Munich Filmworks has just released a tool for Managing FumeFX Simulations in 3Ds Max, which can help you in testing the sim with different voxel counts and different versions quickly.
Features : • Initial Simulation Setup - Hit a button and select afterwards an object in your scene (like in Houdini). FumeFX ModernUI will create an initial setup for you. • Voxel Count Based Simulation Quality - Adjust your simulation quality with precise voxel count control instead of testing grid spacing values. • Managed Folders - A Managed Folder is a folder which either will be extended by the name of the max scene file and an appropiate sim file name or you can use the versioning functionality. • Multiple Simulation Mode - Simulate as many container as you like with the Multiple Simulation Mode. • Preview & Compare - Quickliy preview your current simulation up to the current slider time and compare two simulations in the RAM Player. • Switch File Extension - Quickly switch the file extension to FumeFXs native format to simulate faster or choose Field3D or OpenVDB for final output. • Handy Interface • Installer - FumeFX ModernUI comes with an easy to use installer because a lot of files (icons, scripts, ini-files) have to be placed in their appropriate locations (e. g. your user directory). • You can uninstall FumeFX ModernUI like any other application.
Munich Filmworks has just released a tool for Managing FumeFX Simulations in 3Ds Max, which can help you in testing the sim with different voxel counts and different versions quickly.
Features : • Initial Simulation Setup - Hit a button and select afterwards an object in your scene (like in Houdini). FumeFX ModernUI will create an initial setup for you. • Voxel Count Based Simulation Quality - Adjust your simulation quality with precise voxel count control instead of testing grid spacing values. • Managed Folders - A Managed Folder is a folder which either will be extended by the name of the max scene file and an appropiate sim file name or you can use the versioning functionality. • Multiple Simulation Mode - Simulate as many container as you like with the Multiple Simulation Mode. • Preview & Compare - Quickliy preview your current simulation up to the current slider time and compare two simulations in the RAM Player. • Switch File Extension - Quickly switch the file extension to FumeFXs native format to simulate faster or choose Field3D or OpenVDB for final output. • Handy Interface • Installer - FumeFX ModernUI comes with an easy to use installer because a lot of files (icons, scripts, ini-files) have to be placed in their appropriate locations (e. g. your user directory). • You can uninstall FumeFX ModernUI like any other application.
Changes for FumeFX v4.0.6 are: - The FumeFX-FumeFX Source 'Set' option now works properly - Turbulent Noise now works properly - Very fast particles from ParticleFlow are now applied on the opposite side of the source - FumeFX Burn now works properly with Max 2015 and 2016
Available
FumeFX v4.0.6 for 3ds Max 2012 - 2017 costs $845 here Related video: Fume FX Fire with setting combined
Changes for FumeFX v4.0.6 are: - The FumeFX-FumeFX Source 'Set' option now works properly - Turbulent Noise now works properly - Very fast particles from ParticleFlow are now applied on the opposite side of the source - FumeFX Burn now works properly with Max 2015 and 2016
Available
FumeFX v4.0.6 for 3ds Max 2012 - 2017 costs $845 here Related video: Fume FX Fire with setting combined
Sitni Sati has unveiled FumeFX v4.0 for 3ds max with many new features that help simulations to run faster and with more detail. The new FumeFX 4.0 QCG solver is up to twice as fast than the CG solver found in FumeFX 3.0. Along with other simulation optimizations, FumeFX 4.0 can complete simulation faster than any previous version of FumeFX. New vorticity type has additional control over vortices which helps user to fine tune the final result. The highly optimized Spline Follow force field allows various special effects that were impossible before. Built-in Black-body radiation shader is a new powerful tool for achieving realistic fire and explosion animations. Features such as faster solver, advanced vorticity, smoke and fire sharpening and improved caches handling will allow users to create more detailed simulations in less time.
Effectors are the most valuable and the most powerful feature. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. All of this can be further refined by powerful test conditions or even confined to the Effector's gizmo.
RenderWarps are another great tool that will find application on many VFX shots. This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. As RenderWarps are a post-process, re-simulation is not needed.
N-Sim enables artists to connect many grids together and execute their simulations simultaneously as one big simulation. This approach can be invaluable for increasing the level of detail in scene setups such as a rocket launch.
The GPU accelerated Preview Window is another time-saver, providing instant feedback for adjusting rendering parameters. Self-shadows are computed extremely fast and the user can orbit the camera around FumeFX with self-shadows in real-time(1). FumeFX also supports preview with geometry included in simulation.
Key Features:
- Production proven results demonstrate this technology's ability to achieve realistic smoke and fire effects for cutting-edge industry applications. - FumeFX supplements the user's artistic vision with the power of real-world physics for the ultimate in both style and realism. - GPU accelerated Preview Windows with self-shadows and geometry. - A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and appearance. - Easy to use, basic effects can be created with just a few clicks. - Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products. - Plug-in design incorporates extensive support for Particle Flow and Thinking Particles. - Dynamic simulations allow for bi-directional influence between FumeFX and particle systems. - Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data. - FumeFX is capable of dynamic interaction with other scene objects.
Simulation
- New and faster solver since FumeFX 4.0. - Advanced vorticity type. - Simulation of nested grids in one go (N-Sim). - Powerfull Effectors that can control almost every parameter on a per-voxel basis. - Application of various Space Warp deformers on caches. - Particle Source controllers provide support for ParticleFlow float and vector channel access. It is also possible to pick any Particle Flow event directly. - Field3D and OpenVDB 3.0 I/O support. - FumeFX can use Variable Density solver that uses smoke density and temperature as variables. - Start simulations from scratch or by using other simulation results as a starting point. - Stop, pause and continue simulations at any point. - E-mail notifications. - Simulation is multithreaded - users can select how many CPU's to dedicate to their simulation. - Users can watch the simulation progress in the interactive GPU accelerated Preview Window. - Interactive simulation allows user to change almost every parameter during the simulation and see it's influence on the simulation result. - Draft simulations can be created in mere minutes for fast previewing. - Multiple advection schemes that can minimize numerical dissipation. - User has control of which data is written to output files for rendering and further processing. - Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion. - Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation. - Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.
Rendering
- mental ray for 3ds Max renderer support - available for both Windows and Linux. - The GPU accelerated Preview Window gives users almost instant feedback on render settings. - Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object. - A highly efficient Multiple Scattering model enhances light dispersion throughout fluid and between multiple FumeFX grids.. - Smoke and Fire sharpening. - Built in motion blur. - Fluid Mapping integrates procedural map details with fluid motion. - The dynamic FusionWorks atmospheric renderer provides: - Render Elements: Fire, Smoke, Velocity - Proper blending with AfterBurn and ScatterVL Pro. - Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog - Ability to apply Image Motion Blur - Option to affect Effect Channel - Z depth (1) - On GeForce GTX 460 and similar cards
Availability
More information about FumeFX v4.0 for 3ds max here More 3ds Max Plugin [post_ad]
[ #VFX #FumeFX #3dsMax ]
Sitni Sati has unveiled FumeFX v4.0 for 3ds max with many new features that help simulations to run faster and with more detail. The new FumeFX 4.0 QCG solver is up to twice as fast than the CG solver found in FumeFX 3.0. Along with other simulation optimizations, FumeFX 4.0 can complete simulation faster than any previous version of FumeFX. New vorticity type has additional control over vortices which helps user to fine tune the final result. The highly optimized Spline Follow force field allows various special effects that were impossible before. Built-in Black-body radiation shader is a new powerful tool for achieving realistic fire and explosion animations. Features such as faster solver, advanced vorticity, smoke and fire sharpening and improved caches handling will allow users to create more detailed simulations in less time.
Effectors are the most valuable and the most powerful feature. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. All of this can be further refined by powerful test conditions or even confined to the Effector's gizmo.
RenderWarps are another great tool that will find application on many VFX shots. This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. As RenderWarps are a post-process, re-simulation is not needed.
N-Sim enables artists to connect many grids together and execute their simulations simultaneously as one big simulation. This approach can be invaluable for increasing the level of detail in scene setups such as a rocket launch.
The GPU accelerated Preview Window is another time-saver, providing instant feedback for adjusting rendering parameters. Self-shadows are computed extremely fast and the user can orbit the camera around FumeFX with self-shadows in real-time(1). FumeFX also supports preview with geometry included in simulation.
Key Features:
- Production proven results demonstrate this technology's ability to achieve realistic smoke and fire effects for cutting-edge industry applications. - FumeFX supplements the user's artistic vision with the power of real-world physics for the ultimate in both style and realism. - GPU accelerated Preview Windows with self-shadows and geometry. - A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and appearance. - Easy to use, basic effects can be created with just a few clicks. - Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products. - Plug-in design incorporates extensive support for Particle Flow and Thinking Particles. - Dynamic simulations allow for bi-directional influence between FumeFX and particle systems. - Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data. - FumeFX is capable of dynamic interaction with other scene objects.
Simulation
- New and faster solver since FumeFX 4.0. - Advanced vorticity type. - Simulation of nested grids in one go (N-Sim). - Powerfull Effectors that can control almost every parameter on a per-voxel basis. - Application of various Space Warp deformers on caches. - Particle Source controllers provide support for ParticleFlow float and vector channel access. It is also possible to pick any Particle Flow event directly. - Field3D and OpenVDB 3.0 I/O support. - FumeFX can use Variable Density solver that uses smoke density and temperature as variables. - Start simulations from scratch or by using other simulation results as a starting point. - Stop, pause and continue simulations at any point. - E-mail notifications. - Simulation is multithreaded - users can select how many CPU's to dedicate to their simulation. - Users can watch the simulation progress in the interactive GPU accelerated Preview Window. - Interactive simulation allows user to change almost every parameter during the simulation and see it's influence on the simulation result. - Draft simulations can be created in mere minutes for fast previewing. - Multiple advection schemes that can minimize numerical dissipation. - User has control of which data is written to output files for rendering and further processing. - Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion. - Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation. - Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.
Rendering
- mental ray for 3ds Max renderer support - available for both Windows and Linux. - The GPU accelerated Preview Window gives users almost instant feedback on render settings. - Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object. - A highly efficient Multiple Scattering model enhances light dispersion throughout fluid and between multiple FumeFX grids.. - Smoke and Fire sharpening. - Built in motion blur. - Fluid Mapping integrates procedural map details with fluid motion. - The dynamic FusionWorks atmospheric renderer provides: - Render Elements: Fire, Smoke, Velocity - Proper blending with AfterBurn and ScatterVL Pro. - Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog - Ability to apply Image Motion Blur - Option to affect Effect Channel - Z depth (1) - On GeForce GTX 460 and similar cards
Availability
More information about FumeFX v4.0 for 3ds max here More 3ds Max Plugin [post_ad]
Alpha VFX has shared Object Velocity Plugin for 3ds Max for us to download Free. It calculates Vectorial Velocity and Quat Velocity. It can be used to drive Fume FX, lights or many other things
Download Object Velocity Plugin for 3ds Max here More 3ds Max Plugin [post_ad]
[ #3dsMax #FumeFX ]
Alpha VFX has shared Object Velocity Plugin for 3ds Max for us to download Free. It calculates Vectorial Velocity and Quat Velocity. It can be used to drive Fume FX, lights or many other things
VFX Artist HOOLONG has shared a FumeFXLightArray v1.0 for 3ds Max for download free. This 3dsMax tool allows you to quickly setup and control the lighting for your FumeFX simulation. Check out the demo video.
Download FumeFXLightArray v1.0 for 3ds Max here More Free Plugin
[ #3dsMax #FumeFX #vfx ]
VFX Artist HOOLONG has shared a FumeFXLightArray v1.0 for 3ds Max for download free. This 3dsMax tool allows you to quickly setup and control the lighting for your FumeFX simulation. Check out the demo video.
FumeFX Submitter is the perfect tool to manage your FumeFX simulations in 3ds Max. FumeFX Submitter lists all the grids in your scene and allows you to calculate your simulations using a version and token based system, setting up automatically all paths for you for each grid. You can also increment the 3ds Max file version as you go.
-Works with Deadline 5.2 -Path setting with token base system, with support for FumeFX properties, 3ds Max directories, cache state -Deadline submission with dependencies, for default, wavelet, retime and render, per container or render all -Data is persistent to the FumeFX container, so it can be merged into a new scene -E-mail notifications -Twitter notifications (Can be used to get SMS notifications)
FumeFx Submitter works with 3ds Max 2014 - 2015, Deadline 5.2, and FumeFX 3.5.x. Get it here here
FumeFX Submitter is the perfect tool to manage your FumeFX simulations in 3ds Max. FumeFX Submitter lists all the grids in your scene and allows you to calculate your simulations using a version and token based system, setting up automatically all paths for you for each grid. You can also increment the 3ds Max file version as you go.
-Works with Deadline 5.2 -Path setting with token base system, with support for FumeFX properties, 3ds Max directories, cache state -Deadline submission with dependencies, for default, wavelet, retime and render, per container or render all -Data is persistent to the FumeFX container, so it can be merged into a new scene -E-mail notifications -Twitter notifications (Can be used to get SMS notifications)
FumeFx Submitter works with 3ds Max 2014 - 2015, Deadline 5.2, and FumeFX 3.5.x. Get it here here
-Copy Object Scale - Click this button to select your FumeFX Grid. It will copy the current systemScale into memory. -Revert to Start - This button will change your systemScale back to what it originally was when you selected your initial FumeFX Grid. -Print System Scale -This will print your current systemScale in the Maxscript listener. -Clear Memory - Pressing this button will change your systemScale of the FumeFX Grid to a value of 1.0 and overwrite your original Scale value from when you first selected the grid.
Scaler Values
-These buttons are just presets of common values under 1.0 -Custom - Allows you to input your own scaler value.
-Copy Object Scale - Click this button to select your FumeFX Grid. It will copy the current systemScale into memory. -Revert to Start - This button will change your systemScale back to what it originally was when you selected your initial FumeFX Grid. -Print System Scale -This will print your current systemScale in the Maxscript listener. -Clear Memory - Pressing this button will change your systemScale of the FumeFX Grid to a value of 1.0 and overwrite your original Scale value from when you first selected the grid.
Scaler Values
-These buttons are just presets of common values under 1.0 -Custom - Allows you to input your own scaler value.
Written by Joe Gunn, FumeFX Cache Bar is the maxscript which allows you to easily version up your fumeFX caches and also hot-swap between them with history. And version 1.12 is now available as Free to download
-Automatically creates version sub-folders for caches -History dropdownlist for Hot-Swapping between cache history -Right-Click on refresh button to open up currently selected grids cache location in windows explorer. -Checkbox SPH for save preset history. This will save a history preset when you press the Plus button. -Right-Click on SPH checkbox to open up fumefx preset folder to easily clean up the presets.
Written by Joe Gunn, FumeFX Cache Bar is the maxscript which allows you to easily version up your fumeFX caches and also hot-swap between them with history. And version 1.12 is now available as Free to download
-Automatically creates version sub-folders for caches -History dropdownlist for Hot-Swapping between cache history -Right-Click on refresh button to open up currently selected grids cache location in windows explorer. -Checkbox SPH for save preset history. This will save a history preset when you press the Plus button. -Right-Click on SPH checkbox to open up fumefx preset folder to easily clean up the presets.
Developed by Michael Stark, FumeFX RGB Light Rig is little tool that helps with setting up an RGB light rig for FumeFX
Features:
- Colored the lights' wirecolor to match the light color. I got the idea from Joe Gunn - When you select the FumeGrid, it will go to the position of the grid wherever it is in the scene. Before it would just go to the origin. - Added a button to move the rig to the selected grid. - Added notifications in the Listener after adding, removing, lights and re-aligning the grid. - Click "Build FumeFX Light Rig" to setup the rig. It creates the lights that are parented to a master dummy that you can move around. - Add and Remove the rig lights to Fume. Just make sure the container you want the lights added. - Control over the lights' individual on/off state and light multiplier. - Distance Controller globally controls the distance of the light's from the center.
Developed by Michael Stark, FumeFX RGB Light Rig is little tool that helps with setting up an RGB light rig for FumeFX
Features:
- Colored the lights' wirecolor to match the light color. I got the idea from Joe Gunn - When you select the FumeGrid, it will go to the position of the grid wherever it is in the scene. Before it would just go to the origin. - Added a button to move the rig to the selected grid. - Added notifications in the Listener after adding, removing, lights and re-aligning the grid. - Click "Build FumeFX Light Rig" to setup the rig. It creates the lights that are parented to a master dummy that you can move around. - Add and Remove the rig lights to Fume. Just make sure the container you want the lights added. - Control over the lights' individual on/off state and light multiplier. - Distance Controller globally controls the distance of the light's from the center.
- Adds gamma correction to the FusionWorks renderer - TP particles no longer pop at the frame when it dies off - Multiple selected object/sources can now be enabled or disabled - Hitting ESC during the Render Warps baking process no longer hangs Max - Fixes situations where the grid would not expand/shrink properly - Fixes GPU Preview issues - Adds MAXScript support to get/set FumeFX MXS path - FumeFX mr shader now renders even if system units are changed - Illumination Map and Multiple Scattering are now multithreaded in the mr shader - FumeFX mr shader now supports Illumination Map load/save - Adds Field3D zip compression option (Preferences) - Field3D caches now work for the initial state simulation - Simulation status info can now be accessed by the Deadline render manager
FumeFX is available for Max 2009 to 2014 with the price is $845. More detail can be found here. If you Love FumeFX you can join the FumeFX user Group on Facebook to see more Related contents
Sitni Sati has announced availability of the FumeFX v3.5.3 for Autodesk's 3ds max platform.
Changes for v3.5.3 are:
- Adds gamma correction to the FusionWorks renderer - TP particles no longer pop at the frame when it dies off - Multiple selected object/sources can now be enabled or disabled - Hitting ESC during the Render Warps baking process no longer hangs Max - Fixes situations where the grid would not expand/shrink properly - Fixes GPU Preview issues - Adds MAXScript support to get/set FumeFX MXS path - FumeFX mr shader now renders even if system units are changed - Illumination Map and Multiple Scattering are now multithreaded in the mr shader - FumeFX mr shader now supports Illumination Map load/save - Adds Field3D zip compression option (Preferences) - Field3D caches now work for the initial state simulation - Simulation status info can now be accessed by the Deadline render manager
FumeFX is available for Max 2009 to 2014 with the price is $845. More detail can be found here. If you Love FumeFX you can join the FumeFX user Group on Facebook to see more Related contents