Slice Model tool is a new tool for Artists to chop and slice model in seconds. It's very useful for creating abstract model shapes like stair cases designs, cardboard or 3d-print sculptures.
Slice Model tool is a new tool for Artists to chop and slice model in seconds. It's very useful for creating abstract model shapes like stair cases designs, cardboard or 3d-print sculptures.
HardMesh is a plug-in for Autodesk Maya that allows you to easily create complex models starting from simple shapes.
Ideal for Designers, Vfx and Game companies, Expert users and Advertising agencies, as well as any hard surface modeller. Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!
HardMesh is a set of tools that increase the quality of your boolean-like modeling, allowing you to modify the model according to your creativity. Very intuitive and easy to use, with HardMesh you can build complex models by adding, subtracting or intersecting basic shapes.
Features:
- Create shapes while keeping the continuity of the surfaces. - It creates very Complex models from simple geometries. - Avoid the creation and editing of complex topologies. - Boost for creativity: you can see and render a lot more variants. - Experiment with new shapes and show them to the client.
- High level of Control over the blending between the resulting surfaces. - Use it with deformers and other modeling tools, gaining freedom to experiment more. - It works with any kind of mesh ( triangulated - quad - CAD imported - open ….) Watertight mesh export to .STL - Keeps UV mapping and Vertex Colours in place. - Multithreaded mesh library to speed up computation. - Nodal workflow - keep your HardMesh networks live.
HardMesh is a plug-in for Autodesk Maya that allows you to easily create complex models starting from simple shapes.
Ideal for Designers, Vfx and Game companies, Expert users and Advertising agencies, as well as any hard surface modeller. Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!
HardMesh is a set of tools that increase the quality of your boolean-like modeling, allowing you to modify the model according to your creativity. Very intuitive and easy to use, with HardMesh you can build complex models by adding, subtracting or intersecting basic shapes.
Features:
- Create shapes while keeping the continuity of the surfaces. - It creates very Complex models from simple geometries. - Avoid the creation and editing of complex topologies. - Boost for creativity: you can see and render a lot more variants. - Experiment with new shapes and show them to the client.
- High level of Control over the blending between the resulting surfaces. - Use it with deformers and other modeling tools, gaining freedom to experiment more. - It works with any kind of mesh ( triangulated - quad - CAD imported - open ….) Watertight mesh export to .STL - Keeps UV mapping and Vertex Colours in place. - Multithreaded mesh library to speed up computation. - Nodal workflow - keep your HardMesh networks live.
Digidim has announced that update 2.10 for VPR for Redshift is now available. In this version, GUI was redesigned from scratch to speed up workflow and keep mouse ways short and more option to control most used camera attributes and lens shares from within the VPR window.
Digidim has announced that update 2.10 for VPR for Redshift is now available. In this version, GUI was redesigned from scratch to speed up workflow and keep mouse ways short and more option to control most used camera attributes and lens shares from within the VPR window.
Shapes 4.1 is available on Brave Rabbit's website. New updates: - new Weight Driver RBF mode for enhanced interpolation of multiple shapes per driving node - support for the Maya Pose Interpolator for Maya 2016.5 and later - added the ability to define a custom blending of RBF or Pose Interpolator controlled blend shape targets before entering Edit Mode - all target shapes can now be quickly extracted and connected as meshes to the blend shape node - added a check for externally added target shapes
Shapes 4.1 is available on Brave Rabbit's website. New updates: - new Weight Driver RBF mode for enhanced interpolation of multiple shapes per driving node - support for the Maya Pose Interpolator for Maya 2016.5 and later - added the ability to define a custom blending of RBF or Pose Interpolator controlled blend shape targets before entering Edit Mode - all target shapes can now be quickly extracted and connected as meshes to the blend shape node - added a check for externally added target shapes
Klaudio Ladavac has created a new script for those who frequently use Maya's Distance Tool for measuring your objects. This is a small utility, a helper, which makes Maya measuring tool "Distance Tool" a bit more quick and fun to use but also more useful and interactive on top of it. The distance tool will follow the vertices as you move the components or the objects around in the scene.
Klaudio Ladavac has created a new script for those who frequently use Maya's Distance Tool for measuring your objects. This is a small utility, a helper, which makes Maya measuring tool "Distance Tool" a bit more quick and fun to use but also more useful and interactive on top of it. The distance tool will follow the vertices as you move the components or the objects around in the scene.
With Vertex Colors Shatter version 3.8.6 allows users to shatter a 3d model base on black and white vertex color map. It is a very interactive tool to control when generating small fragments over the object's surface. Vertex Color Shatter 3.8.6 is available for 3ds Max and Maya
Version 3.8.6 Enhancements: • Shatter Support for Vertex Colors. • New Vertex Colors Shatter Style. • Modify Jaggy Strength is now a fast operation. • All Basic Fracture params are now saved after deleting a fracture body, in this way you can reshatter an object and all your fracture params are restored after creating the fracture body again. • New “Set All Values to Default” Basic Fractures Option: Useful new option when you want to reset all values to solver defaults without having to delete the Fracture body.
With Vertex Colors Shatter version 3.8.6 allows users to shatter a 3d model base on black and white vertex color map. It is a very interactive tool to control when generating small fragments over the object's surface. Vertex Color Shatter 3.8.6 is available for 3ds Max and Maya
Version 3.8.6 Enhancements: • Shatter Support for Vertex Colors. • New Vertex Colors Shatter Style. • Modify Jaggy Strength is now a fast operation. • All Basic Fracture params are now saved after deleting a fracture body, in this way you can reshatter an object and all your fracture params are restored after creating the fracture body again. • New “Set All Values to Default” Basic Fractures Option: Useful new option when you want to reset all values to solver defaults without having to delete the Fracture body.
Laubwerk Plants kit are an easy way to use high-quality plants with multiple variations, ages and seasons in your 3D application. Laubwerk Plants kit 10 is available now with a wide range of level of detail options and visual plant library browsing, includes the following temperate deciduous trees: Southern Catalpa, Voss's Laburnum, Tulip Tree, Persian Ironwood, Foxglove Tree 'Lilacina', London Plane, Yoshino Cherry, Pin Oak, Sassafras and American Elm.
Laubwerk Plants kit are an easy way to use high-quality plants with multiple variations, ages and seasons in your 3D application. Laubwerk Plants kit 10 is available now with a wide range of level of detail options and visual plant library browsing, includes the following temperate deciduous trees: Southern Catalpa, Voss's Laburnum, Tulip Tree, Persian Ironwood, Foxglove Tree 'Lilacina', London Plane, Yoshino Cherry, Pin Oak, Sassafras and American Elm.
Polygon Cruncher is a must for simplifying and optimizing your 3D scenes. It could help reduce the number of polygons without losing detail and keep your scene UVs, vertex colors and normals. Polygon Cruncher plugin exists for 3Ds Max, Maya, Lightwave, 3DBrowser and as standalone software.
There are some features for V11.10 are :
- Adds support for Max 2017 - Adds support for Maya 2017 - Adds support for Sketchup 2016 - Fixes the Maya version from freezing under some circumstances (animation for example) - The Maya version no longer computer optimization during playback for better user feedback - The Apply button in the Standalone version has been replaced by a Save button - Adds icons for panels - STL import no longer performs points welding - Adds advanced mesh checking at import to avoid crashes under particular circumstances - FBX export now correctly saves texture maps with names including specific characters - Opening a file from the menu in the Standalone version now allows it to update during save - Fixes a Standalone application crash at startup - Fixes a VRML 2.0 crash with improper files
Polygon Cruncher is a must for simplifying and optimizing your 3D scenes. It could help reduce the number of polygons without losing detail and keep your scene UVs, vertex colors and normals. Polygon Cruncher plugin exists for 3Ds Max, Maya, Lightwave, 3DBrowser and as standalone software.
There are some features for V11.10 are :
- Adds support for Max 2017 - Adds support for Maya 2017 - Adds support for Sketchup 2016 - Fixes the Maya version from freezing under some circumstances (animation for example) - The Maya version no longer computer optimization during playback for better user feedback - The Apply button in the Standalone version has been replaced by a Save button - Adds icons for panels - STL import no longer performs points welding - Adds advanced mesh checking at import to avoid crashes under particular circumstances - FBX export now correctly saves texture maps with names including specific characters - Opening a file from the menu in the Standalone version now allows it to update during save - Fixes a Standalone application crash at startup - Fixes a VRML 2.0 crash with improper files
DGDM has announced an update for Leuchtkraft, the tool that provides a fast and accurate way to set up and control your lights.
What’s new in v.1.60: + support for Dome Lights + light ramps now can be saved and loaded as presets + mouse shortcuts for translation, rotation, scale and light intensity + support for custom hdri textures - assign them to lights or add them to leuchtkraft’s library + thumbnail display of assigned hdr image in lightlister + custom Maya render presets are now listed in ipr preset menu + 8 new hdri light textures added + improved lightlinking: lightlinking button now has a context menu that lets you easily change light relationship of selected object(s)
DGDM has announced an update for Leuchtkraft, the tool that provides a fast and accurate way to set up and control your lights.
What’s new in v.1.60: + support for Dome Lights + light ramps now can be saved and loaded as presets + mouse shortcuts for translation, rotation, scale and light intensity + support for custom hdri textures - assign them to lights or add them to leuchtkraft’s library + thumbnail display of assigned hdr image in lightlister + custom Maya render presets are now listed in ipr preset menu + 8 new hdri light textures added + improved lightlinking: lightlinking button now has a context menu that lets you easily change light relationship of selected object(s)
This script helps you create Amazing Terrains in a matter of seconds right inside Maya. You can save time and improve the quality of terrains with Easy Terrain, using Maya's paint tools to sculpt, and create rivers, custom erosions, or what you like.
This script helps you create Amazing Terrains in a matter of seconds right inside Maya. You can save time and improve the quality of terrains with Easy Terrain, using Maya's paint tools to sculpt, and create rivers, custom erosions, or what you like.
The plugin support directly for rendering, sculpting clouds through OpenDVB is available now. Elementacular allows you to design cloud shapes through Maya mesh operations while continuously visualizing beautiful volumetric clouds directly in the viewport -- interactively and in high quality. The export to OpenVDB allows the cloud to integrate seamlessly with the rendering of the entire scene -- no more postproduction and composition needed to integrate the Elementacular clouds in your final image.
The major changes in Elementacular 1.5 : *OpenVDB export. *Support for all Maya versions 2014 all the way up to 2017 update 2. *Support for newest NVidia Graphics cards. *Support for AMD Graphics cards. *A new licensing system. *Fixed several flickering issues seen when moving a cloud out of a cameras view space. *Several performance tweaks and bug fixes.
The plugin support directly for rendering, sculpting clouds through OpenDVB is available now. Elementacular allows you to design cloud shapes through Maya mesh operations while continuously visualizing beautiful volumetric clouds directly in the viewport -- interactively and in high quality. The export to OpenVDB allows the cloud to integrate seamlessly with the rendering of the entire scene -- no more postproduction and composition needed to integrate the Elementacular clouds in your final image.
The major changes in Elementacular 1.5 : *OpenVDB export. *Support for all Maya versions 2014 all the way up to 2017 update 2. *Support for newest NVidia Graphics cards. *Support for AMD Graphics cards. *A new licensing system. *Fixed several flickering issues seen when moving a cloud out of a cameras view space. *Several performance tweaks and bug fixes.
WeightDriver plugin for Autodesk Maya is now updated with a new RBF mode. This allowed you to use any number of driving attributes to blend smoothly between any number of target attributes from any number of poses. This way it’s possible to basically drive anything from anything. The most common usage for a RBF solver is the blending of corrective shapes or blend shapes in general. Especially when it comes to problematic areas like the shoulder, wrist or hip area. The RBF mode can easily blend between different corrective shapes based on the orientation of the joint.
WeightDriver plugin for Autodesk Maya is now updated with a new RBF mode. This allowed you to use any number of driving attributes to blend smoothly between any number of target attributes from any number of poses. This way it’s possible to basically drive anything from anything. The most common usage for a RBF solver is the blending of corrective shapes or blend shapes in general. Especially when it comes to problematic areas like the shoulder, wrist or hip area. The RBF mode can easily blend between different corrective shapes based on the orientation of the joint.
Color Marker is a small Outliner management script for Autodesk Maya that will allow you to add some colors in Outliner and Viewport(object(mesh) wireframes, locators, curves, deformers, joints, emiters...) making it way easier to see and arrange stuff if you are dealing with heavy scene. In Color Maker V2.0, there are some updates : *Option to set "Viewport" color - color for object(mesh) wireframes, locators, curves, deformers, joints, emiters... *Set same color for the Outliner and in the Viewport at the same time *Color correction for Outliner
Color Marker is a small Outliner management script for Autodesk Maya that will allow you to add some colors in Outliner and Viewport(object(mesh) wireframes, locators, curves, deformers, joints, emiters...) making it way easier to see and arrange stuff if you are dealing with heavy scene. In Color Maker V2.0, there are some updates : *Option to set "Viewport" color - color for object(mesh) wireframes, locators, curves, deformers, joints, emiters... *Set same color for the Outliner and in the Viewport at the same time *Color correction for Outliner
LightMap has introduced an important new updated version of HDR Light Studio. The popular 3D lighting software’s approach is further enhanced in v5.4 by the inclusion of adjustable handles on each virtual light used. These handles can be attached anywhere on the light’s edge, face or body and can be moved dynamically. This tactile move towards further maneuverability allows the artist to know exactly how and where highlights and gradients start and finish.
The click and drag lighting controls are joined by full three-axis rotation of 3D mapped lighting setups.
Adam Michell is the Product Rendering Artist at Logitech, based in the heart of Silicon Valley. He has been trying out HDR Light Studio v5.4 and gives his opinion on its performance. “Our main focus here in California is creating product imagery, where we create detailed studio shots for packaging and web,” he explains. “We're beginning to introduce more rich content in the form of product animations and lifestyle interior renders. We require very precise positioning of lights and HDR Light Studio v5.4 allows us to achieve this with greater ease and speed. It’s even more intuitive to use. These new transform tools work like my brain thinks.”
“I'm very excited to start utilizing the adjustable pivot feature and the local transformations. I'm always working with producers and art directors who can easily relate to moving lights around on a photography shoot but struggle when relating to lighting in 3D.”
HDR Light Studio integrates 3D lights into the workflow. You can now have the best of both worlds; exploration while seeing the planes move in the 3D space around your model, as well as precise control if you need specific light positions.
“Being able to click on my product and have the light focus exactly where I click is something I take for granted now. This can be very useful when trying catch highlights or be very precise with my positioning,” adds Michell.
There are 32 additional Studio Light Sources added to the Preset Library and v5.4’s connection to Maxon Cinema 4D now supports R18.
LightMap has introduced an important new updated version of HDR Light Studio. The popular 3D lighting software’s approach is further enhanced in v5.4 by the inclusion of adjustable handles on each virtual light used. These handles can be attached anywhere on the light’s edge, face or body and can be moved dynamically. This tactile move towards further maneuverability allows the artist to know exactly how and where highlights and gradients start and finish.
The click and drag lighting controls are joined by full three-axis rotation of 3D mapped lighting setups.
Adam Michell is the Product Rendering Artist at Logitech, based in the heart of Silicon Valley. He has been trying out HDR Light Studio v5.4 and gives his opinion on its performance. “Our main focus here in California is creating product imagery, where we create detailed studio shots for packaging and web,” he explains. “We're beginning to introduce more rich content in the form of product animations and lifestyle interior renders. We require very precise positioning of lights and HDR Light Studio v5.4 allows us to achieve this with greater ease and speed. It’s even more intuitive to use. These new transform tools work like my brain thinks.”
“I'm very excited to start utilizing the adjustable pivot feature and the local transformations. I'm always working with producers and art directors who can easily relate to moving lights around on a photography shoot but struggle when relating to lighting in 3D.”
HDR Light Studio integrates 3D lights into the workflow. You can now have the best of both worlds; exploration while seeing the planes move in the 3D space around your model, as well as precise control if you need specific light positions.
“Being able to click on my product and have the light focus exactly where I click is something I take for granted now. This can be very useful when trying catch highlights or be very precise with my positioning,” adds Michell.
There are 32 additional Studio Light Sources added to the Preset Library and v5.4’s connection to Maxon Cinema 4D now supports R18.