Offline Render 1.8 Updated

Artikel news, Artikel Realtime, Artikel Rendering, Artikel Unity,
[ #Unity #Rendering #plugin #Realtime #news ]
Unity has just released their new Offline Render 1.8 plugin which allows users the ability to render in Real Time. It also allows users to capture a game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers. It supports create ObjectID pass, 360 monoscopic rendering and output to MP4 for both offline and realtime capture. Another interesting thing is the ability to render Unity scenes and take them into a standard post-production pipeline using your favorite compositing software. Check below for the availability.

>> See Also: Unity 5.6 now Available

Features
Multi-channel OpenEXR output
16-bit Half-float EXR
Offscreen rendering for higher resolutions
Capture UI
360 monoscopic render output in PNG
Output to EXR, PNG or MP4
Realtime capture
Capture multiple cameras simultaneously
10 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID)
Forward render supported elements (Beauty, Depth, MotionVector, AO)
Developer API: Create your own custom passes. Documentation, sample code and sample scene included

Availability
The Offline render can be purchased from Unity's asset store for $30.
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[ #Unity #Rendering #plugin #Realtime #news ]
Unity has just released their new Offline Render 1.8 plugin which allows users the ability to render in Real Time. It also allows users to capture a game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers. It supports create ObjectID pass, 360 monoscopic rendering and output to MP4 for both offline and realtime capture. Another interesting thing is the ability to render Unity scenes and take them into a standard post-production pipeline using your favorite compositing software. Check below for the availability.

>> See Also: Unity 5.6 now Available

Features
Multi-channel OpenEXR output
16-bit Half-float EXR
Offscreen rendering for higher resolutions
Capture UI
360 monoscopic render output in PNG
Output to EXR, PNG or MP4
Realtime capture
Capture multiple cameras simultaneously
10 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID)
Forward render supported elements (Beauty, Depth, MotionVector, AO)
Developer API: Create your own custom passes. Documentation, sample code and sample scene included

Availability
The Offline render can be purchased from Unity's asset store for $30.
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Offline Render 1.5 is Available for Unity

Artikel Realtime, Artikel Rendering, Artikel Unity, Artikel VFX,
[ #Unity #Render #OfflineRender ]
Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in a scene as an Image Effect) and other G-Buffers.

Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.

New features in Offline Render 1.5 includes ObjectID pass and support for forwarding rendering, with the latest version users can now render beauty pass in 360-degrees.

>> See Also: Getting Started With UPFS In Unity 5

Offline Render 1.5 - 360 video support


Availibility

Download Offline Render 1.5 for Unity 5.4.2 and above HERE. It costs $30.

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[ #Unity #Render #OfflineRender ]
Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in a scene as an Image Effect) and other G-Buffers.

Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.

New features in Offline Render 1.5 includes ObjectID pass and support for forwarding rendering, with the latest version users can now render beauty pass in 360-degrees.

>> See Also: Getting Started With UPFS In Unity 5

Offline Render 1.5 - 360 video support


Availibility

Download Offline Render 1.5 for Unity 5.4.2 and above HERE. It costs $30.

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Offline Render 1.2 - Developer API for Unity

Artikel Realtime, Artikel Rendering, Artikel Unity,
[ #Unity #Rendering ]
Offline Render 1.2 is OUT! Offline Render is a multi-channel Render plugin for Unity. New features include developer API that allow users to create their own custom pass channels for output in EXR. Documentation, sample code and sample scene are included.

>> See Also: Offline Render 1.1 for Unity is OUT

Take a look on Offline Render Demo for Unity.

Availibility

More detail and purchase Offline Render 1.2 for Unity.
  More Unity Plugin [post_ad]
[ #Unity #Rendering ]
Offline Render 1.2 is OUT! Offline Render is a multi-channel Render plugin for Unity. New features include developer API that allow users to create their own custom pass channels for output in EXR. Documentation, sample code and sample scene are included.

>> See Also: Offline Render 1.1 for Unity is OUT

Take a look on Offline Render Demo for Unity.

Availibility

More detail and purchase Offline Render 1.2 for Unity.
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Offline Render 1.1 for Unity is OUT

Artikel Motion, Artikel Realtime, Artikel Rendering, Artikel Unity, Artikel VFX,
[ #Unity #Plugin #Realtime #OfflineRender ]
Offline Render 1.1 is OUT! New features include, support for new Unity motion vectors and rendering at ANY desired resolution with offscreen rendering and 16-bit Half-float EXR output for proper HDR compositing.

New features

• Removed external dependency for creating EXR
• Support for 16bit EXR output
• Added new pass (Motion vectors)
• Offscreen rendering

>> See Also: Substance for Unity beginner tutorial

Availibitily

More detail and purchase Offline Render 1.1 for Unity here!
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[ #Unity #Plugin #Realtime #OfflineRender ]
Offline Render 1.1 is OUT! New features include, support for new Unity motion vectors and rendering at ANY desired resolution with offscreen rendering and 16-bit Half-float EXR output for proper HDR compositing.

New features

• Removed external dependency for creating EXR
• Support for 16bit EXR output
• Added new pass (Motion vectors)
• Offscreen rendering

>> See Also: Substance for Unity beginner tutorial

Availibitily

More detail and purchase Offline Render 1.1 for Unity here!
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Anima2d - The most advanced 2D Skeletal Animation for Unity

Artikel 2D Animation, Artikel Animation, Artikel Animation Tool Kit, Artikel Unity,
[ #unity #2D Animation #Animation ]
Unity Technologies has announced that Popular Unity 2D animation toolset Anima2D will be made available for free next January.

>> See Also: Download Unity 5.5


Anima2D features

-2D Bones
-Sprite to mesh conversion
-SpriteMesh Editor
-Automatic weights
-Weight Editor
-Inverse Kinematics
-Save / Load Poses
-Atlas compatible
-Bake Animation to Bones
-Onion Skin
-Create Avatar Masks


For full documentation on the asset, reference the Anima2D User Guide.

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[ #unity #2D Animation #Animation ]
Unity Technologies has announced that Popular Unity 2D animation toolset Anima2D will be made available for free next January.

>> See Also: Download Unity 5.5


Anima2D features

-2D Bones
-Sprite to mesh conversion
-SpriteMesh Editor
-Automatic weights
-Weight Editor
-Inverse Kinematics
-Save / Load Poses
-Atlas compatible
-Bake Animation to Bones
-Onion Skin
-Create Avatar Masks


For full documentation on the asset, reference the Anima2D User Guide.

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Granite for Unity 5

Artikel Granite, Artikel Texturing, Artikel Unity,
[ #Texturing ]
Graphics middleware company Graphine has released a new version of its Granite for Unity plugin for Unity 5. The plugin integrates its texture streaming middleware Granite SDK into the Unity 3D game engine. Together with this new version Graphine is also announcing a new price. You can now get the full-featured plugin for 349$ or 20$/month with a seat license.

As the company wrote in its blog, Graphine strives to get its texture streaming technology in the hands of every team that needs ultra-high resolution textures. Their new price fits into that strategy. They also focused on making the plugin really easy to use.

Game developers and VFX companies like The Mill, IM360 Entertainment, The Farm 51, Oculus and Allegorithmic have been using Graphine’s technology to get sharper, more detailed graphics in games and virtual reality applications.


Learn more about the new price structure and download a free 30-day trial of the Granite SDK at www.graphinesoftware.com.
  More Texturing Plugin [post_ad]
[ #Texturing ]
Graphics middleware company Graphine has released a new version of its Granite for Unity plugin for Unity 5. The plugin integrates its texture streaming middleware Granite SDK into the Unity 3D game engine. Together with this new version Graphine is also announcing a new price. You can now get the full-featured plugin for 349$ or 20$/month with a seat license.

As the company wrote in its blog, Graphine strives to get its texture streaming technology in the hands of every team that needs ultra-high resolution textures. Their new price fits into that strategy. They also focused on making the plugin really easy to use.

Game developers and VFX companies like The Mill, IM360 Entertainment, The Farm 51, Oculus and Allegorithmic have been using Graphine’s technology to get sharper, more detailed graphics in games and virtual reality applications.


Learn more about the new price structure and download a free 30-day trial of the Granite SDK at www.graphinesoftware.com.
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