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FStormRender for 3ds Max v1.1.6b hot fixes

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FStormRender for 3ds Max v1.1.6b hot fixes

Artikel 3ds Max, Artikel Fstorm Render, Artikel Rendering,
Tag : , , ,
[ #FstormRender #3dsMax #Rendering ]
Updated:
FStormRender for 3ds Max v1.1.6b hot fixes:
- GPU crash in case of invalid uvw mapping channel
- Bitmap reload button not working
- Incorrect emission in case of mix material change

FStorm Render v1.1.6 for 3ds Max 2014 - 2017 is now available for download.

Changes for v1.1.6a are:
- Improves DOF, number of blades and blade rotation
- Fixes a resolution change causing a crash
- Fixes watermarks in the material editor
- Rendering via the MAXScript render() command no longer ignores render settings
- Fixes object render settings (such as mesh smooth render iterations) not working
- DOF now affects environment textures with screen mapping
- Fixes environment direct lighting not working in some cases

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Availibility

FStormRender is available for Max 2014 to 2017 and costs €20 per month. A demo version is available HERE
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