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Solid Angle Arnold v1.0 for Cinema 4D

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Solid Angle Arnold v1.0 for Cinema 4D

Artikel Arnold, Artikel Arnold For Cinema 4D, Artikel Cinema 4D, Artikel Rendering, Artikel Solid Angle,
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[ #SolidAngle #Arnold #Cinema4D ]
SOLID ANGLE, the creator of the industry leading “Arnold” global illumination ray tracer for animation and visual effects, has officially released version 1.0 of Arnold for Cinema 4D (C4DtoA).

See also: Arnold for Cinema 4D preview


Since its preview at SIGGRAPH 2014, the Arnold plug-in for Cinema 4D has been polished and optimized thanks to extensive feedback from its beta-testing program. C4DtoA supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and Thinking Particles.

C4DtoA 1.0 implements the most fluid Arnold IPR experience yet. Interactive results are seen in virtually all Cinema 4D components, including creating, moving, and deforming objects, as well as adjusting lights, materials, and volumes.

Features

  -Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
  -Support for both native particles and Thinking Particles.
  -The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
  -Arnold Shading Network Editor, a node-based material editor.
  -A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
  -Volume rendering with OpenVDB.
  -Deferred, render time generation of geometry with the Arnold procedural node.
  -Native linear workflow.
  -Team Render, including single-frame distributed rendering.
  -Support for third party plugins like X-Particles and Turbulence FD.


C4DtoA is the only render plug-in that supports both animation and single-frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Another unique feature in C4DtoA is a node-based material editor for assembling arbitrarily complex shader networks, following Arnold's node-based approach.
Third-party plug-ins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback.

“We are excited to see Arnold finally available to all Cinema 4D artists,” said Solid Angle founder and CEO Marcos Fajardo. “It was great working with MAXON’s engineers as we pushed the APIs to make C4DtoA as fast and interactive as possible.”

Oliver Meiseberg, Director Product and Partnership Management at MAXON, states: “With Arnold, Cinema 4D users get an extremely powerful and easy to use renderer. Customer demand has been enormous and I am very excited about Solid Angle’s outstanding development work. Special thanks go to Daniel Hennies who brought this project into being”.

C4DtoA 1.0 was demoed to a cheering audience at FMX 2015 by Aixsponza's Manuel Casasola Merkle. View the FMX presentation.

Download:


Individual node-locked licenses can be purchased from Solid Angle's new web shop. Free trials are also available for download.

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