the whole particle system over and over again when rendering a single frame; thinkingParticles can now take the information as seen in the modeling viewport from that exact frame as set with the frame slider in 3ds Max.

Render Instance - Subscription Drop 3 now supports render instancing for all compatible rendering engines (vray). In previous versions this only worked with finalRender. This brings the power of multi-billion face rendering to a wider range of renderers.

Enhancements of 6.2 features in Drop 3

  -Besides adding new methods to the Implicit surface operator, some work has gone into enhancing the overall processing time and stability of the surface operator.
  -The PositionBorn operator received some loving attention in the form of an enhanced random particle distribution when emit distance is used.
  -Bullet Physics has been updated as well: Bullet Rope; BulletRopeData; BulletRopeImport was missing the Margin parameter and all these are now fixed.
  -Another area that saw enhancements is the VolumeBreaker operator; helper object are now animatable and they are updated correctly.
  -The LayerToParticle operator got an overhaul which results in a general speed improvement.
  -To accommodate for the new particle caching features in thinkingParticles the Max Scripting functions is now extended to cover more file caching related stuff.
  -A small issue has been found in the PPassAB operator whereby the Particle Shape uses the wrong size. This is now fixed.
  -The Math operator had an issue with the Matrix Composition function and did not work. This is now fixed.
  -And a brand new enhancement to fluids: they will now work with the Freeze operator. Fluids can be frozen in time and released in time.
  -The Bullet vehicle operator will now work with the path follow even without a particle input.
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[ #VFX ]
Cebas Visual Technology has announced thinkingParticles latest Subscription Drop 3 update now available on instant download to all Subscribers.

>> See Also: thinkingParticles Tutorial | thinkingParticles Video




New Caching Options and Methods with dramatic speedup:

Once again in response to user’s requests, Cebas thinkingParticles 6, Subscription Drop 3 is all about more powerful new features and enhancing the particle cache workflow and structures.

A new frame based particle cache file system has now been developed allowing for the storage of a cache file per frame step (TPC). This is in contrast to the already existing single file particle cache system (TPS). Cache write and read times have been dramatically improved in Subscription Drop 3 for all file cache operations. Writing a cache file is now up to 10 times faster than before; this means the disk transfer functions have been optimized by a wide margin. The following enhancements in detail are listed below:

Per Frame Caching option thanks to the new *.tpc format, with enhanced sub-sampling option for output. Selective Cache Channels; each particle cache file can be adjusted individually for its data to be output. Hierarchy particle cache manager: adjust and control cache stacking in an easy and efficient way. To accommodate for the new particle caching features in thinkingParticles the Max

Scripting functions have also been extended to cover more file caching related stuff withiin thinkingParticles

New Implicit Surfacing Options

thinkingParticles 6.3 offers two highly advanced algorithm options to create an ISO surface. Surface (6.3) brings a new method to thinkingParticles allowing for the creation of flat surfaces out of point clouds. It's the perfect tool for creating surfaces for liquids with a smooth and even surface. To learn more, refer to the online manual.

New Fluid Solver Options


thinkingParticles SPH based fluid solver has been enhanced in Subscription Drop 3. A new algorithm option has been added to the rollout menu; the new SPH2 method offers a much more improved and stable method to create fluids that are under larger pressure and bigger sub frame steps. While the first generation of fluid solver is still available to choose from and it offers the same great features as before; the new solver algorithm adds just more punch to the arsenal of fluid simulation effects available within thinkingParticles. It is suggested to use the newer incarnation of the fluid solver from now on, the previous method is mainly kept for compatibility reasons.

More New Features in Drop 3


  *Direct Alembic Import: thinkingParticles now supports direct file import of Alembic *.abc files, both pure Alembic particle files as well as mesh-based files. Alembic is an open source format widely used by large and medium sized studios around the world. Alembic is slowly becoming a standard file exchange format between different applications.

  *Direct Alembic Export: likewise, AlembicExport is a new export node offering *.abc file export functionality. Many of the Alembic file format features are directly supported by this node. Particles as well as meshes can be exported in one go. Alembic export can be done either in one single file including many particle groups or in multiple files containing individual particle groups. The exported files may contain a particle system (particle points, no meshes), an object per particle group or each particle is stored as one individual object (mesh). For particle system exports, the AlembicExport node allows for the selection of specific data channels to be exported (e.g. velocity, spin, age ...).

  *New Particle Group Right Click Menu Option: Right-Clicking on any particle group name will now bring up an new context sensitive menu. For each particle group name clicked, a list of Operators using or referencing this particle group will be listed. Further clicking on the Operator names will automatically bring up the relevant DynamicSet in question. This feature works great for debugging complex DynamicSet setups containing hundreds of nodes, and help speed up work tremendously.

  *Render Resets Simulation - this new feature allows for quick and easy rendering adjustments of materials and light. Instead of re-simulating the whole particle system over and over again when rendering a single frame; thinkingParticles can now take the information as seen in the modeling viewport from that exact frame as set with the frame slider in 3ds Max.

Render Instance - Subscription Drop 3 now supports render instancing for all compatible rendering engines (vray). In previous versions this only worked with finalRender. This brings the power of multi-billion face rendering to a wider range of renderers.

Enhancements of 6.2 features in Drop 3

  -Besides adding new methods to the Implicit surface operator, some work has gone into enhancing the overall processing time and stability of the surface operator.
  -The PositionBorn operator received some loving attention in the form of an enhanced random particle distribution when emit distance is used.
  -Bullet Physics has been updated as well: Bullet Rope; BulletRopeData; BulletRopeImport was missing the Margin parameter and all these are now fixed.
  -Another area that saw enhancements is the VolumeBreaker operator; helper object are now animatable and they are updated correctly.
  -The LayerToParticle operator got an overhaul which results in a general speed improvement.
  -To accommodate for the new particle caching features in thinkingParticles the Max Scripting functions is now extended to cover more file caching related stuff.
  -A small issue has been found in the PPassAB operator whereby the Particle Shape uses the wrong size. This is now fixed.
  -The Math operator had an issue with the Matrix Composition function and did not work. This is now fixed.
  -And a brand new enhancement to fluids: they will now work with the Freeze operator. Fluids can be frozen in time and released in time.
  -The Bullet vehicle operator will now work with the path follow even without a particle input.
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Cebas thinkingParticles 6 for 3ds Max 2013 - 2015

Artikel 3ds Max, Artikel Cebas, Artikel Motion Graphic, Artikel particle, Artikel Thinking Particles, Artikel thinkingParticles, Artikel VFX,
[ #VFX #3dsMax ]
Cebas has announced its flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry with many new feature like soft bodies, a fluid solver, and multi-physics

>> See Also: Cebas thinkingParticles 6 for 3ds Max


Cebas thinkingParticles 6 Overview



thinkingParticles 6.0 Shape Operator Node


ImplicitShape in thinkingParticles Release 6.0 is the newly designed Shape Operator node generating iso surface representations of density created by a particle cloud, and works to amazing 3d dimensions in creating a surface for fluid particle effects. It can also be used to create any kind of surface generated from particles and you can change multi-modality views to see its effects.


thinkingParticles 6.0 Multi-Physics Fluid Solver


MultiPhysics fluid dynamics presents a breakthru in realistic simulation of water and incompressible flowing substances. Release 6.0 integrates workflow of events to a high degree of manipulation based on realistic flow effects. The MultiPhysics Fluid Solver allows for soft-bodies interacting with rigid-bodies in FlowBoundary node; inter-particle procedural joints; HydroBoat


new thinkingParticles 6.0 Analyzer Tool


Another groundbreaker for thinkingParticles 6.0 is the real time Analyzer that tracks every development path of a simulation networks in all its complexity. The real-time Analyzer further empowers users to truly analyze in-depth details of DynamicSets; tracks PositionBorn in particle sets; emitterpaths; TrailBorn, FlowGroups captured in time intervals, giving users immense control, finest adjustments.


thinkingParticles 6.0 Generator SnapShot Operator


The Generator node can now procedurally create a mesh snapshot of any amount of particles forming one single larger particle representing the mesh at the time of snapshot using particle modelling and allow the complex whole to be simulated as one.


thinkingParticles 6.0 Distance-based TrailBorn


Powerful tool! Users create time-release complex structures based on procedural & particle modelling at interactive rates minus the hard work. Using Trail nodes, multi-level particles are generated - toggle distances of how the entire model meshes out procedurally, enabling effortless generation of sprawls, spiralling networks, symmetries or not.


ContactPoints Joint Creation


New Utility added to thinkingParticles 6 to enhance Joint creation combined with Physics simulation. Any number of meshes can be selected and joints placed at closest contact points between objects to simulate joint movements. Thousands of joints can be created with a few clicks instead of cumbersome clicks.


Enhanced 6.0 GeomContact


The GeomContact operator powerfully positions outputs between selected points of objects to create connections, procedurally, thereby giving the user greater flexibility and control as the object changes in scenarios across environments, interactively stable in conjunctions with other objects.


New Physics Parameter Handling


By introducing a new level of integrative multiphysics solvers, artists effectively assign independent simulation parameters to particles right away via the physics simulation setup options. E.g., anchoring several animations to a swinging rope (BTropeImport node) and assigning directly to each object/particle which physics-solver will affect its motion to the swinging rope and the parameters involved. The old style group-based settings were slower and have been deemed obsolete but can still be called up from the menu when needed.


Spline Physics, Spline Modeling


NEW nodes enable quick succession procedural spline modelling [3ds Max] New node, SplinePool, auto-generates a network of spline particles across any selected surfaces. The new nodes: SplineInit; SplineImport; SplineData; IsSpline; SplinePhysics; SplineKnot: the ultimate spline modelling tool for artists dealing with complex and diverse setups within tight deadlines.

Don't miss the thinkingParticle tutorial section
  More VFX Plugin
[ #VFX #3dsMax ]
Cebas has announced its flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry with many new feature like soft bodies, a fluid solver, and multi-physics

>> See Also: Cebas thinkingParticles 6 for 3ds Max


Cebas thinkingParticles 6 Overview



thinkingParticles 6.0 Shape Operator Node


ImplicitShape in thinkingParticles Release 6.0 is the newly designed Shape Operator node generating iso surface representations of density created by a particle cloud, and works to amazing 3d dimensions in creating a surface for fluid particle effects. It can also be used to create any kind of surface generated from particles and you can change multi-modality views to see its effects.


thinkingParticles 6.0 Multi-Physics Fluid Solver


MultiPhysics fluid dynamics presents a breakthru in realistic simulation of water and incompressible flowing substances. Release 6.0 integrates workflow of events to a high degree of manipulation based on realistic flow effects. The MultiPhysics Fluid Solver allows for soft-bodies interacting with rigid-bodies in FlowBoundary node; inter-particle procedural joints; HydroBoat


new thinkingParticles 6.0 Analyzer Tool


Another groundbreaker for thinkingParticles 6.0 is the real time Analyzer that tracks every development path of a simulation networks in all its complexity. The real-time Analyzer further empowers users to truly analyze in-depth details of DynamicSets; tracks PositionBorn in particle sets; emitterpaths; TrailBorn, FlowGroups captured in time intervals, giving users immense control, finest adjustments.


thinkingParticles 6.0 Generator SnapShot Operator


The Generator node can now procedurally create a mesh snapshot of any amount of particles forming one single larger particle representing the mesh at the time of snapshot using particle modelling and allow the complex whole to be simulated as one.


thinkingParticles 6.0 Distance-based TrailBorn


Powerful tool! Users create time-release complex structures based on procedural & particle modelling at interactive rates minus the hard work. Using Trail nodes, multi-level particles are generated - toggle distances of how the entire model meshes out procedurally, enabling effortless generation of sprawls, spiralling networks, symmetries or not.


ContactPoints Joint Creation


New Utility added to thinkingParticles 6 to enhance Joint creation combined with Physics simulation. Any number of meshes can be selected and joints placed at closest contact points between objects to simulate joint movements. Thousands of joints can be created with a few clicks instead of cumbersome clicks.


Enhanced 6.0 GeomContact


The GeomContact operator powerfully positions outputs between selected points of objects to create connections, procedurally, thereby giving the user greater flexibility and control as the object changes in scenarios across environments, interactively stable in conjunctions with other objects.


New Physics Parameter Handling


By introducing a new level of integrative multiphysics solvers, artists effectively assign independent simulation parameters to particles right away via the physics simulation setup options. E.g., anchoring several animations to a swinging rope (BTropeImport node) and assigning directly to each object/particle which physics-solver will affect its motion to the swinging rope and the parameters involved. The old style group-based settings were slower and have been deemed obsolete but can still be called up from the menu when needed.


Spline Physics, Spline Modeling


NEW nodes enable quick succession procedural spline modelling [3ds Max] New node, SplinePool, auto-generates a network of spline particles across any selected surfaces. The new nodes: SplineInit; SplineImport; SplineData; IsSpline; SplinePhysics; SplineKnot: the ultimate spline modelling tool for artists dealing with complex and diverse setups within tight deadlines.

Don't miss the thinkingParticle tutorial section
  More VFX Plugin

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