Miauu's Spline Deformer for 3ds Max

Artikel 3ds Max, Artikel Modeling, Artikel Script, Artikel spline,
[ #3dsMax #Modeling ]
Miauu's Spline Deformer is a plugin for 3ds Max which allows you to manipulate rows of edges when they were splines. The big advantage is that you can use Soft Selection to helps you in the modeling process. With this plugin, you could have more flexibilities in curve-editing and modeling in 3ds Max.

>> See Also: PSOFT Pencil+ v4.0 for 3ds Max

Download

Maiuu's Spline Deformer is avaiable for €7.

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[ #3dsMax #Modeling ]
Miauu's Spline Deformer is a plugin for 3ds Max which allows you to manipulate rows of edges when they were splines. The big advantage is that you can use Soft Selection to helps you in the modeling process. With this plugin, you could have more flexibilities in curve-editing and modeling in 3ds Max.

>> See Also: PSOFT Pencil+ v4.0 for 3ds Max

Download

Maiuu's Spline Deformer is avaiable for €7.

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PSOFT Pencil+ v4.0 for 3ds Max

Artikel 3ds Max, Artikel Material, Artikel PSOFT, Artikel Rendering,
[ #PSOFT ]
PSOFT Pencil+ 4 for 3ds Max is a non-photorealistic rendering plugin which can reproduce the appearance of pen-and-ink and color pencils drawings as well as animation cels. The latest version 4.o comes out with several updates - Pencil+ 4 Materials can now be displayed in real-time in the Nitrous viewport
- Materials hidden behind objects can now penetrate those objects and render as if in front
- Light intensity can now be modified for individual materials
- The user interface is now more user-friendly and the affinity with Max has been increased
- Enhanced gradation bar editing
- Adds support for gamma / LUT correction
- Adds adjustable line set list height
- Adds display of data in lists
- You can now switch the display language of the user interface
- The Pencil+ 4 Line rendering engine now supports multithreading and multiple platforms
- You can now use external references for Line settings
- Adds new edge detection settings
- Reduction settings can now be copied as instances

>> See Also: PSOFT Character Box 1.0.0 for MODO 902 - 10.x

Nitrous Shader


Material Penetration


Light Intensity Control



Improved Usability


Availibility

Pencil+ is available for Max 2015 to 2018 and costs ¥60,480. A demo version is available HERE

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[ #PSOFT ]
PSOFT Pencil+ 4 for 3ds Max is a non-photorealistic rendering plugin which can reproduce the appearance of pen-and-ink and color pencils drawings as well as animation cels. The latest version 4.o comes out with several updates - Pencil+ 4 Materials can now be displayed in real-time in the Nitrous viewport
- Materials hidden behind objects can now penetrate those objects and render as if in front
- Light intensity can now be modified for individual materials
- The user interface is now more user-friendly and the affinity with Max has been increased
- Enhanced gradation bar editing
- Adds support for gamma / LUT correction
- Adds adjustable line set list height
- Adds display of data in lists
- You can now switch the display language of the user interface
- The Pencil+ 4 Line rendering engine now supports multithreading and multiple platforms
- You can now use external references for Line settings
- Adds new edge detection settings
- Reduction settings can now be copied as instances

>> See Also: PSOFT Character Box 1.0.0 for MODO 902 - 10.x

Nitrous Shader


Material Penetration


Light Intensity Control



Improved Usability


Availibility

Pencil+ is available for Max 2015 to 2018 and costs ¥60,480. A demo version is available HERE

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V-Ray Material Presets Pro v4.2.0 for 3ds Max 2013 – 2018

Artikel 3ds Max, Artikel Material, Artikel Shader, Artikel Siger Studio, Artikel SIGERSHADERS, Artikel V-Ray Material Presets Pro, Artikel Vray,
[ #3dsMax #Vray ]
The Siger Studio’s SIGERSHADERS V-Ray Material Presets Pro is a Plugin – powerful material collection for Autodesk 3ds Max and V-Ray rendering engine + User Library material lab/manager. The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows. V-Ray Material Presets Pro v4.2.0 for 3ds Max 2013 – 2018 is now available.

>> See Also: SIGERSHADERS Corona Material Presets Pro v2.0.2 for 3ds Max

Key Features:

• 979 V-Ray material presets and templates.
• Compatible with SolidRocks.
• User Material Library manager – fast material management.
• Assign materials to single/multiple selected objects/groups directly.
• Assign to material editor active (selected) slots.
• Render material preview (single/category).
• Material Lab.
• High resolution seamless textures (4K and up).
• Real-World Scale materials.
• The list of content grows permanently.
• Friendly and simple interface.
• Useful for V-Ray newbies, average and power users.

Download

Upgrade V-Ray Material Presets Pro v4.2.0 for €60.00 or get New License for €195.00 ( 10% discount starting from quantity of 2 Licenses )

The product is compatible with 3ds Max 2013 – 2018 | V-Ray 3.4 and above | 64 bit.

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[ #3dsMax #Vray ]
The Siger Studio’s SIGERSHADERS V-Ray Material Presets Pro is a Plugin – powerful material collection for Autodesk 3ds Max and V-Ray rendering engine + User Library material lab/manager. The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows. V-Ray Material Presets Pro v4.2.0 for 3ds Max 2013 – 2018 is now available.

>> See Also: SIGERSHADERS Corona Material Presets Pro v2.0.2 for 3ds Max

Key Features:

• 979 V-Ray material presets and templates.
• Compatible with SolidRocks.
• User Material Library manager – fast material management.
• Assign materials to single/multiple selected objects/groups directly.
• Assign to material editor active (selected) slots.
• Render material preview (single/category).
• Material Lab.
• High resolution seamless textures (4K and up).
• Real-World Scale materials.
• The list of content grows permanently.
• Friendly and simple interface.
• Useful for V-Ray newbies, average and power users.

Download

Upgrade V-Ray Material Presets Pro v4.2.0 for €60.00 or get New License for €195.00 ( 10% discount starting from quantity of 2 Licenses )

The product is compatible with 3ds Max 2013 – 2018 | V-Ray 3.4 and above | 64 bit.

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RailClone Teaser

Artikel 3ds Max, Artikel Environment, Artikel Itoo Software, Artikel Modeling, Artikel RailClone, Artikel RailClone Pro,
[ #RailClone #ItooSoftware #3dsMax ]
RailClone is a powerful artist-friendly parametric modeling plugin for 3ds Max® able to instance millions of polygons. Its unique array-based approach to asset creation is fast, efficient, and easy-to-learn.

>> See Also: RailClone Pro v3.0.0 beta for 3ds Max 2012 to 2017


Availibility

Download Railclone Pro
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[ #RailClone #ItooSoftware #3dsMax ]
RailClone is a powerful artist-friendly parametric modeling plugin for 3ds Max® able to instance millions of polygons. Its unique array-based approach to asset creation is fast, efficient, and easy-to-learn.

>> See Also: RailClone Pro v3.0.0 beta for 3ds Max 2012 to 2017


Availibility

Download Railclone Pro
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Forest Pack teaser

Artikel 3ds Max, Artikel Environment, Artikel Forest Pack, Artikel Forest Pack Pro, Artikel Itoo Software,
[ #ItooSoftware #Forestpack #Environment ]
Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more.

>> See Also: Forest Pack 5.2 for 3ds Max 2010 - 2017


Availibility

Download Forest Pack Pro

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[ #ItooSoftware #Forestpack #Environment ]
Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more.

>> See Also: Forest Pack 5.2 for 3ds Max 2010 - 2017


Availibility

Download Forest Pack Pro

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Corona 1.6 for 3ds Max 2012-2018

Artikel 3ds Max, Artikel Corona, Artikel Corona for 3ds Max, Artikel Rendering,
[ #Corona ]
Corona 1.6 for 3ds Max 2012-2018 with many new features and improvements

>> See Also: CORONA tutorial

New features:

-LightMix: improved automatic setup, better UI, baking into scene
-Corona Image Editor (CIE): for using LightMix, Denoising and Corona post-processing outside of 3D software
-Interactive Rendering: faster than ever thanks to subsampling, 2D Pan Zoom support, zoom with focused sampling, fuzzy render regions
-VFB improvements: collapsible categories, Curves, Sharpening and Blurring
-Corona Scatter: scattering on splines and in patterns
-Materials: Triplanar map, improved Layered Material UI
-Distributed Rendering improvements such as assets automatically sent to slave machines that need them, more information and improved UI for master and slave machines, adaptivity and rendering to noise level limit, and more!


Download


More details and download Corona 1.6 for 3ds Max 2012-2018 Trial
  More Corona for 3ds Max Plugin [post_ad]
[ #Corona ]
Corona 1.6 for 3ds Max 2012-2018 with many new features and improvements

>> See Also: CORONA tutorial

New features:

-LightMix: improved automatic setup, better UI, baking into scene
-Corona Image Editor (CIE): for using LightMix, Denoising and Corona post-processing outside of 3D software
-Interactive Rendering: faster than ever thanks to subsampling, 2D Pan Zoom support, zoom with focused sampling, fuzzy render regions
-VFB improvements: collapsible categories, Curves, Sharpening and Blurring
-Corona Scatter: scattering on splines and in patterns
-Materials: Triplanar map, improved Layered Material UI
-Distributed Rendering improvements such as assets automatically sent to slave machines that need them, more information and improved UI for master and slave machines, adaptivity and rendering to noise level limit, and more!


Download


More details and download Corona 1.6 for 3ds Max 2012-2018 Trial
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Unwrap Pro 1.0 for 3ds Max

Artikel 3ds Max, Artikel Material, Artikel Texturing, Artikel UV unwrap,
[ #UVunwrap #3dsMax ]
Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap-free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping uvs with high area distortion.
It is very fast (a 1 million triangle mesh was unwrapped in 23 seconds). It is easy to use (just select some UVs and hold down a button).
Unwrap Pro will not add seams or pack UVs for you.

Some benefits with Unwrap Pro:
• Save time and energy while unwraping meshes by not having to worry about distorted or overlaping UVs.
• Use vertex colors or soft selections to increase the pixel density of important features.
• You don't have to manually edit or pin UVs to produce great results.
• Fast high quality UVs at a button press.

>> See Also: Unwrella 3.10 Update for Max and Maya

Availibility

Visit Marius Silaghi's Store to download and get more info.

  More 3ds Max Plugin [post_ad]
[ #UVunwrap #3dsMax ]
Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap-free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping uvs with high area distortion.
It is very fast (a 1 million triangle mesh was unwrapped in 23 seconds). It is easy to use (just select some UVs and hold down a button).
Unwrap Pro will not add seams or pack UVs for you.

Some benefits with Unwrap Pro:
• Save time and energy while unwraping meshes by not having to worry about distorted or overlaping UVs.
• Use vertex colors or soft selections to increase the pixel density of important features.
• You don't have to manually edit or pin UVs to produce great results.
• Fast high quality UVs at a button press.

>> See Also: Unwrella 3.10 Update for Max and Maya

Availibility

Visit Marius Silaghi's Store to download and get more info.

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What's new Arnold Render v5.0

Artikel 3ds Max, Artikel Arnold, Artikel Cinema 4D, Artikel Maya, Artikel Rendering, Artikel Solid Angle, Artikel Video,
[ #Arnold #SolidAngle ]
Building on Arnold’s leadership in production ray-tracing, Arnold 5 represents an evolution in rendering for artists everywhere. Not just a feature release, Arnold 5 also represents a significant transition to a new architecture, paving the way for major developments to come. With a significant update to the Arnold core, faster rendering, new feature additions, enhancements to existing workflows and exciting new capabilities, Arnold 5 will help artists create more stunning imagery than ever.

New updates in Arnold Render V5.0 included:
• Sampling performance
- Dithered sampling
- Better light sampling
• New Standard surface shader
• New standard hair shader
• New standard volume shader
• Light path expressions
• Per light group AOV's
• OSL Support

>> See Also: Solid Angle has released Arnold 5


Availibility

Download Arnold FREE Trial HERE

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[ #Arnold #SolidAngle ]
Building on Arnold’s leadership in production ray-tracing, Arnold 5 represents an evolution in rendering for artists everywhere. Not just a feature release, Arnold 5 also represents a significant transition to a new architecture, paving the way for major developments to come. With a significant update to the Arnold core, faster rendering, new feature additions, enhancements to existing workflows and exciting new capabilities, Arnold 5 will help artists create more stunning imagery than ever.

New updates in Arnold Render V5.0 included:
• Sampling performance
- Dithered sampling
- Better light sampling
• New Standard surface shader
• New standard hair shader
• New standard volume shader
• Light path expressions
• Per light group AOV's
• OSL Support

>> See Also: Solid Angle has released Arnold 5


Availibility

Download Arnold FREE Trial HERE

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thinkingParticles 6.5 for 3ds Max 2015-2017

Artikel 3ds Max, Artikel Cebas, Artikel Destruction, Artikel Simulation, Artikel Thinking Particles, Artikel VFX,
[ #Cebas #3dsMax #Simulation ]
Cebas Visual Technology has announced thinkingParticles the latest Subscription Drop 5 update now available. Valued Users can immediately download and avail to the many new and powerful operators and enhancements from their Cebas Product Manager.

Drop 5 Main New Operators:
• VolumeBreaker new Clustering effect - Paint and Smash ‘em!
• ShapeNoise - Deformation at your command!
• FlowEmitter new Particles Generator for fluid simulation.
• ParticleLight effects - Own it ! Procedural controls.
• HydroField flow ‘collisions’ and realistic foaming effects

>> See Also: thinkingParticles Tutorial | thinkingParticles Video

VolumeBreaker: paint and smash
VB Clustering gives you the flexibility to set fragment particles into different breakage cluster and make them appear more natural or have specific patterns.
The introduction of a breakable map allows for more creativity in deciding which areas should undergo a destruction. Procedurally-created volumeBreaker cells can be now merged with an existing raster to get a more homogenous look to the fragments.


ShapeNoise: deformation at your command!
Call it procedural deformation if you will, with this new addition, ShapeNoise Operator gives you the power to add a deformation to any particle shape’s area and edges. This operator offers many features to control and modify how a particle shape (mesh) can be displaced or changed in a way that enhances the look and feel of a VB broken mesh debris, right to each and every particle. While the main function of this operator is to work in conjunction with volumeBreaker, it may also be used with any type of particle mesh including fluids or instanced geometry.


FlowEmitter: consistency and flexibility in fluid effects
FlowEmitter resolves a current effects challenge in the market, that is how to achieve constant flow of fluid particle effects in an animation. With TP 6.5’s FlowEmitter, even with changes in the rate of particles generated, constant flow is now achieved, while preserving the distance between each particle. Visually, the FlowEmitter gives producers and the VFX artists a quick and powerful operator to create and modify realistic flowing or pouring effects in liquid simulations.


ParticleLight: Omni lighting with shadows
PLight - for a visual artist, lights play an important role in any animation or visual effects setup. Controlling lights is key to making awesome shots and creating depth and character in visuals. Now, thinkingParticles 6.5 will give you the power to control lights in a 3d scene, in more than one way. The PLight Operator can turn any particle into a real Omni light type along with proper shadow casting.
There are several amazing helpers attached to PLight for fast and easy controls including ColorGradient, a useful node to control lights and materials through procedural setups. You can also control the light animation or distribution with distance and velocity values.


HydroField flow ‘collisions’ and realistic foaming effects
ThinkingParticles 6.5 enhanced HydroField means more Fluid and Rigid Body ‘collisions’ with much better buoyancy and interaction. Physically-accurate transfer of momentum between fluid particles and rigid bodies is resolved and can be seen in real time simulation. The enhanced Multi-Physics Objects engulfed within a fluid will start to rise or sink depending on their specific physical properties, and all these values are adjustable in more than several ways.
HydroField is also enhanced with a new impact behavior for splashes. Splashes can now be used to create Hydrofield surface interactions and splash particles can be used to add volume to a Hydrofield.
  More Thinking Particles Plugin [post_ad]
[ #Cebas #3dsMax #Simulation ]
Cebas Visual Technology has announced thinkingParticles the latest Subscription Drop 5 update now available. Valued Users can immediately download and avail to the many new and powerful operators and enhancements from their Cebas Product Manager.

Drop 5 Main New Operators:
• VolumeBreaker new Clustering effect - Paint and Smash ‘em!
• ShapeNoise - Deformation at your command!
• FlowEmitter new Particles Generator for fluid simulation.
• ParticleLight effects - Own it ! Procedural controls.
• HydroField flow ‘collisions’ and realistic foaming effects

>> See Also: thinkingParticles Tutorial | thinkingParticles Video

VolumeBreaker: paint and smash
VB Clustering gives you the flexibility to set fragment particles into different breakage cluster and make them appear more natural or have specific patterns.
The introduction of a breakable map allows for more creativity in deciding which areas should undergo a destruction. Procedurally-created volumeBreaker cells can be now merged with an existing raster to get a more homogenous look to the fragments.


ShapeNoise: deformation at your command!
Call it procedural deformation if you will, with this new addition, ShapeNoise Operator gives you the power to add a deformation to any particle shape’s area and edges. This operator offers many features to control and modify how a particle shape (mesh) can be displaced or changed in a way that enhances the look and feel of a VB broken mesh debris, right to each and every particle. While the main function of this operator is to work in conjunction with volumeBreaker, it may also be used with any type of particle mesh including fluids or instanced geometry.


FlowEmitter: consistency and flexibility in fluid effects
FlowEmitter resolves a current effects challenge in the market, that is how to achieve constant flow of fluid particle effects in an animation. With TP 6.5’s FlowEmitter, even with changes in the rate of particles generated, constant flow is now achieved, while preserving the distance between each particle. Visually, the FlowEmitter gives producers and the VFX artists a quick and powerful operator to create and modify realistic flowing or pouring effects in liquid simulations.


ParticleLight: Omni lighting with shadows
PLight - for a visual artist, lights play an important role in any animation or visual effects setup. Controlling lights is key to making awesome shots and creating depth and character in visuals. Now, thinkingParticles 6.5 will give you the power to control lights in a 3d scene, in more than one way. The PLight Operator can turn any particle into a real Omni light type along with proper shadow casting.
There are several amazing helpers attached to PLight for fast and easy controls including ColorGradient, a useful node to control lights and materials through procedural setups. You can also control the light animation or distribution with distance and velocity values.


HydroField flow ‘collisions’ and realistic foaming effects
ThinkingParticles 6.5 enhanced HydroField means more Fluid and Rigid Body ‘collisions’ with much better buoyancy and interaction. Physically-accurate transfer of momentum between fluid particles and rigid bodies is resolved and can be seen in real time simulation. The enhanced Multi-Physics Objects engulfed within a fluid will start to rise or sink depending on their specific physical properties, and all these values are adjustable in more than several ways.
HydroField is also enhanced with a new impact behavior for splashes. Splashes can now be used to create Hydrofield surface interactions and splash particles can be used to add volume to a Hydrofield.
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Delete Duplicate Objects Script for 3ds Max

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Modeling, Artikel Script,
[ #Script #3dsMax ]
This useful script by ImagineCG will help you delete all overlapping objects in any imported model with a few clicks.

Note:
- before launching the script you have to convert all the geometry in Editable Polys
- DDO script deletes all the overlapping objects only if they share the same vertex number

>> See Also: V-Ray 3.50.04 for 3ds Max



Availibility

You can get the script HERE for $4.99
  More 3ds Max Plugin [post_ad]
[ #Script #3dsMax ]
This useful script by ImagineCG will help you delete all overlapping objects in any imported model with a few clicks.

Note:
- before launching the script you have to convert all the geometry in Editable Polys
- DDO script deletes all the overlapping objects only if they share the same vertex number

>> See Also: V-Ray 3.50.04 for 3ds Max



Availibility

You can get the script HERE for $4.99
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Download FstormRender v1.1.8 for 3ds Max 2014 - 2017

Artikel 3ds Max, Artikel Download, Artikel Fstorm Render, Artikel Rendering,
[ #3dsMax #Fstorm ]
FstormRender v1.1.8 is available for 3ds Max with some updates for color correction, support for multiscatter or forestpack surface colors, etc.

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Changes:
• Option enabling/disabling color correction or output texture,
• Saving many render elements to files at once,
• Support of multiscatter/forestpack surface colors for scattering objects,
• Auto calculation for adaptivity min samples,
• Glare as render element

Bug fixes:
• Incorrect corona bitmap rotation conversion,
• Incorrect noise measurement for render passes,
• Incorrect motion blur for some modifiers.

Availibility

Download FstormRender v1.1.8 HERE
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Fstorm ]
FstormRender v1.1.8 is available for 3ds Max with some updates for color correction, support for multiscatter or forestpack surface colors, etc.

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Changes:
• Option enabling/disabling color correction or output texture,
• Saving many render elements to files at once,
• Support of multiscatter/forestpack surface colors for scattering objects,
• Auto calculation for adaptivity min samples,
• Glare as render element

Bug fixes:
• Incorrect corona bitmap rotation conversion,
• Incorrect noise measurement for render passes,
• Incorrect motion blur for some modifiers.

Availibility

Download FstormRender v1.1.8 HERE
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UI toolkit for 3ds Max 2013 to 2017

Artikel 3ds Max, Artikel Animation, Artikel Motion Graphic,
[ #3dsMax #MotionGraphic ]
UI Toolkit, is a serie of new 3dsmax plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax. With a lot of procedural parameters and ways to animate and link them together.
Features :
• 18 new geometry plugins.
• a full illustrated help file.
• Lines Grid : create grid with lines, dots and numbers.
• Circle Grid : create circle grid with lines, dots and numbers.
• Dots Grid : a grid made of different dot types (you can use symbols as dots), you can animate with a map,
• Stripe : create a stripe with substripes divisions and procedural animations.
• Stripes Circle : create a circle stripe with substripes divisions and procedural animations.
• Connections : animate lines between helpers or vertices, with texts and dots as well.
• Trail : make a mesh trail along object trajectory or following spline deformations.
• Function : animate a line with dots and animated numbers values.
• Scanner : holographic effect with projected lines on mesh.
• Dots Line : lines of dots, it has 4 different modes : line, circle, anchors, along spline.
• Dots Sphere : create a dots sphere where you can animate dots parameters with a map.
• Network + Network Dots and Network Stripes : advanced way of making grids, lines…etc with much more control over the dots transforms and aspects, the Network can be deformed in 3D.
• Numbers : animate number values.
• Polygon : create a polygon between helpers, or from a Network object, with outline and dots options.
• Symbols : animate a serie of custom symbols as if they were numbers values.
• Rays : project rays from mesh vertices to another mesh surface, with lines and dots options.
• You can use our tool EchOoo Pro with all the UI Toolkit tools to enhance it, make copies and offset their animation. If you use it with the Numbers object, you can easily create a matrix effect…etc
• You can use our tool Atom with the Network object. Because the Network is only vertices, Atom can connect them with dots and lines to make a Plexus effect.

>> See Also: Anima 2.5 for 3ds Max and Cinema 4D

Availibility

Download UI toolkit for 3ds Max 2013 to 2017 HERE with 83.30€.
  More 3ds Max Plugin [post_ad]
[ #3dsMax #MotionGraphic ]
UI Toolkit, is a serie of new 3dsmax plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax. With a lot of procedural parameters and ways to animate and link them together.
Features :
• 18 new geometry plugins.
• a full illustrated help file.
• Lines Grid : create grid with lines, dots and numbers.
• Circle Grid : create circle grid with lines, dots and numbers.
• Dots Grid : a grid made of different dot types (you can use symbols as dots), you can animate with a map,
• Stripe : create a stripe with substripes divisions and procedural animations.
• Stripes Circle : create a circle stripe with substripes divisions and procedural animations.
• Connections : animate lines between helpers or vertices, with texts and dots as well.
• Trail : make a mesh trail along object trajectory or following spline deformations.
• Function : animate a line with dots and animated numbers values.
• Scanner : holographic effect with projected lines on mesh.
• Dots Line : lines of dots, it has 4 different modes : line, circle, anchors, along spline.
• Dots Sphere : create a dots sphere where you can animate dots parameters with a map.
• Network + Network Dots and Network Stripes : advanced way of making grids, lines…etc with much more control over the dots transforms and aspects, the Network can be deformed in 3D.
• Numbers : animate number values.
• Polygon : create a polygon between helpers, or from a Network object, with outline and dots options.
• Symbols : animate a serie of custom symbols as if they were numbers values.
• Rays : project rays from mesh vertices to another mesh surface, with lines and dots options.
• You can use our tool EchOoo Pro with all the UI Toolkit tools to enhance it, make copies and offset their animation. If you use it with the Numbers object, you can easily create a matrix effect…etc
• You can use our tool Atom with the Network object. Because the Network is only vertices, Atom can connect them with dots and lines to make a Plexus effect.

>> See Also: Anima 2.5 for 3ds Max and Cinema 4D

Availibility

Download UI toolkit for 3ds Max 2013 to 2017 HERE with 83.30€.
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Anima 2.5 for 3ds Max and Cinema 4D

Artikel 3ds Max, Artikel Anima, Artikel Animation, Artikel Architecture, Artikel AXYZ, Artikel Cinema 4D, Artikel Crowd,
[ #AXYZ #Anima #Architecture ]
AXYZ design has released the latest update to its crowd simulation tool for 3ds Max and Cinema 4D. Anima 2.5 has been designed for rapid simulation of large crowds while retaining the versatility and artistic freedom that users need. Nearly every aspect of an animation can be controlled, and for the first time it is now possible to import and use custom characters and motions.

This major update comes with lots of new features such as:
• anima: Ready-Posed Actors are now supported! Several Ready-Posed Metropoly models are now included in the default anima installation
• anima: An integrated online shop for Rigged and Ready-Posed actors is now available!
• anima: A new Export option is now available from the Scenes menu, allowing you to convert your scene into a common 3D format! The exporter module has the same limitations as the anima Plugin if no license is currently active
• anima: A fully revamped Custom Actor and Motion Clip FBX importer is now available!
• anima: The texture variation system has been upgraded! The usage of custom protection masks has been included in most of the new Ready-Posed actors. The introduction of protection masks allows you to modify variation colors at different levels, even when the material count is limited
• anima: Libraries have been updated! They have been divided into expandable groups, allowing for better filtering or visualization of the libraries depending on the current editing mode.
• anima: A first-time configuration screen has been added. Multiple configuration options such as default paths, the displayed units and the preferred 3D viewport renderer can be selected when starting the application for the first time.
• 3DS Max Plugin: Scanline materials can be applied regardless of the renderer being used. (Scanline support is dependent on the renderer)
• Cinema 4D Plugin: A Plaster material preset has been implemented.

And Bug Fixing :
• anima: *IMPORTANT* Revamped general dialog, toolbar and docking system to improve compatibility with newer systems. Fixes an issue where multiple OS bugs could be triggered by the application, like massive slowdowns due to OpenGL issues introduced in newest Windows 10 updates. If you’ve encountered such issues before, we recommend testing this new version of anima.
• anima: Fixed a rare issue where a certain type of simulation could cause different results on different systems when attempting to render it. The simulation results should now be consistent across all systems.
• 3DS Max Plugin: Increased the range of the allowed speed multiplier values.
• 3DS Max Plugin: Fixed several issues with the default scanline materials.
• 3DS Max Plugin: Fixed an issue where actor arrows would not show up at the proper scale after changing the units of the scene.
• Cinema 4D Plugin: Improved material library with Material Adapter window. From this window you can create photorealistic materials for your current renderer but also allows you to select from alternative options like Plaster or Semi Opaque materials for stylized results. To load photoreal materials leave the settings on Regular Config and click Apply Materials to import the Anima scene.
Check the Full list of new features of Anima 2.5 HERE.

>> See Also: New Collection Health Care 3D People Metropoly in AXYZ Design

Download

Anima 2.5 is free download for Lite Version, and special offers for £199 (instead of £249) for Pro version.

  More AXYZ Plugin [post_ad]
[ #AXYZ #Anima #Architecture ]
AXYZ design has released the latest update to its crowd simulation tool for 3ds Max and Cinema 4D. Anima 2.5 has been designed for rapid simulation of large crowds while retaining the versatility and artistic freedom that users need. Nearly every aspect of an animation can be controlled, and for the first time it is now possible to import and use custom characters and motions.

This major update comes with lots of new features such as:
• anima: Ready-Posed Actors are now supported! Several Ready-Posed Metropoly models are now included in the default anima installation
• anima: An integrated online shop for Rigged and Ready-Posed actors is now available!
• anima: A new Export option is now available from the Scenes menu, allowing you to convert your scene into a common 3D format! The exporter module has the same limitations as the anima Plugin if no license is currently active
• anima: A fully revamped Custom Actor and Motion Clip FBX importer is now available!
• anima: The texture variation system has been upgraded! The usage of custom protection masks has been included in most of the new Ready-Posed actors. The introduction of protection masks allows you to modify variation colors at different levels, even when the material count is limited
• anima: Libraries have been updated! They have been divided into expandable groups, allowing for better filtering or visualization of the libraries depending on the current editing mode.
• anima: A first-time configuration screen has been added. Multiple configuration options such as default paths, the displayed units and the preferred 3D viewport renderer can be selected when starting the application for the first time.
• 3DS Max Plugin: Scanline materials can be applied regardless of the renderer being used. (Scanline support is dependent on the renderer)
• Cinema 4D Plugin: A Plaster material preset has been implemented.

And Bug Fixing :
• anima: *IMPORTANT* Revamped general dialog, toolbar and docking system to improve compatibility with newer systems. Fixes an issue where multiple OS bugs could be triggered by the application, like massive slowdowns due to OpenGL issues introduced in newest Windows 10 updates. If you’ve encountered such issues before, we recommend testing this new version of anima.
• anima: Fixed a rare issue where a certain type of simulation could cause different results on different systems when attempting to render it. The simulation results should now be consistent across all systems.
• 3DS Max Plugin: Increased the range of the allowed speed multiplier values.
• 3DS Max Plugin: Fixed several issues with the default scanline materials.
• 3DS Max Plugin: Fixed an issue where actor arrows would not show up at the proper scale after changing the units of the scene.
• Cinema 4D Plugin: Improved material library with Material Adapter window. From this window you can create photorealistic materials for your current renderer but also allows you to select from alternative options like Plaster or Semi Opaque materials for stylized results. To load photoreal materials leave the settings on Regular Config and click Apply Materials to import the Anima scene.
Check the Full list of new features of Anima 2.5 HERE.

>> See Also: New Collection Health Care 3D People Metropoly in AXYZ Design

Download

Anima 2.5 is free download for Lite Version, and special offers for £199 (instead of £249) for Pro version.

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Image Plane for 3ds Max 2015 - 2017

Artikel 3ds Max, Artikel Camera, Artikel Match Moving, Artikel Photo Match, Artikel Rendering,
[ #3dsMax #Plugins ]
Developed by Joker Martini, Image Plane for 3ds Max 2015 - 2017 is the plugin will generate a parametric image plane for the assigned camera. This is useful for image projections, match moving, previewing matte paintings or set extensions.

>> See Also: V-Ray 3.50.04 for 3ds Max

Download

Image Plane is available on jokermartini's website for $5.00
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Plugins ]
Developed by Joker Martini, Image Plane for 3ds Max 2015 - 2017 is the plugin will generate a parametric image plane for the assigned camera. This is useful for image projections, match moving, previewing matte paintings or set extensions.

>> See Also: V-Ray 3.50.04 for 3ds Max

Download

Image Plane is available on jokermartini's website for $5.00
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V-Ray 3.50.04 for 3ds Max

Artikel 3ds Max, Artikel Rendering, Artikel V-Ray, Artikel Vray, Artikel Vray for 3dsMax, Artikel VRay-RT,
[ #Vray #3dsMax ]
An update for V-Ray 3.5 for 3ds Max is available now. The new build includes over 50 feature improvements and important bug fixes. Your V-Ray for 3ds Max experience will be smoother, faster, and more reliable.

Changes include:
• Adaptive lights – Fixed rendering artifacts in certain situations.
• V-Ray/V-Ray RT - Optimized geometry compilation for scenes with displacement on machines with multiple cores.
• V-Ray IPR - New settings to track changes to the VFB size, and to force progressive sampling.
• Virtual Reality - V-Ray RT now has the option to only render the visible part of the image in OpenVR and Oculus renders.

>> See Also: V-Ray 3.50 for 3ds Max 2013 - 2017


Availibility

Download V-ray 3.50.04 on ChaosGroup's website
  More Vray for 3dsMax Plugin [post_ad]
[ #Vray #3dsMax ]
An update for V-Ray 3.5 for 3ds Max is available now. The new build includes over 50 feature improvements and important bug fixes. Your V-Ray for 3ds Max experience will be smoother, faster, and more reliable.

Changes include:
• Adaptive lights – Fixed rendering artifacts in certain situations.
• V-Ray/V-Ray RT - Optimized geometry compilation for scenes with displacement on machines with multiple cores.
• V-Ray IPR - New settings to track changes to the VFB size, and to force progressive sampling.
• Virtual Reality - V-Ray RT now has the option to only render the visible part of the image in OpenVR and Oculus renders.

>> See Also: V-Ray 3.50 for 3ds Max 2013 - 2017


Availibility

Download V-ray 3.50.04 on ChaosGroup's website
  More Vray for 3dsMax Plugin [post_ad]

Cables Spline v1.0 for 3ds Max

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Generator, Artikel Modeling,
[ #3dsMax #Modeling #Plugin ]
Cables Spline is a shape plugin for 3ds Max which gives you the ability to create suspended cables along cylindrical paths.

>> See Also: Download RailClone Pro for 3ds Max 2010 to 2017



Availibility

Cables Spline is available for Max 2012 to 2017 and costs $8.

  More 3ds Max Plugin [post_ad]
[ #3dsMax #Modeling #Plugin ]
Cables Spline is a shape plugin for 3ds Max which gives you the ability to create suspended cables along cylindrical paths.

>> See Also: Download RailClone Pro for 3ds Max 2010 to 2017



Availibility

Cables Spline is available for Max 2012 to 2017 and costs $8.

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MaxtoModo v1.1

Artikel 3ds Max, Artikel Modo, Artikel Rendering, Artikel Vray,
[ #3dsMax #Modo ]
MaxToModo is a plugin to transfer 3DsMax current scene to Modo with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible. It also offers automatic conversion of scenes with V-Ray materials to Modo “similar” materials and settings.

Main Features :

• Transfer scene from 3DsMAX to Modo with 2 clicks!
• Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
• Open models made for 3DsMax and send them to Modo, and use the power of the Modo renderer
• Fast make Modo library from 3DsMax models
• Expand your workflow.

>> See Also: MAXtoC4D v1.0


Availibility

Download MaxtoModo on the 3DtoAll's website with an introductory price of $29.

  More 3ds Max Plugin [post_ad]
[ #3dsMax #Modo ]
MaxToModo is a plugin to transfer 3DsMax current scene to Modo with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible. It also offers automatic conversion of scenes with V-Ray materials to Modo “similar” materials and settings.

Main Features :

• Transfer scene from 3DsMAX to Modo with 2 clicks!
• Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
• Open models made for 3DsMax and send them to Modo, and use the power of the Modo renderer
• Fast make Modo library from 3DsMax models
• Expand your workflow.

>> See Also: MAXtoC4D v1.0


Availibility

Download MaxtoModo on the 3DtoAll's website with an introductory price of $29.

  More 3ds Max Plugin [post_ad]

RailClone Pro v3.0.0 beta for 3ds Max 2012 to 2017

Artikel 3ds Max, Artikel Itoo Software, Artikel Modeling, Artikel RailClone, Artikel RailClone Pro,
[ #RailClone #3dsMax ]
IToo Software has recently released the first Beta versions of Railclone 3 with new features and fixes for testing.

Feature highlights:
• Added Macros. This feature allows you to create new nodes by creating sub-graphs. Macros to output numeric values, geometry, and generators are all possible.
• New algorithm to align Linear Generator with planar and closed splines. It computes initial banking angle (X Rotation in Generator) so segment's Z axis is perpendicular to the plane formed by the first and last spline's segment. This method works much better when creating frames, windows, etc
• Added "Auto Align" option to Array Generator->Extend X/Y Size mode. This option creates array aligned automatically with each sub-spline. This mode is very suitable for roof and panels.
• Added Generator A2S->Clipping Area->Hierarchy Checking Mode. This options determines the way that RailClone processes stacked splines for Extend X/Y Size mode.
• Added RailClone Color
• Continuous mapping feature (Segment->Mapping) is completely rewritten. Now it should generate correct mapping under all conditions.
• Added "UVW Offset" to Generators.
• Added mode to Compose: 'In Sequence' or 'Grouped'
• Added Style Linking. This feature lets you to link a RC object to other, so Style changes done on Master are dynamically reproduced on slave.
• Added 'Retain Value Mode' to Numeric parameters. It overrides behaviour for Retain value feature (used on Library, Copy Style and Style Linking procedures)

Improvements
• Added support for V-Ray 3.5
• 'Note' nodes have been rewritten. They are now resizeable, have user definable colours and can move child nodes.
• Generator A2S->Limits and Padding are disabled when using Clipping Area->Extend X/Y Size
• Added Y Spline mode to A2S Generator: defines what coordinates are used for the Y Spline: Y/Z or X/Y.
• Style->"Operate On" is changed to "Quad" by default.
• More Generator parameters are available for exporting (specifically combo values).
• Transform->Fixed Size is computed before applying other transformations (as Rotate or Scale).
• Updated expressions engine to V3.
• Added option to extract all Segments to the scene.
• New dialog for Export Parameters/Attributes. It allows to change multiple parameters from multiple selected nodes (of same type).
• Seed parameter now is animatable.
• Added "Pivot Offset" to Transform node.
• Added next properties to Arithmetic->Expression
• Modified the way that arrays are generated when using multiple splines. Previously rows were created using all splines (Row 1 of Spline 1, Row 1 of Spline 2, etc).
Now one array is generated completely for each spline (Row 1 of Spline1, Row 2 of Spline 1, etc) allowing their row sizes to operate independently.

Visit itoosoft's forum for a full list of the new features, improvements, and fixes in the beta version.

RailClone Pro is currently available for Max 2010 to 2017 and costs €200. This beta version is only available for Max 2012 to 2017.

>> See Also: Parameterising Windows with RailClone


  More RailClone Pro Plugin [post_ad]
[ #RailClone #3dsMax ]
IToo Software has recently released the first Beta versions of Railclone 3 with new features and fixes for testing.

Feature highlights:
• Added Macros. This feature allows you to create new nodes by creating sub-graphs. Macros to output numeric values, geometry, and generators are all possible.
• New algorithm to align Linear Generator with planar and closed splines. It computes initial banking angle (X Rotation in Generator) so segment's Z axis is perpendicular to the plane formed by the first and last spline's segment. This method works much better when creating frames, windows, etc
• Added "Auto Align" option to Array Generator->Extend X/Y Size mode. This option creates array aligned automatically with each sub-spline. This mode is very suitable for roof and panels.
• Added Generator A2S->Clipping Area->Hierarchy Checking Mode. This options determines the way that RailClone processes stacked splines for Extend X/Y Size mode.
• Added RailClone Color
• Continuous mapping feature (Segment->Mapping) is completely rewritten. Now it should generate correct mapping under all conditions.
• Added "UVW Offset" to Generators.
• Added mode to Compose: 'In Sequence' or 'Grouped'
• Added Style Linking. This feature lets you to link a RC object to other, so Style changes done on Master are dynamically reproduced on slave.
• Added 'Retain Value Mode' to Numeric parameters. It overrides behaviour for Retain value feature (used on Library, Copy Style and Style Linking procedures)

Improvements
• Added support for V-Ray 3.5
• 'Note' nodes have been rewritten. They are now resizeable, have user definable colours and can move child nodes.
• Generator A2S->Limits and Padding are disabled when using Clipping Area->Extend X/Y Size
• Added Y Spline mode to A2S Generator: defines what coordinates are used for the Y Spline: Y/Z or X/Y.
• Style->"Operate On" is changed to "Quad" by default.
• More Generator parameters are available for exporting (specifically combo values).
• Transform->Fixed Size is computed before applying other transformations (as Rotate or Scale).
• Updated expressions engine to V3.
• Added option to extract all Segments to the scene.
• New dialog for Export Parameters/Attributes. It allows to change multiple parameters from multiple selected nodes (of same type).
• Seed parameter now is animatable.
• Added "Pivot Offset" to Transform node.
• Added next properties to Arithmetic->Expression
• Modified the way that arrays are generated when using multiple splines. Previously rows were created using all splines (Row 1 of Spline 1, Row 1 of Spline 2, etc).
Now one array is generated completely for each spline (Row 1 of Spline1, Row 2 of Spline 1, etc) allowing their row sizes to operate independently.

Visit itoosoft's forum for a full list of the new features, improvements, and fixes in the beta version.

RailClone Pro is currently available for Max 2010 to 2017 and costs €200. This beta version is only available for Max 2012 to 2017.

>> See Also: Parameterising Windows with RailClone


  More RailClone Pro Plugin [post_ad]

Redshift V2.5.04 is now Available

Artikel 3ds Max, Artikel Houdini, Artikel Maya, Artikel Redshift, Artikel Rendering, Artikel Softimage,
[ #Redshift #Maya #3dsMax #Houdini ]
Redshift v2.5.04 is released with some new features and fixes, this build includes plugins for Maya, 3ds Max, Houdini and Softimage.

Release Notes:
Maya
• Fixed rules for resolving tags to match convention starting in Maya 2017 update 2 that strips the “rs_” prefix added by the new Render Setup system
• Fixed a number of problems related to selecting non-default UV sets on several shading nodes
• Added a ‘Hidden in Viewport’ display mode for proxies
• Added data type selection to AOVs (allows, for example, saving as RGB instead of RGBA)
• Fixed bug that caused path separators in cache files to be replaced with underscores

XSI
• Fixed bug in the Integer Attribute shader that prevented it from working properly

Houdini
• Support of packed fragments.
• Fixed several issues related to the ROP node objects/lights bundle lists while updating the scene.
• Refactoring of the log system. New option in the plugin options panel to enable the log to console, disabled by default.
• New option in the ROP node, IPR tab, to disable the log files in the IPR sessions.
• Removed the COP textures resolution limitation in the Houdini Indie version.
• Fixed a bug in the shaders extraction code related to networks with shared shader nodes.
• Fixed an IPR crash while working at SOP level after a change in the available materials.
• Fixed an IPR crash adding material nodes in scenes without lights.
• Fixed an IPR crash removing some kind of complex OBJ nodes without other objects in the scene.

All
• Fixed recently introduced point cloud proxy crash bug after exporting with versions 2.5.01 and newer
• Fixed bug that could knock out dome light backplate when using ICP GI in conjunction with matte surfaces
• Fixed bug when applying matte object alpha overrides to transparent materials, wihch previously disregarded the material alpha
• Fixed bug that would make the shadow material believe it was opaque when using a shader switch node as a head node
• Potential fix for rare random corruption when texturing multiple-scattering inputs
• Proxies can now be exported as compressed files
• Added an ‘automatic memory management’ option in Redshift’s ‘Memory’ tab
• Fixed potential memory leak when scene contains dome lights
• Fixed assert when connecting incompatible shader nodes to displacement blender inputs
• Reduced license checkout/checkin traffic

>> See Also: DGDM releases VPR for Redshift 2.10

  More Redshift Plugin [post_ad]
[ #Redshift #Maya #3dsMax #Houdini ]
Redshift v2.5.04 is released with some new features and fixes, this build includes plugins for Maya, 3ds Max, Houdini and Softimage.

Release Notes:
Maya
• Fixed rules for resolving tags to match convention starting in Maya 2017 update 2 that strips the “rs_” prefix added by the new Render Setup system
• Fixed a number of problems related to selecting non-default UV sets on several shading nodes
• Added a ‘Hidden in Viewport’ display mode for proxies
• Added data type selection to AOVs (allows, for example, saving as RGB instead of RGBA)
• Fixed bug that caused path separators in cache files to be replaced with underscores

XSI
• Fixed bug in the Integer Attribute shader that prevented it from working properly

Houdini
• Support of packed fragments.
• Fixed several issues related to the ROP node objects/lights bundle lists while updating the scene.
• Refactoring of the log system. New option in the plugin options panel to enable the log to console, disabled by default.
• New option in the ROP node, IPR tab, to disable the log files in the IPR sessions.
• Removed the COP textures resolution limitation in the Houdini Indie version.
• Fixed a bug in the shaders extraction code related to networks with shared shader nodes.
• Fixed an IPR crash while working at SOP level after a change in the available materials.
• Fixed an IPR crash adding material nodes in scenes without lights.
• Fixed an IPR crash removing some kind of complex OBJ nodes without other objects in the scene.

All
• Fixed recently introduced point cloud proxy crash bug after exporting with versions 2.5.01 and newer
• Fixed bug that could knock out dome light backplate when using ICP GI in conjunction with matte surfaces
• Fixed bug when applying matte object alpha overrides to transparent materials, wihch previously disregarded the material alpha
• Fixed bug that would make the shadow material believe it was opaque when using a shader switch node as a head node
• Potential fix for rare random corruption when texturing multiple-scattering inputs
• Proxies can now be exported as compressed files
• Added an ‘automatic memory management’ option in Redshift’s ‘Memory’ tab
• Fixed potential memory leak when scene contains dome lights
• Fixed assert when connecting incompatible shader nodes to displacement blender inputs
• Reduced license checkout/checkin traffic

>> See Also: DGDM releases VPR for Redshift 2.10

  More Redshift Plugin [post_ad]

Download MaxRStones 1.0 for 3ds Max

Artikel 3ds Max, Artikel MaxRStones, Artikel Modeling,
[ #3dsMax ]
Developped by Jerome Moab, MaxRStones is a free tool to quickly generate rocks within 3ds Max

>> See Also: Download MaxLandscape 1.0 for 3ds Max


Features list:

- generate high poly rocks with one click button
- ability to randomly change the rocks shapes as many times as you want
- two presets available : "Eroded" and "Boulder"
- generate low proxy rocks from high poly rocks
- bake a normal texture (from high poly to low poly rock)

Download


If the script helps your work you can donate Jerome Moab via his paypal account: paypal.me/JEROMELEDROLE. Download MaxRStones 1.0 for 3ds Max here

  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
Developped by Jerome Moab, MaxRStones is a free tool to quickly generate rocks within 3ds Max

>> See Also: Download MaxLandscape 1.0 for 3ds Max


Features list:

- generate high poly rocks with one click button
- ability to randomly change the rocks shapes as many times as you want
- two presets available : "Eroded" and "Boulder"
- generate low proxy rocks from high poly rocks
- bake a normal texture (from high poly to low poly rock)

Download


If the script helps your work you can donate Jerome Moab via his paypal account: paypal.me/JEROMELEDROLE. Download MaxRStones 1.0 for 3ds Max here

  More 3ds Max Plugin [post_ad]

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