Reallusion Character Creator 2.0 Launches with New PBR Shaders

Artikel Character, Artikel Material, Artikel Modeling, Artikel Substance Painter,
[ #Character #Material ]
The new Character Creator 2.0 (cc2),which is an add-on tool for iClone comes with the ability to create PBR shaders, allowing users to import PBR textures created with other 3D paint tools like Substance Painter, 3D Coat, or Quixel. Users can now export their Character Creator assets to iClone 7, Unreal, Unity, or Sketchfab with the same PBR visual quality. A variety of material channels that work in sync with image based lighting options result in a more accurate interaction between light and surfaces.
Character Creator previously only provided a single light source but the new 2.0 update now allows users to customise their IBL environment in, while syncing the sky map to their IBL light with natural DOF effects and colour tone.

>> See Also: Texturing in Substance ainter

Some of the features offered by Reallusion’s Character Creator 2.0 (CC 2):



• Convert Non-PBR Content

• Image Based Lighting (IBL)

• Appearance Editor & Material Generator

• Physically Based Render Shaders
• PBR Playsets – A New Level of Smart Content
• Reallusion Character Creator 2.0 launches with new PBR visuals

Visits Reallusion's website for more details.
  More Character Plugin [post_ad]
[ #Character #Material ]
The new Character Creator 2.0 (cc2),which is an add-on tool for iClone comes with the ability to create PBR shaders, allowing users to import PBR textures created with other 3D paint tools like Substance Painter, 3D Coat, or Quixel. Users can now export their Character Creator assets to iClone 7, Unreal, Unity, or Sketchfab with the same PBR visual quality. A variety of material channels that work in sync with image based lighting options result in a more accurate interaction between light and surfaces.
Character Creator previously only provided a single light source but the new 2.0 update now allows users to customise their IBL environment in, while syncing the sky map to their IBL light with natural DOF effects and colour tone.

>> See Also: Texturing in Substance ainter

Some of the features offered by Reallusion’s Character Creator 2.0 (CC 2):



• Convert Non-PBR Content

• Image Based Lighting (IBL)

• Appearance Editor & Material Generator

• Physically Based Render Shaders
• PBR Playsets – A New Level of Smart Content
• Reallusion Character Creator 2.0 launches with new PBR visuals

Visits Reallusion's website for more details.
  More Character Plugin [post_ad]

Substance Painter to V-Ray - Download Free SubstanceToVRAY tool for 3ds Max

Artikel 3ds Max, Artikel Download, Artikel Hocuspocus, Artikel Substance Painter, Artikel SubstanceToVRAY, Artikel Vray,
[ #Vray ]
Hocuspocus studio has shared a free tool called SubstanceToVRAY to help you import and setup the shaders created with Substance Painter, inside 3ds Max and render them properly with V-ray. Check out the Step by step below to see how to convert from Substance Painter to V-Ray using SubstanceToVRAY

>> See Also: Substance Painter tutorial: Creating Weathering effect

Step 1 :
Note: This tool works with the default V-ray workflow (with change on gamma). Setup your scene as usual to export objects from 3dsMax to Substance Painter. Keep in mind to give correct name without forbidden characters to your shader it’s important.

Step2- Substance Painter
Import your model, bake and create all your shaders as usual (you can follow the great tutorial from Darren Wallace if you need help to setup scene).

Step 3- Substance Painter export.
Select the V-ray exporter in the config and choose format of your export and the folder where you want to export all your maps.

Step 4- 3dsMax import.
Launch SubstanceToVRAY tool (Scripting>run script>SubstanceToVRAY.mse) and select the folder where you create your maps. The script will find all the maps you create and recognize shaders.
If you click on CREATE Shaders, you will find on your material editors the shaders created (with correct gamma correction for the maps) ready to render. You can directly assign new shaders by clicking on “Update Scene Object”.
Substance Painter Render
3dsmax Vray Render

Download


More details and Download Free SubstanceToVRAY tool for 3ds Max here

Related video: Allegorithmic Substance Painter 2.4 New Features



  More Download Plugin [post_ad]
[ #Vray ]
Hocuspocus studio has shared a free tool called SubstanceToVRAY to help you import and setup the shaders created with Substance Painter, inside 3ds Max and render them properly with V-ray. Check out the Step by step below to see how to convert from Substance Painter to V-Ray using SubstanceToVRAY

>> See Also: Substance Painter tutorial: Creating Weathering effect

Step 1 :
Note: This tool works with the default V-ray workflow (with change on gamma). Setup your scene as usual to export objects from 3dsMax to Substance Painter. Keep in mind to give correct name without forbidden characters to your shader it’s important.

Step2- Substance Painter
Import your model, bake and create all your shaders as usual (you can follow the great tutorial from Darren Wallace if you need help to setup scene).

Step 3- Substance Painter export.
Select the V-ray exporter in the config and choose format of your export and the folder where you want to export all your maps.

Step 4- 3dsMax import.
Launch SubstanceToVRAY tool (Scripting>run script>SubstanceToVRAY.mse) and select the folder where you create your maps. The script will find all the maps you create and recognize shaders.
If you click on CREATE Shaders, you will find on your material editors the shaders created (with correct gamma correction for the maps) ready to render. You can directly assign new shaders by clicking on “Update Scene Object”.
Substance Painter Render
3dsmax Vray Render

Download


More details and Download Free SubstanceToVRAY tool for 3ds Max here

Related video: Allegorithmic Substance Painter 2.4 New Features



  More Download Plugin [post_ad]

Substance Painter Teaser 3 - UV Reprojection

Artikel Substance Painter,
We've watch some video about a new 3D and 2D painting application by Allegorithmic included Teaser 1 and Teaser 2 . And here is another video teaser of Substance Painter. This video shows off the 100% non destructive workflow allowing for arbitrary UV modification and reprojection. Let's Check it out!

Substance Painter is expected to enter closed alpha soon, with an open beta in January or February. The software will be released initially for Windows and Mac OS X, with a Linux release to follow
More details here
  More Substance Painter Plugin

We've watch some video about a new 3D and 2D painting application by Allegorithmic included Teaser 1 and Teaser 2 . And here is another video teaser of Substance Painter. This video shows off the 100% non destructive workflow allowing for arbitrary UV modification and reprojection. Let's Check it out!

Substance Painter is expected to enter closed alpha soon, with an open beta in January or February. The software will be released initially for Windows and Mac OS X, with a Linux release to follow
More details here
  More Substance Painter Plugin

Substance Painter Teaser 2

Artikel Allegorithmic, Artikel Featured, Artikel Substance Painter, Artikel Texturing,
last week Allegorithmic has announced Substance Painter - a new texturing tool for games artists that combines the power of its procedural texturing package, Substance Designer, with the 3D painting capabilities of an app like Mari. Today, they has posted another teaser video which shows off some of the particle brush presets that will be provided with the software. Check it out!


Substance Painter is planed to enter closed alpha later this month, with an open beta in January or February.
  More Texturing Plugin

last week Allegorithmic has announced Substance Painter - a new texturing tool for games artists that combines the power of its procedural texturing package, Substance Designer, with the 3D painting capabilities of an app like Mari. Today, they has posted another teaser video which shows off some of the particle brush presets that will be provided with the software. Check it out!


Substance Painter is planed to enter closed alpha later this month, with an open beta in January or February.
  More Texturing Plugin

Allegorithmic announces Substance Painter

Artikel Allegorithmic, Artikel Featured, Artikel Game, Artikel Substance Painter, Artikel Texturing,
Allegorithmic has posted a video showing a Substance Painter - a new texturing tool for games artists that combines the power of its procedural texturing package, Substance Designer, with the 3D painting capabilities of an app like Mari

According to CG Channel Substance Painter’s system of particle brushes enables users to paint procedural effects like dirt, rust and surface wear directly onto a model which you can see in the video below.

>> See Also: Substance Designer Bakers tutorial


Key Features in Substance Painter include:

-3D + 2D: Substance Painter is a true 3D painter that can also be used as a dedicated 2D tool, notably through the automatic tiling and UV islands influence features.
-Multi-Channel: With Substance Painter, artists can paint a full material (with multiple channels/maps) in one stroke. As they are painting, they have Diffuse, Albedo, Normal, Specular, Roughness, Metallic (and more) options at their disposal.
-Non-Destructive: Every action is recorded by Substance Painter, giving artists the option to backtrack and test out new creative choices. For instance, now an artist can paint their character with a particular skin type and then non-destructively cycle through new skin materials later if they have a different idea.
-Parametric Brushes: Substance Painter’s parametric brushes automatically adapt to the underlying mesh, so if skin pores and wrinkles are added they are adapted to the geometry and properties of the mesh.
More detail can be found here

Substance Painter is planed to enter closed alpha later this month, with an open beta in January or February. The software will be released initially for Windows and Mac OS X, with a Linux release to follow.
For more information please go to cgchannel's article or Allegorithmic's site
   More Plugin from Allegorithmic

Allegorithmic has posted a video showing a Substance Painter - a new texturing tool for games artists that combines the power of its procedural texturing package, Substance Designer, with the 3D painting capabilities of an app like Mari

According to CG Channel Substance Painter’s system of particle brushes enables users to paint procedural effects like dirt, rust and surface wear directly onto a model which you can see in the video below.

>> See Also: Substance Designer Bakers tutorial


Key Features in Substance Painter include:

-3D + 2D: Substance Painter is a true 3D painter that can also be used as a dedicated 2D tool, notably through the automatic tiling and UV islands influence features.
-Multi-Channel: With Substance Painter, artists can paint a full material (with multiple channels/maps) in one stroke. As they are painting, they have Diffuse, Albedo, Normal, Specular, Roughness, Metallic (and more) options at their disposal.
-Non-Destructive: Every action is recorded by Substance Painter, giving artists the option to backtrack and test out new creative choices. For instance, now an artist can paint their character with a particular skin type and then non-destructively cycle through new skin materials later if they have a different idea.
-Parametric Brushes: Substance Painter’s parametric brushes automatically adapt to the underlying mesh, so if skin pores and wrinkles are added they are adapted to the geometry and properties of the mesh.
More detail can be found here

Substance Painter is planed to enter closed alpha later this month, with an open beta in January or February. The software will be released initially for Windows and Mac OS X, with a Linux release to follow.
For more information please go to cgchannel's article or Allegorithmic's site
   More Plugin from Allegorithmic

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