-LightMix: improved automatic setup, better UI, baking into scene -Corona Image Editor (CIE): for using LightMix, Denoising and Corona post-processing outside of 3D software -Interactive Rendering: faster than ever thanks to subsampling, 2D Pan Zoom support, zoom with focused sampling, fuzzy render regions -VFB improvements: collapsible categories, Curves, Sharpening and Blurring -Corona Scatter: scattering on splines and in patterns -Materials: Triplanar map, improved Layered Material UI -Distributed Rendering improvements such as assets automatically sent to slave machines that need them, more information and improved UI for master and slave machines, adaptivity and rendering to noise level limit, and more!
-LightMix: improved automatic setup, better UI, baking into scene -Corona Image Editor (CIE): for using LightMix, Denoising and Corona post-processing outside of 3D software -Interactive Rendering: faster than ever thanks to subsampling, 2D Pan Zoom support, zoom with focused sampling, fuzzy render regions -VFB improvements: collapsible categories, Curves, Sharpening and Blurring -Corona Scatter: scattering on splines and in patterns -Materials: Triplanar map, improved Layered Material UI -Distributed Rendering improvements such as assets automatically sent to slave machines that need them, more information and improved UI for master and slave machines, adaptivity and rendering to noise level limit, and more!
The siger Studio has released the update of SIGERSHADERS Corona Materials Presets Pro v.2.0.2 with over 30 Parquet materials (Chevron pattern) and some Fabric test scenes to Material Lab. The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows.
Key Features: • 905 Corona material presets and templates. • User Material Library manager – fast material management. • Assign materials to single/multiple selected objects/groups directly. • Assign to material editor active (selected) slots. • Render material preview (single/category). • Material Lab. • High resolution seamless textures (4K and up). • Real-World Scale materials. • The list of content grows permanently. • Friendly and simple interface. • Useful for Corona Renderer newbies, average and power users.
The siger Studio has released the update of SIGERSHADERS Corona Materials Presets Pro v.2.0.2 with over 30 Parquet materials (Chevron pattern) and some Fabric test scenes to Material Lab. The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows.
Key Features: • 905 Corona material presets and templates. • User Material Library manager – fast material management. • Assign materials to single/multiple selected objects/groups directly. • Assign to material editor active (selected) slots. • Render material preview (single/category). • Material Lab. • High resolution seamless textures (4K and up). • Real-World Scale materials. • The list of content grows permanently. • Friendly and simple interface. • Useful for Corona Renderer newbies, average and power users.
Check out the video showing Corona 1.6 for 3ds Max Daily Builds preview. This is a preview of in-development features, so things may change before the final release.
A preview video taking a look at some of the features already in the daily builds of 1.6 from December 2016, including - improved sampling of HDRIs with high contrast (e.g. embedded sun) - Curves in the VFB, Triplanar mapping - soft edges for render regions - pan and zoom in the VFB during interactive rendering - render directly to non-panoramic stereo images
For information on trying out daily builds please go here!
Check out the video showing Corona 1.6 for 3ds Max Daily Builds preview. This is a preview of in-development features, so things may change before the final release.
A preview video taking a look at some of the features already in the daily builds of 1.6 from December 2016, including - improved sampling of HDRIs with high contrast (e.g. embedded sun) - Curves in the VFB, Triplanar mapping - soft edges for render regions - pan and zoom in the VFB during interactive rendering - render directly to non-panoramic stereo images
For information on trying out daily builds please go here!
Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017 with some pretty cool features and improvements. Its focuses on significantly reducing the need for post-production software, increasing compatibility with materials from third party software, and of course increased stability
New Features: Interactive LightMix is unique to Corona Renderer and lets you adjust intensity and color of your lights and light emitting materials during and after render – perfect for anything from subtle adjustments through to turning day into night.
Corona Materials have been updated to match evolving industry standards. This means they will work more like you expect if you are familiar with working in other engines, and gives increased compatibility when importing materials from third party software such as Allegorithmic’s Substance tools, Quixel’s Megascans, etc. Existing scenes will load with the new PBR mode disabled, and with Legacy mode enabled if necessary, to ensure they render without any changes to the materials. Also, textured Corona materials can now be previewed directly in the 3ds Max viewport.
VFB features such as bloom, glare, filmic tone mapping, vignette, and saturation give you much more creative control over the end result, reducing your need to rely on post-production software.
LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply to your renders. The CoronaOutput map now also supports LUT processing, which can be used to apply LUTs to a bitmap or procedural map for use in your materials.
Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.
Smaller Improvements -CoronaMtls can now be displayed directly in the viewport: Corona materials can now be displayed in the viewport with visible textures. - Making refraction glossy no longer darkens the material -Added option to denoise individual render elements -A checkbox for each render element allows you to enable Denoising for that element. Added temporal consistency option to Corona Scatter When the “Distribute on” object is animated, enabling this option will prevent the instances popping in and out of existence across keyframes. -CoronaOutput map has new controls: brightness, saturation, contrast. -Non-color mapped render elements (e.g. world position, normals, velocity) are now saved linearly in EXR format This is due to a limitation in 3ds Max. It also means that for proper saving to LDR, the gamma has to be overridden to 1.0 in the file save dialog. -Partial support for 3ds Max ART Renderer’s Physical Material added Most features are supported, with partial support for Clearcoat and Subsurface Scattering. Metalness is not supported. -Lowered memory footprint when using more than 255 lights -Unchecking the Cast Shadows property now has a more consistent effect Changing this setting in the 3ds Max Object Properties dialog now works the same as using the object’s material in a CoronaRaySwitch in all but the GI slots. -Improved parsing of scenes with a LOT of Scatter instances by about 50% -New contrast algorithm – works very closely to Photoshop, and does not make the image brighter or darker in general. -Contrast can now have negative values that lower the original image contrast. -Color Tint is now accessible from the VFB This was previously available in the CoronaCameraMod and Camera/Exposure/Tone Mapping rollout in the Render Setup, and is now shown directly in the VFB. -Corona Proxy Exporter was updated to version 0.96. -Corona Converter Script was updated to version 1.29.
Corona Renderer 1.5 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license more information here. The next public Alpha of Corona for C4D
Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017 with some pretty cool features and improvements. Its focuses on significantly reducing the need for post-production software, increasing compatibility with materials from third party software, and of course increased stability
New Features: Interactive LightMix is unique to Corona Renderer and lets you adjust intensity and color of your lights and light emitting materials during and after render – perfect for anything from subtle adjustments through to turning day into night.
Corona Materials have been updated to match evolving industry standards. This means they will work more like you expect if you are familiar with working in other engines, and gives increased compatibility when importing materials from third party software such as Allegorithmic’s Substance tools, Quixel’s Megascans, etc. Existing scenes will load with the new PBR mode disabled, and with Legacy mode enabled if necessary, to ensure they render without any changes to the materials. Also, textured Corona materials can now be previewed directly in the 3ds Max viewport.
VFB features such as bloom, glare, filmic tone mapping, vignette, and saturation give you much more creative control over the end result, reducing your need to rely on post-production software.
LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply to your renders. The CoronaOutput map now also supports LUT processing, which can be used to apply LUTs to a bitmap or procedural map for use in your materials.
Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.
Smaller Improvements -CoronaMtls can now be displayed directly in the viewport: Corona materials can now be displayed in the viewport with visible textures. - Making refraction glossy no longer darkens the material -Added option to denoise individual render elements -A checkbox for each render element allows you to enable Denoising for that element. Added temporal consistency option to Corona Scatter When the “Distribute on” object is animated, enabling this option will prevent the instances popping in and out of existence across keyframes. -CoronaOutput map has new controls: brightness, saturation, contrast. -Non-color mapped render elements (e.g. world position, normals, velocity) are now saved linearly in EXR format This is due to a limitation in 3ds Max. It also means that for proper saving to LDR, the gamma has to be overridden to 1.0 in the file save dialog. -Partial support for 3ds Max ART Renderer’s Physical Material added Most features are supported, with partial support for Clearcoat and Subsurface Scattering. Metalness is not supported. -Lowered memory footprint when using more than 255 lights -Unchecking the Cast Shadows property now has a more consistent effect Changing this setting in the 3ds Max Object Properties dialog now works the same as using the object’s material in a CoronaRaySwitch in all but the GI slots. -Improved parsing of scenes with a LOT of Scatter instances by about 50% -New contrast algorithm – works very closely to Photoshop, and does not make the image brighter or darker in general. -Contrast can now have negative values that lower the original image contrast. -Color Tint is now accessible from the VFB This was previously available in the CoronaCameraMod and Camera/Exposure/Tone Mapping rollout in the Render Setup, and is now shown directly in the VFB. -Corona Proxy Exporter was updated to version 0.96. -Corona Converter Script was updated to version 1.29.
Corona Renderer 1.5 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license more information here. The next public Alpha of Corona for C4D
Check out the video showing a quick preview of Corona Render 1.5 for 3ds Max with cool feature LightMixer. This feature allows you to change the color and multiplier of any light in the scene. It makes the adjust lighting to be more easier!
Check out the video showing a quick preview of Corona Render 1.5 for 3ds Max with cool feature LightMixer. This feature allows you to change the color and multiplier of any light in the scene. It makes the adjust lighting to be more easier!
Corona Renderer 1.4 for 3ds Max is now available with many new features to this CPU-based un(biased) photorealistic renderer.
Render times can be reduced by as much as 50 to 70% thanks to the new denoising capability, which is based on the 3D scene information and not just a 2D post-process effect, while adaptive rendering further reduces noise and grain in renders. Corona now also efficiently handles scenes with more than 255 lights.
Workflow is accelerated thanks to multiple render regions in interactive rendering, the Visual Frame Buffer allowing renders to be saved for quick A / B comparisons, the use of Nitrous for viewport drawing of all Corona Light / proxy / scatter items, and the option to display Corona Scatter objects as pointclouds in the viewport.
The update also brings with it an extensive list of other improvements and features, bug fixes, and support for all versions of 3ds Max, including the recently released 2017 version, in the installer.
Full information on the changes is available on the company blog post
Render Legion s.r.o. are developers of the Corona Render engine. Commercially available since 2014, Corona Renderer is fully integrated into 3ds Max, with integrated Cinema 4D and SketchUp versions in development. More Corona Plugin [post_ad]
[ #3dsMax ]
Corona Renderer 1.4 for 3ds Max is now available with many new features to this CPU-based un(biased) photorealistic renderer.
Render times can be reduced by as much as 50 to 70% thanks to the new denoising capability, which is based on the 3D scene information and not just a 2D post-process effect, while adaptive rendering further reduces noise and grain in renders. Corona now also efficiently handles scenes with more than 255 lights.
Workflow is accelerated thanks to multiple render regions in interactive rendering, the Visual Frame Buffer allowing renders to be saved for quick A / B comparisons, the use of Nitrous for viewport drawing of all Corona Light / proxy / scatter items, and the option to display Corona Scatter objects as pointclouds in the viewport.
The update also brings with it an extensive list of other improvements and features, bug fixes, and support for all versions of 3ds Max, including the recently released 2017 version, in the installer.
Full information on the changes is available on the company blog post
Render Legion s.r.o. are developers of the Corona Render engine. Commercially available since 2014, Corona Renderer is fully integrated into 3ds Max, with integrated Cinema 4D and SketchUp versions in development. More Corona Plugin [post_ad]
Corona v1.3 for 3ds Max 2011-2016 is now available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license
Animated Corona Proxy added animation support to Corona Proxy. It uses the same .cproxy format as the old static proxy.
Anisotropy Improvement Reflection anisotropy is now in object space by default (highlights are rotated when rotating the object). UVW-space anisotropy can be optionally enabled.
Added Corona Layered Material New Layered Material works like 3ds Max Blend material, but it combines multiple materials instead of just two. This for example allows quick setup of complex rusted or worn-off materials.
Optional Render Elements Anti-Aliasing Render elements can now have anti-aliasing enabled or disabled individually. Both elements with and without AA can be rendered in a single shot. Also the “Render elements without AA” checkbox was removed as it is no longer needed.
Corona Scatter – Collision Detection Much denser packing of scattered instances is now generated when “Avoid collisions” is on and the instances are randomly rotated. We also added the “strictness”parameter – it relaxes the self-intersection constraint a bit, making it possible to densely fill an area with almost non-intersecting instances.
Full features list and fixed list can be found here!
Availability
Mỏe information and get Corona v1.3 for 3ds Max 2011-2016 here More Rendering Plugin [post_ad]
[ #Corona #3dsMax #Rendering ]
Corona v1.3 for 3ds Max 2011-2016 is now available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license
Animated Corona Proxy added animation support to Corona Proxy. It uses the same .cproxy format as the old static proxy.
Anisotropy Improvement Reflection anisotropy is now in object space by default (highlights are rotated when rotating the object). UVW-space anisotropy can be optionally enabled.
Added Corona Layered Material New Layered Material works like 3ds Max Blend material, but it combines multiple materials instead of just two. This for example allows quick setup of complex rusted or worn-off materials.
Optional Render Elements Anti-Aliasing Render elements can now have anti-aliasing enabled or disabled individually. Both elements with and without AA can be rendered in a single shot. Also the “Render elements without AA” checkbox was removed as it is no longer needed.
Corona Scatter – Collision Detection Much denser packing of scattered instances is now generated when “Avoid collisions” is on and the instances are randomly rotated. We also added the “strictness”parameter – it relaxes the self-intersection constraint a bit, making it possible to densely fill an area with almost non-intersecting instances.
Full features list and fixed list can be found here!
Availability
Mỏe information and get Corona v1.3 for 3ds Max 2011-2016 here More Rendering Plugin [post_ad]
-Displacement Improvements -Corona Renderer v1.2 brings you a completely re-worked displacement which should be much more powerful, stable and less memory-hungry. The new algorithm also creates nicer meshes with less meshing artifacts. We are also planning further displacement enhancements in 1.3 as well.
-Keep Edges Together The new “Keep Edges Together” functionality for displacement which many of you requested
-Corona Displacement Modifier Displacement is now also available as a modifier – CoronaDisplacementMod
-3ds Max 2016 Physical Camera is now supported -“Area to Render: Selected” is now supported -Added support for 3ds Max atmospheric effects -Added seed spinner to MultiMap -The standalone (simple) Corona Sun has been reworked. It is now targeted and displays proper illumination in the viewport -Textures in CoronaScatter now support vertex color as well as other extra mapping channels -MultiMap now has 100 maximum slots (some of them are accessible only via maxscript) -New improved proxy exporter script -Added “override enviro distance” option to z-depth render element -Added “override enviro color” option to CTexmap render element
Quick overview of new and improved features in the Corona Renderer 1.2 release
More details about Corona Renderer 1.2 for 3ds Max 2011-2016 can be found here More Corona for 3ds Max [post_ad]
[ #Corona #Render #3dsMax ]
Corona Renderer 1.2 for 3ds Max 2011-2016 is now available with some cool new features
-Displacement Improvements -Corona Renderer v1.2 brings you a completely re-worked displacement which should be much more powerful, stable and less memory-hungry. The new algorithm also creates nicer meshes with less meshing artifacts. We are also planning further displacement enhancements in 1.3 as well.
-Keep Edges Together The new “Keep Edges Together” functionality for displacement which many of you requested
-Corona Displacement Modifier Displacement is now also available as a modifier – CoronaDisplacementMod
-3ds Max 2016 Physical Camera is now supported -“Area to Render: Selected” is now supported -Added support for 3ds Max atmospheric effects -Added seed spinner to MultiMap -The standalone (simple) Corona Sun has been reworked. It is now targeted and displays proper illumination in the viewport -Textures in CoronaScatter now support vertex color as well as other extra mapping channels -MultiMap now has 100 maximum slots (some of them are accessible only via maxscript) -New improved proxy exporter script -Added “override enviro distance” option to z-depth render element -Added “override enviro color” option to CTexmap render element
Quick overview of new and improved features in the Corona Renderer 1.2 release
More details about Corona Renderer 1.2 for 3ds Max 2011-2016 can be found here More Corona for 3ds Max [post_ad]
- 3ds Max 2016 is now directly supported in the installer. Corona Bitmap -Corona Bitmap is a new shader, works similarly to 3ds Max, but faster. The Corona Converter can convert 3ds Max bitmaps in the entire scene with just one click, allowing to easily speed up rendering usually by 10-20%. Below are some examples from our real test scenes. Faster - A4 Benchmark Interior scene – 9% faster - Car Scene – HDRI – 30% faster - BTR scene – 20% faster - Tree Scene – 12% faster
Smaller Improvements -Better error reporting: non-obtrusive, non-blocking, with option to surpress further messages. -Added ability to specify licensing server IP on render nodes -Corona dialogs (VFB, licensing, …) are now HiDPI-compatible -Glossy reflections are no longer darker on object outlines. -Added displacement switch to RayswitchMtl -Render passes now correctly output negative values more details on Corona blog
Download
You can download Corona Renderer v1.1 for 3ds Max 2011 - 2016 after login in to your customer zone or directly from download section. When upgrading from 1.0, please make sure you upgrade also the Licensing/DR server as well.
- 3ds Max 2016 is now directly supported in the installer. Corona Bitmap -Corona Bitmap is a new shader, works similarly to 3ds Max, but faster. The Corona Converter can convert 3ds Max bitmaps in the entire scene with just one click, allowing to easily speed up rendering usually by 10-20%. Below are some examples from our real test scenes. Faster - A4 Benchmark Interior scene – 9% faster - Car Scene – HDRI – 30% faster - BTR scene – 20% faster - Tree Scene – 12% faster
Smaller Improvements -Better error reporting: non-obtrusive, non-blocking, with option to surpress further messages. -Added ability to specify licensing server IP on render nodes -Corona dialogs (VFB, licensing, …) are now HiDPI-compatible -Glossy reflections are no longer darker on object outlines. -Added displacement switch to RayswitchMtl -Render passes now correctly output negative values more details on Corona blog
Download
You can download Corona Renderer v1.1 for 3ds Max 2011 - 2016 after login in to your customer zone or directly from download section. When upgrading from 1.0, please make sure you upgrade also the Licensing/DR server as well.
The Corona team have revealed their pricing plans for the upcoming release of Corona Renderer v1.0 for Max. They had 2 goals: to secure reliable enough funding for future development of Corona, and to maximize user’s benefit.
The SaaS option will cost €24.99 a month (if you order during the first 30 days of sales, it will only cost €19.90 per month for the first year) and includes free upgrades, access to daily builds, 3 free render nodes, and the ability to cancel your subscription at any time.
The Box option will cost €449 (if you order during the first 30 days of sales, it will only cost €349) and includes the perpetual license, free upgrades for 90 days and 3 free render nodes. There will also be a subscription option to give access to daily builds and free updates for a year.
Corona Renderer 1.0 for 3ds Max Features include:
- Full featured interactive rendering - SSSR - Sub Surface Scattering Revolution - GGX microfacet model - New Corona Scatter - New Blend material - New UHD cache for animations - Speed improvements of approximately 25%
The Corona team have revealed their pricing plans for the upcoming release of Corona Renderer v1.0 for Max. They had 2 goals: to secure reliable enough funding for future development of Corona, and to maximize user’s benefit.
The SaaS option will cost €24.99 a month (if you order during the first 30 days of sales, it will only cost €19.90 per month for the first year) and includes free upgrades, access to daily builds, 3 free render nodes, and the ability to cancel your subscription at any time.
The Box option will cost €449 (if you order during the first 30 days of sales, it will only cost €349) and includes the perpetual license, free upgrades for 90 days and 3 free render nodes. There will also be a subscription option to give access to daily builds and free updates for a year.
Corona Renderer 1.0 for 3ds Max Features include:
- Full featured interactive rendering - SSSR - Sub Surface Scattering Revolution - GGX microfacet model - New Corona Scatter - New Blend material - New UHD cache for animations - Speed improvements of approximately 25%