Building on Arnold’s leadership in production ray-tracing, Arnold 5 represents an evolution in rendering for artists everywhere. Not just a feature release, Arnold 5 also represents a significant transition to a new architecture, paving the way for major developments to come. With a significant update to the Arnold core, faster rendering, new feature additions, enhancements to existing workflows and exciting new capabilities, Arnold 5 will help artists create more stunning imagery than ever.
New updates in Arnold Render V5.0 included: • Sampling performance - Dithered sampling - Better light sampling • New Standard surface shader • New standard hair shader • New standard volume shader • Light path expressions • Per light group AOV's • OSL Support
Building on Arnold’s leadership in production ray-tracing, Arnold 5 represents an evolution in rendering for artists everywhere. Not just a feature release, Arnold 5 also represents a significant transition to a new architecture, paving the way for major developments to come. With a significant update to the Arnold core, faster rendering, new feature additions, enhancements to existing workflows and exciting new capabilities, Arnold 5 will help artists create more stunning imagery than ever.
New updates in Arnold Render V5.0 included: • Sampling performance - Dithered sampling - Better light sampling • New Standard surface shader • New standard hair shader • New standard volume shader • Light path expressions • Per light group AOV's • OSL Support
SOLID ANGLE, the creator of the industry leading “Arnold” global illumination ray tracer for animation and visual effects, has officially released version 1.0 of Arnold for Cinema 4D (C4DtoA).
Since its preview at SIGGRAPH 2014, the Arnold plug-in for Cinema 4D has been polished and optimized thanks to extensive feedback from its beta-testing program. C4DtoA supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and Thinking Particles.
C4DtoA 1.0 implements the most fluid Arnold IPR experience yet. Interactive results are seen in virtually all Cinema 4D components, including creating, moving, and deforming objects, as well as adjusting lights, materials, and volumes.
Features
-Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines. -Support for both native particles and Thinking Particles. -The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work. -Arnold Shading Network Editor, a node-based material editor. -A comprehensive list of shaders and utilities, including vertex maps and per-face materials. -Volume rendering with OpenVDB. -Deferred, render time generation of geometry with the Arnold procedural node. -Native linear workflow. -Team Render, including single-frame distributed rendering. -Support for third party plugins like X-Particles and Turbulence FD.
C4DtoA is the only render plug-in that supports both animation and single-frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Another unique feature in C4DtoA is a node-based material editor for assembling arbitrarily complex shader networks, following Arnold's node-based approach.
Third-party plug-ins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback.
“We are excited to see Arnold finally available to all Cinema 4D artists,” said Solid Angle founder and CEO Marcos Fajardo. “It was great working with MAXON’s engineers as we pushed the APIs to make C4DtoA as fast and interactive as possible.”
Oliver Meiseberg, Director Product and Partnership Management at MAXON, states: “With Arnold, Cinema 4D users get an extremely powerful and easy to use renderer. Customer demand has been enormous and I am very excited about Solid Angle’s outstanding development work. Special thanks go to Daniel Hennies who brought this project into being”.
C4DtoA 1.0 was demoed to a cheering audience at FMX 2015 by Aixsponza's Manuel Casasola Merkle. View the FMX presentation.
Download:
Individual node-locked licenses can be purchased from Solid Angle's new web shop. Free trials are also available for download.
SOLID ANGLE, the creator of the industry leading “Arnold” global illumination ray tracer for animation and visual effects, has officially released version 1.0 of Arnold for Cinema 4D (C4DtoA).
Since its preview at SIGGRAPH 2014, the Arnold plug-in for Cinema 4D has been polished and optimized thanks to extensive feedback from its beta-testing program. C4DtoA supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and Thinking Particles.
C4DtoA 1.0 implements the most fluid Arnold IPR experience yet. Interactive results are seen in virtually all Cinema 4D components, including creating, moving, and deforming objects, as well as adjusting lights, materials, and volumes.
Features
-Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines. -Support for both native particles and Thinking Particles. -The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work. -Arnold Shading Network Editor, a node-based material editor. -A comprehensive list of shaders and utilities, including vertex maps and per-face materials. -Volume rendering with OpenVDB. -Deferred, render time generation of geometry with the Arnold procedural node. -Native linear workflow. -Team Render, including single-frame distributed rendering. -Support for third party plugins like X-Particles and Turbulence FD.
C4DtoA is the only render plug-in that supports both animation and single-frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Another unique feature in C4DtoA is a node-based material editor for assembling arbitrarily complex shader networks, following Arnold's node-based approach.
Third-party plug-ins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback.
“We are excited to see Arnold finally available to all Cinema 4D artists,” said Solid Angle founder and CEO Marcos Fajardo. “It was great working with MAXON’s engineers as we pushed the APIs to make C4DtoA as fast and interactive as possible.”
Oliver Meiseberg, Director Product and Partnership Management at MAXON, states: “With Arnold, Cinema 4D users get an extremely powerful and easy to use renderer. Customer demand has been enormous and I am very excited about Solid Angle’s outstanding development work. Special thanks go to Daniel Hennies who brought this project into being”.
C4DtoA 1.0 was demoed to a cheering audience at FMX 2015 by Aixsponza's Manuel Casasola Merkle. View the FMX presentation.
Download:
Individual node-locked licenses can be purchased from Solid Angle's new web shop. Free trials are also available for download.
SOLID ANGLE, maker of Arnold, the industry leading global illumination ray tracer, and MAXON, leading developer of professional 3D software solutions for modeling, painting, animation and rendering, will unveil Arnold for Cinema 4D (C4DtoA) at SIGGRAPH. After several years of independent development, the Arnold for Cinema plugin is now officially within the Solid Angle stable and will debut on the MAXON booth (#1422) on August 12th, at 9:30. This bridge between the two applications will allow Cinema 4D artists direct access to the advanced rendering capabilities of Arnold.
Solid Angle founder and CEO Marcos Fajardo said: “Customers have been asking for a bridge to Cinema 4D for several years. We are delighted to be working with MAXON to make this a reality.”
MAXON Cinema 4D Product Manager Oliver Meiseberg said: “Arnold for Cinema 4D is extremely important to us for high end visual effects. We are proud to be delivering the first public showing of C4DtoA at SIGGRAPH.“ Currently in alpha, Arnold for Cinema 4D is slated for release in Q4 2014. And if you still don't know much about Arnold Render you should check the Arnold Showreel 2013 More Rendering Plugin
[ #Arnold #Cinema4D #C4D #Render ]
SOLID ANGLE, maker of Arnold, the industry leading global illumination ray tracer, and MAXON, leading developer of professional 3D software solutions for modeling, painting, animation and rendering, will unveil Arnold for Cinema 4D (C4DtoA) at SIGGRAPH. After several years of independent development, the Arnold for Cinema plugin is now officially within the Solid Angle stable and will debut on the MAXON booth (#1422) on August 12th, at 9:30. This bridge between the two applications will allow Cinema 4D artists direct access to the advanced rendering capabilities of Arnold.
Solid Angle founder and CEO Marcos Fajardo said: “Customers have been asking for a bridge to Cinema 4D for several years. We are delighted to be working with MAXON to make this a reality.”
MAXON Cinema 4D Product Manager Oliver Meiseberg said: “Arnold for Cinema 4D is extremely important to us for high end visual effects. We are proud to be delivering the first public showing of C4DtoA at SIGGRAPH.“ Currently in alpha, Arnold for Cinema 4D is slated for release in Q4 2014. And if you still don't know much about Arnold Render you should check the Arnold Showreel 2013 More Rendering Plugin