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[ #Vray ] Hocuspocus studio has shared a free tool called SubstanceToVRAY to help you import and setup the shaders created with Substance Painter, inside 3ds Max and render them properly with V-ray. Check out the Step by step below to see how to convert from Substance Painter to V-Ray using SubstanceToVRAY
Note: This tool works with the default V-ray workflow (with change on gamma). Setup your scene as usual to export objects from 3dsMax to Substance Painter. Keep in mind to give correct name without forbidden characters to your shader it’s important.
Step2- Substance Painter
Import your model, bake and create all your shaders as usual (you can follow the great tutorial from Darren Wallace if you need help to setup scene).
Step 3- Substance Painter export.
Select the V-ray exporter in the config and choose format of your export and the folder where you want to export all your maps.
Step 4- 3dsMax import.
Launch SubstanceToVRAY tool (Scripting>run script>SubstanceToVRAY.mse) and select the folder where you create your maps. The script will find all the maps you create and recognize shaders.
If you click on CREATE Shaders, you will find on your material editors the shaders created (with correct gamma correction for the maps) ready to render. You can directly assign new shaders by clicking on “Update Scene Object”.
More details and Download Free SubstanceToVRAY tool for 3ds Max here
Related video: Allegorithmic Substance Painter 2.4 New Features
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[ #Vray ] Hocuspocus studio has shared a free tool called SubstanceToVRAY to help you import and setup the shaders created with Substance Painter, inside 3ds Max and render them properly with V-ray. Check out the Step by step below to see how to convert from Substance Painter to V-Ray using SubstanceToVRAY
Note: This tool works with the default V-ray workflow (with change on gamma). Setup your scene as usual to export objects from 3dsMax to Substance Painter. Keep in mind to give correct name without forbidden characters to your shader it’s important.
Step2- Substance Painter
Import your model, bake and create all your shaders as usual (you can follow the great tutorial from Darren Wallace if you need help to setup scene).
Step 3- Substance Painter export.
Select the V-ray exporter in the config and choose format of your export and the folder where you want to export all your maps.
Step 4- 3dsMax import.
Launch SubstanceToVRAY tool (Scripting>run script>SubstanceToVRAY.mse) and select the folder where you create your maps. The script will find all the maps you create and recognize shaders.
If you click on CREATE Shaders, you will find on your material editors the shaders created (with correct gamma correction for the maps) ready to render. You can directly assign new shaders by clicking on “Update Scene Object”.
More details and Download Free SubstanceToVRAY tool for 3ds Max here
Related video: Allegorithmic Substance Painter 2.4 New Features
More Download Plugin [post_ad]
>> See Also: Substance Painter tutorial: Creating Weathering effect
Step 1 :Note: This tool works with the default V-ray workflow (with change on gamma). Setup your scene as usual to export objects from 3dsMax to Substance Painter. Keep in mind to give correct name without forbidden characters to your shader it’s important.
Step2- Substance Painter
Import your model, bake and create all your shaders as usual (you can follow the great tutorial from Darren Wallace if you need help to setup scene).
Step 3- Substance Painter export.
Select the V-ray exporter in the config and choose format of your export and the folder where you want to export all your maps.
Step 4- 3dsMax import.
Launch SubstanceToVRAY tool (Scripting>run script>SubstanceToVRAY.mse) and select the folder where you create your maps. The script will find all the maps you create and recognize shaders.
If you click on CREATE Shaders, you will find on your material editors the shaders created (with correct gamma correction for the maps) ready to render. You can directly assign new shaders by clicking on “Update Scene Object”.
Download
More details and Download Free SubstanceToVRAY tool for 3ds Max here
Related video: Allegorithmic Substance Painter 2.4 New Features
More Download Plugin [post_ad]
>> See Also: Substance Painter tutorial: Creating Weathering effect
Step 1 :Note: This tool works with the default V-ray workflow (with change on gamma). Setup your scene as usual to export objects from 3dsMax to Substance Painter. Keep in mind to give correct name without forbidden characters to your shader it’s important.
Step2- Substance Painter
Import your model, bake and create all your shaders as usual (you can follow the great tutorial from Darren Wallace if you need help to setup scene).
Step 3- Substance Painter export.
Select the V-ray exporter in the config and choose format of your export and the folder where you want to export all your maps.
Step 4- 3dsMax import.
Launch SubstanceToVRAY tool (Scripting>run script>SubstanceToVRAY.mse) and select the folder where you create your maps. The script will find all the maps you create and recognize shaders.
If you click on CREATE Shaders, you will find on your material editors the shaders created (with correct gamma correction for the maps) ready to render. You can directly assign new shaders by clicking on “Update Scene Object”.
Download
More details and Download Free SubstanceToVRAY tool for 3ds Max here
Related video: Allegorithmic Substance Painter 2.4 New Features
More Download Plugin [post_ad]