Download FstormRender v1.1.8 for 3ds Max 2014 - 2017

Artikel 3ds Max, Artikel Download, Artikel Fstorm Render, Artikel Rendering,
[ #3dsMax #Fstorm ]
FstormRender v1.1.8 is available for 3ds Max with some updates for color correction, support for multiscatter or forestpack surface colors, etc.

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Changes:
• Option enabling/disabling color correction or output texture,
• Saving many render elements to files at once,
• Support of multiscatter/forestpack surface colors for scattering objects,
• Auto calculation for adaptivity min samples,
• Glare as render element

Bug fixes:
• Incorrect corona bitmap rotation conversion,
• Incorrect noise measurement for render passes,
• Incorrect motion blur for some modifiers.

Availibility

Download FstormRender v1.1.8 HERE
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Fstorm ]
FstormRender v1.1.8 is available for 3ds Max with some updates for color correction, support for multiscatter or forestpack surface colors, etc.

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Changes:
• Option enabling/disabling color correction or output texture,
• Saving many render elements to files at once,
• Support of multiscatter/forestpack surface colors for scattering objects,
• Auto calculation for adaptivity min samples,
• Glare as render element

Bug fixes:
• Incorrect corona bitmap rotation conversion,
• Incorrect noise measurement for render passes,
• Incorrect motion blur for some modifiers.

Availibility

Download FstormRender v1.1.8 HERE
  More 3ds Max Plugin [post_ad]

FStormRender for 3ds Max v1.1.6b hot fixes

Artikel 3ds Max, Artikel Fstorm Render, Artikel Rendering,
[ #FstormRender #3dsMax #Rendering ]
Updated:
FStormRender for 3ds Max v1.1.6b hot fixes:
- GPU crash in case of invalid uvw mapping channel
- Bitmap reload button not working
- Incorrect emission in case of mix material change

FStorm Render v1.1.6 for 3ds Max 2014 - 2017 is now available for download.

Changes for v1.1.6a are:
- Improves DOF, number of blades and blade rotation
- Fixes a resolution change causing a crash
- Fixes watermarks in the material editor
- Rendering via the MAXScript render() command no longer ignores render settings
- Fixes object render settings (such as mesh smooth render iterations) not working
- DOF now affects environment textures with screen mapping
- Fixes environment direct lighting not working in some cases

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Availibility

FStormRender is available for Max 2014 to 2017 and costs €20 per month. A demo version is available HERE
  More Plugin [post_ad]
[ #FstormRender #3dsMax #Rendering ]
Updated:
FStormRender for 3ds Max v1.1.6b hot fixes:
- GPU crash in case of invalid uvw mapping channel
- Bitmap reload button not working
- Incorrect emission in case of mix material change

FStorm Render v1.1.6 for 3ds Max 2014 - 2017 is now available for download.

Changes for v1.1.6a are:
- Improves DOF, number of blades and blade rotation
- Fixes a resolution change causing a crash
- Fixes watermarks in the material editor
- Rendering via the MAXScript render() command no longer ignores render settings
- Fixes object render settings (such as mesh smooth render iterations) not working
- DOF now affects environment textures with screen mapping
- Fixes environment direct lighting not working in some cases

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Availibility

FStormRender is available for Max 2014 to 2017 and costs €20 per month. A demo version is available HERE
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FStormRender for 3ds Max v1.0.2

Artikel 3ds Max, Artikel Fstorm Render, Artikel Rendering,
[ #Fstormrender #3dsMax ]
FStorm Render v1.0.2 for 3ds Max 2014 - 2017 is now available for download.
Changes:
*Object Properties (visibility, casting shadows, wire color)
*Object Color Texture (reading objects wire color)
*Material id as random seed for FStorm Random Color texture
*FStorm Bitmap texture border mode (tile, mirror, clamp)
*Fixed incorrect mirror option scale (different with viewport)

Download

This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher.
Download here. Discuss on Fstorm Group, Fstorm Forum

>>Related video : Fstorm for 3ds Max: LaFerrari by Juan Garcia

  More 3ds Max Plugin [post_ad]
[ #Fstormrender #3dsMax ]
FStorm Render v1.0.2 for 3ds Max 2014 - 2017 is now available for download.
Changes:
*Object Properties (visibility, casting shadows, wire color)
*Object Color Texture (reading objects wire color)
*Material id as random seed for FStorm Random Color texture
*FStorm Bitmap texture border mode (tile, mirror, clamp)
*Fixed incorrect mirror option scale (different with viewport)

Download

This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher.
Download here. Discuss on Fstorm Group, Fstorm Forum

>>Related video : Fstorm for 3ds Max: LaFerrari by Juan Garcia

  More 3ds Max Plugin [post_ad]

Download FStorm Camera tools for 3ds Max

Artikel 3ds Max, Artikel Camera, Artikel Fstorm Render,
[ #FStorm ]
Download Mike Golden - ThreeMarks's quick little scripts to speed up creating an FStormCamera from view and for copying the Render Setup ToneMapping and DOF settings to a camera

>> See Also: How to start to work with FStorm Render for 3ds Max

INSTALLATION:
-- 1. Click Maxscript / Run Script and choose wherever you downloaded ThreeMarks_FStormTools.mcr to.
-- 1a. It will seem like nothing happened but that's exactly what it should do, you now need to assign a shortcut or button to it
-- 2. Click Customize -> Customize User Interface -> Keyboard or Toolbars
-- 3. Change the Category to "ThreeMarks"
-- 4. Assign a keystroke or make a toolbar button for either / both of the scripts.
-- 5. Enjoy.

Download


The tool was created and tested in Max 2014. Download here!

Related video:


  More Fstorm Render Plugin [post_ad]
[ #FStorm ]
Download Mike Golden - ThreeMarks's quick little scripts to speed up creating an FStormCamera from view and for copying the Render Setup ToneMapping and DOF settings to a camera

>> See Also: How to start to work with FStorm Render for 3ds Max

INSTALLATION:
-- 1. Click Maxscript / Run Script and choose wherever you downloaded ThreeMarks_FStormTools.mcr to.
-- 1a. It will seem like nothing happened but that's exactly what it should do, you now need to assign a shortcut or button to it
-- 2. Click Customize -> Customize User Interface -> Keyboard or Toolbars
-- 3. Change the Category to "ThreeMarks"
-- 4. Assign a keystroke or make a toolbar button for either / both of the scripts.
-- 5. Enjoy.

Download


The tool was created and tested in Max 2014. Download here!

Related video:


  More Fstorm Render Plugin [post_ad]

Download Fstorm Render for 3ds Max

Artikel 3ds Max, Artikel Download, Artikel Fstorm Render, Artikel Rendering,
[ #FstormRender ]
Check this for the update and Download Fstorm Render for 3ds Max. For more and discuss please join Fstorm Render Facebook Group or check Fstorm Render tutorial

FStormRender v0.3.7 for 3ds Max 2014 - 2017 [updated 26th Oct 2016 ]


Changes:

  -improved fstorm bitmap texture management
  -fstorm bitmap texture reload button
  -glass rendering speed up
  -render pause button prevents render restart

Fstorm Render v0.3.6 for 3ds Max 2014 - 2017 [updated 21th Oct 2016 ]

Changes:
  -prevent render restart button (lock changes)
  -confirmation message before RT closing
  -keeping alpha channel around render region
  -CGSource multitexture conversion

Fixes:
  -displacement crash on complex geometry
  -one more motion blur crash
  -displacement artifacts in case of far placement from origin

Fstorm Render v0.3.5 for 3ds Max 2014 - 2017 [updated 19th Oct 2016 ]

Changes:
  -Standard bitmap crop setting conversion
  -Corona bitmap crop setting conversion
  -Color burn and color dodge modes for fstorm mix
  -Composite texture conversion
  -Fitting image to window during RT opening
  -Invert option for fstorm bitmap

Fixes:
  -Motion blur rendering crash

Download


Download Fstorm Render v0.3.7 for 3ds Max 2014 - 2017
Download Fstorm Render v0.3.6 for 3ds Max 2014 - 2017
Download Fstorm Render v0.3.5 for 3ds Max 2014 - 2017


  More Fstorm Render Plugin [post_ad]
[ #FstormRender ]
Check this for the update and Download Fstorm Render for 3ds Max. For more and discuss please join Fstorm Render Facebook Group or check Fstorm Render tutorial

FStormRender v0.3.7 for 3ds Max 2014 - 2017 [updated 26th Oct 2016 ]


Changes:

  -improved fstorm bitmap texture management
  -fstorm bitmap texture reload button
  -glass rendering speed up
  -render pause button prevents render restart

Fstorm Render v0.3.6 for 3ds Max 2014 - 2017 [updated 21th Oct 2016 ]

Changes:
  -prevent render restart button (lock changes)
  -confirmation message before RT closing
  -keeping alpha channel around render region
  -CGSource multitexture conversion

Fixes:
  -displacement crash on complex geometry
  -one more motion blur crash
  -displacement artifacts in case of far placement from origin

Fstorm Render v0.3.5 for 3ds Max 2014 - 2017 [updated 19th Oct 2016 ]

Changes:
  -Standard bitmap crop setting conversion
  -Corona bitmap crop setting conversion
  -Color burn and color dodge modes for fstorm mix
  -Composite texture conversion
  -Fitting image to window during RT opening
  -Invert option for fstorm bitmap

Fixes:
  -Motion blur rendering crash

Download


Download Fstorm Render v0.3.7 for 3ds Max 2014 - 2017
Download Fstorm Render v0.3.6 for 3ds Max 2014 - 2017
Download Fstorm Render v0.3.5 for 3ds Max 2014 - 2017


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Download FStormRender v0.3.4 for 3ds Max 2014 - 2017

Artikel 3ds Max, Artikel Download, Artikel Fstorm Render, Artikel Rendering,
[ #FstormRender #3dsMax ]
FStormRender v0.3.4 for 3ds Max 2014 - 2017 is now available for download

>> See Also:


Changes:
  -Normal map support (FStormBitmap texture has an option normal map bump)
  -Improved displacement quality for fstormbitmap texture in monochrome (gray scale) mode. (can read 16bit images directly)

Download


Download FStormRender v0.3.4 for 3ds Max 2014 - 2017 here

Related video: Fstorm for 3ds Max: LaFerrari by Juan Garcia



  More Fstorm Render Plugin [post_ad]
[ #FstormRender #3dsMax ]
FStormRender v0.3.4 for 3ds Max 2014 - 2017 is now available for download

>> See Also:


Changes:
  -Normal map support (FStormBitmap texture has an option normal map bump)
  -Improved displacement quality for fstormbitmap texture in monochrome (gray scale) mode. (can read 16bit images directly)

Download


Download FStormRender v0.3.4 for 3ds Max 2014 - 2017 here

Related video: Fstorm for 3ds Max: LaFerrari by Juan Garcia



  More Fstorm Render Plugin [post_ad]

Download FStorm Render v0.3.0 for 3ds Max 2014 - 2017

Artikel 3ds Max, Artikel Download, Artikel Fstorm Render, Artikel Rendering,
[ #3dsMax ]
FStormRender v0.3.0 for 3ds Max is now available for download with new FStormDisplacement modifier. Displacement geometry doesn't support motion blur at the moment. This version has speed drop about 5%. This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher.

>> See Also: How to start to work with FStorm Render for 3ds Max

Download


Download FStormRender v0.3.0 for 3ds Max
Related video: Fstorm for 3ds Max: LaFerrari by Juan Garcia


  More Fstorm Render Plugin [post_ad]
[ #3dsMax ]
FStormRender v0.3.0 for 3ds Max is now available for download with new FStormDisplacement modifier. Displacement geometry doesn't support motion blur at the moment. This version has speed drop about 5%. This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher.

>> See Also: How to start to work with FStorm Render for 3ds Max

Download


Download FStormRender v0.3.0 for 3ds Max
Related video: Fstorm for 3ds Max: LaFerrari by Juan Garcia


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Download FStorm Render v0.2.2 for 3ds Max 2014 - 2017

Artikel 3ds Max, Artikel Fstorm Render, Artikel Rendering,
[ #Fstorm #3dsMax ]
FStorm Render v0.2.2 for 3ds Max 2014 - 2017 is now available for download.

Changes:

  -Focus picker
  -FAvoid whole image cleaning in case of region render
  -FRegion render for final render
  -FRT background image
  -FImage sequence support (didn't work for production render)
  -FBitmap crop
  -FBitmaps memory optimization (unconnected ones are not uploaded to GPU)
  -FStatic/dynamic noise option
  -FVertex color conversion
  -FVRay HDRI texture conversion
  -FPhysical camera conversion
  -FImproved glare (sharper rays)
  -FBox preview for fstorm proxy

bug fixes:

  -FSlow time bar scrolling with opened material editor
  -FCrash during octane medium node conversion
  -FIncorrect face normals with motion blur
  -FIncorrect converter options reading

Download


This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. Download here. Discuss on Fstorm Group, Fstorm Forum

  More Plugin [post_ad]
[ #Fstorm #3dsMax ]
FStorm Render v0.2.2 for 3ds Max 2014 - 2017 is now available for download.

Changes:

  -Focus picker
  -FAvoid whole image cleaning in case of region render
  -FRegion render for final render
  -FRT background image
  -FImage sequence support (didn't work for production render)
  -FBitmap crop
  -FBitmaps memory optimization (unconnected ones are not uploaded to GPU)
  -FStatic/dynamic noise option
  -FVertex color conversion
  -FVRay HDRI texture conversion
  -FPhysical camera conversion
  -FImproved glare (sharper rays)
  -FBox preview for fstorm proxy

bug fixes:

  -FSlow time bar scrolling with opened material editor
  -FCrash during octane medium node conversion
  -FIncorrect face normals with motion blur
  -FIncorrect converter options reading

Download


This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. Download here. Discuss on Fstorm Group, Fstorm Forum

  More Plugin [post_ad]

Download FStormRender v0.2.1b for 3ds Max 2014 - 2017

Artikel 3ds Max, Artikel Download, Artikel Fstorm Render, Artikel Rendering,
[ #3dsMax ]
FStormRender v0.2.1b for 3ds Max 2014 - 2017 is now available for download

Download Fstorm Render for 3ds Max 2014 - 2016

FStormRender v0.2.1b Changes:
  -setup detection lack of nvidia gpus and old processor model
  -reading alpha from the image
  -improved material preview and quality settings
  -preview quality controll
  -translation octane instancing property
  -gamma parameter for color correction texture
  -tone mapping LUTs support

bug fixes:
  -textures with different from 1st map channel are not shown in 3ds max viewport
  -environment tab is not updated during scene conversion
  -gpu manager settings don't get saved in some cases

Download


This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. Download FStormRender v0.2.1b for 3ds Max 2014 - 2017 here. If you have any issues with this version please give a feedback here or here!
  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
FStormRender v0.2.1b for 3ds Max 2014 - 2017 is now available for download

Download Fstorm Render for 3ds Max 2014 - 2016

FStormRender v0.2.1b Changes:
  -setup detection lack of nvidia gpus and old processor model
  -reading alpha from the image
  -improved material preview and quality settings
  -preview quality controll
  -translation octane instancing property
  -gamma parameter for color correction texture
  -tone mapping LUTs support

bug fixes:
  -textures with different from 1st map channel are not shown in 3ds max viewport
  -environment tab is not updated during scene conversion
  -gpu manager settings don't get saved in some cases

Download


This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. Download FStormRender v0.2.1b for 3ds Max 2014 - 2017 here. If you have any issues with this version please give a feedback here or here!
  More 3ds Max Plugin [post_ad]

Download Fstorm Render for 3ds Max 2014 - 2016

Artikel 3ds Max, Artikel Download, Artikel Fstorm Render, Artikel Rendering,
[ #Rendering #3dsMax ]
Developed by Andrey Kozlov, FStormRender is designed to render images as fast as possible without any limitations. It is GPU-accelerated, unbiased and physically correct. There are no any limits for geometry and textures amount, as long as GPU memory can fit it. Adaptive sampling is used in every render part such as light sampling, material shading and image sampling in general.

FStormRender for 3ds Max v0.2.0

Changes:
  -vertex motion blur
  -painting noise channel with red color to show noisy areas and with green color to show noise free areas
  -new material parameter "angle affect" increases material glossy for low(tangent) angles
  -showing textures in viewport after material conversion
  -adjust Fresnel curve with glossy value

bug fixes:
  -fixed crash with incorrect faces ids
  -not being able to select object via FStorm Camera in 3ds max 2015
  -incorrect result with sss + opacity

>> See Also: Rendering tutorial

Tone mapping:
Modern digital cameras have complex color processing to keep colors closer to real life. FStormRender tonemapping works almost like a modern digital camera.
Materials:
FStorm material uses unique developed glossy brdf model. This model has less noise level and looks better than modern GGX brdf model. All materials have multiple importance qmc sampling.
by Daniel Reuterswärd‎
Lighting:
FStormRender has powerful lighting system optimized for processing many light sources. This system does not depends on light sources types and materials shaders and always gives predictable, fast and noiseless picture.

Glare:
Monitor can show only low dynamic range images. It can not show anything brighter than its maximum. The only way to show something very bright is a glare. FStormRender has photorealistic glare with simple and flexible settings.

Download


Download FStormRender v0.2.0<7 for 3ds Max 2014 - 2016 (update 07.07.2016) here
  More Rendering Plugin [post_ad]
[ #Rendering #3dsMax ]
Developed by Andrey Kozlov, FStormRender is designed to render images as fast as possible without any limitations. It is GPU-accelerated, unbiased and physically correct. There are no any limits for geometry and textures amount, as long as GPU memory can fit it. Adaptive sampling is used in every render part such as light sampling, material shading and image sampling in general.

FStormRender for 3ds Max v0.2.0

Changes:
  -vertex motion blur
  -painting noise channel with red color to show noisy areas and with green color to show noise free areas
  -new material parameter "angle affect" increases material glossy for low(tangent) angles
  -showing textures in viewport after material conversion
  -adjust Fresnel curve with glossy value

bug fixes:
  -fixed crash with incorrect faces ids
  -not being able to select object via FStorm Camera in 3ds max 2015
  -incorrect result with sss + opacity

>> See Also: Rendering tutorial

Tone mapping:
Modern digital cameras have complex color processing to keep colors closer to real life. FStormRender tonemapping works almost like a modern digital camera.
Materials:
FStorm material uses unique developed glossy brdf model. This model has less noise level and looks better than modern GGX brdf model. All materials have multiple importance qmc sampling.
by Daniel Reuterswärd‎
Lighting:
FStormRender has powerful lighting system optimized for processing many light sources. This system does not depends on light sources types and materials shaders and always gives predictable, fast and noiseless picture.

Glare:
Monitor can show only low dynamic range images. It can not show anything brighter than its maximum. The only way to show something very bright is a glare. FStormRender has photorealistic glare with simple and flexible settings.

Download


Download FStormRender v0.2.0<7 for 3ds Max 2014 - 2016 (update 07.07.2016) here
  More Rendering Plugin [post_ad]

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