RailClone Pro v3.0.0 beta for 3ds Max 2012 to 2017

Artikel 3ds Max, Artikel Itoo Software, Artikel Modeling, Artikel RailClone, Artikel RailClone Pro,
[ #RailClone #3dsMax ]
IToo Software has recently released the first Beta versions of Railclone 3 with new features and fixes for testing.

Feature highlights:
• Added Macros. This feature allows you to create new nodes by creating sub-graphs. Macros to output numeric values, geometry, and generators are all possible.
• New algorithm to align Linear Generator with planar and closed splines. It computes initial banking angle (X Rotation in Generator) so segment's Z axis is perpendicular to the plane formed by the first and last spline's segment. This method works much better when creating frames, windows, etc
• Added "Auto Align" option to Array Generator->Extend X/Y Size mode. This option creates array aligned automatically with each sub-spline. This mode is very suitable for roof and panels.
• Added Generator A2S->Clipping Area->Hierarchy Checking Mode. This options determines the way that RailClone processes stacked splines for Extend X/Y Size mode.
• Added RailClone Color
• Continuous mapping feature (Segment->Mapping) is completely rewritten. Now it should generate correct mapping under all conditions.
• Added "UVW Offset" to Generators.
• Added mode to Compose: 'In Sequence' or 'Grouped'
• Added Style Linking. This feature lets you to link a RC object to other, so Style changes done on Master are dynamically reproduced on slave.
• Added 'Retain Value Mode' to Numeric parameters. It overrides behaviour for Retain value feature (used on Library, Copy Style and Style Linking procedures)

Improvements
• Added support for V-Ray 3.5
• 'Note' nodes have been rewritten. They are now resizeable, have user definable colours and can move child nodes.
• Generator A2S->Limits and Padding are disabled when using Clipping Area->Extend X/Y Size
• Added Y Spline mode to A2S Generator: defines what coordinates are used for the Y Spline: Y/Z or X/Y.
• Style->"Operate On" is changed to "Quad" by default.
• More Generator parameters are available for exporting (specifically combo values).
• Transform->Fixed Size is computed before applying other transformations (as Rotate or Scale).
• Updated expressions engine to V3.
• Added option to extract all Segments to the scene.
• New dialog for Export Parameters/Attributes. It allows to change multiple parameters from multiple selected nodes (of same type).
• Seed parameter now is animatable.
• Added "Pivot Offset" to Transform node.
• Added next properties to Arithmetic->Expression
• Modified the way that arrays are generated when using multiple splines. Previously rows were created using all splines (Row 1 of Spline 1, Row 1 of Spline 2, etc).
Now one array is generated completely for each spline (Row 1 of Spline1, Row 2 of Spline 1, etc) allowing their row sizes to operate independently.

Visit itoosoft's forum for a full list of the new features, improvements, and fixes in the beta version.

RailClone Pro is currently available for Max 2010 to 2017 and costs €200. This beta version is only available for Max 2012 to 2017.

>> See Also: Parameterising Windows with RailClone


  More RailClone Pro Plugin [post_ad]
[ #RailClone #3dsMax ]
IToo Software has recently released the first Beta versions of Railclone 3 with new features and fixes for testing.

Feature highlights:
• Added Macros. This feature allows you to create new nodes by creating sub-graphs. Macros to output numeric values, geometry, and generators are all possible.
• New algorithm to align Linear Generator with planar and closed splines. It computes initial banking angle (X Rotation in Generator) so segment's Z axis is perpendicular to the plane formed by the first and last spline's segment. This method works much better when creating frames, windows, etc
• Added "Auto Align" option to Array Generator->Extend X/Y Size mode. This option creates array aligned automatically with each sub-spline. This mode is very suitable for roof and panels.
• Added Generator A2S->Clipping Area->Hierarchy Checking Mode. This options determines the way that RailClone processes stacked splines for Extend X/Y Size mode.
• Added RailClone Color
• Continuous mapping feature (Segment->Mapping) is completely rewritten. Now it should generate correct mapping under all conditions.
• Added "UVW Offset" to Generators.
• Added mode to Compose: 'In Sequence' or 'Grouped'
• Added Style Linking. This feature lets you to link a RC object to other, so Style changes done on Master are dynamically reproduced on slave.
• Added 'Retain Value Mode' to Numeric parameters. It overrides behaviour for Retain value feature (used on Library, Copy Style and Style Linking procedures)

Improvements
• Added support for V-Ray 3.5
• 'Note' nodes have been rewritten. They are now resizeable, have user definable colours and can move child nodes.
• Generator A2S->Limits and Padding are disabled when using Clipping Area->Extend X/Y Size
• Added Y Spline mode to A2S Generator: defines what coordinates are used for the Y Spline: Y/Z or X/Y.
• Style->"Operate On" is changed to "Quad" by default.
• More Generator parameters are available for exporting (specifically combo values).
• Transform->Fixed Size is computed before applying other transformations (as Rotate or Scale).
• Updated expressions engine to V3.
• Added option to extract all Segments to the scene.
• New dialog for Export Parameters/Attributes. It allows to change multiple parameters from multiple selected nodes (of same type).
• Seed parameter now is animatable.
• Added "Pivot Offset" to Transform node.
• Added next properties to Arithmetic->Expression
• Modified the way that arrays are generated when using multiple splines. Previously rows were created using all splines (Row 1 of Spline 1, Row 1 of Spline 2, etc).
Now one array is generated completely for each spline (Row 1 of Spline1, Row 2 of Spline 1, etc) allowing their row sizes to operate independently.

Visit itoosoft's forum for a full list of the new features, improvements, and fixes in the beta version.

RailClone Pro is currently available for Max 2010 to 2017 and costs €200. This beta version is only available for Max 2012 to 2017.

>> See Also: Parameterising Windows with RailClone


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Reallusion Character Creator 2.0 Launches with New PBR Shaders

Artikel Character, Artikel Material, Artikel Modeling, Artikel Substance Painter,
[ #Character #Material ]
The new Character Creator 2.0 (cc2),which is an add-on tool for iClone comes with the ability to create PBR shaders, allowing users to import PBR textures created with other 3D paint tools like Substance Painter, 3D Coat, or Quixel. Users can now export their Character Creator assets to iClone 7, Unreal, Unity, or Sketchfab with the same PBR visual quality. A variety of material channels that work in sync with image based lighting options result in a more accurate interaction between light and surfaces.
Character Creator previously only provided a single light source but the new 2.0 update now allows users to customise their IBL environment in, while syncing the sky map to their IBL light with natural DOF effects and colour tone.

>> See Also: Texturing in Substance ainter

Some of the features offered by Reallusion’s Character Creator 2.0 (CC 2):



• Convert Non-PBR Content

• Image Based Lighting (IBL)

• Appearance Editor & Material Generator

• Physically Based Render Shaders
• PBR Playsets – A New Level of Smart Content
• Reallusion Character Creator 2.0 launches with new PBR visuals

Visits Reallusion's website for more details.
  More Character Plugin [post_ad]
[ #Character #Material ]
The new Character Creator 2.0 (cc2),which is an add-on tool for iClone comes with the ability to create PBR shaders, allowing users to import PBR textures created with other 3D paint tools like Substance Painter, 3D Coat, or Quixel. Users can now export their Character Creator assets to iClone 7, Unreal, Unity, or Sketchfab with the same PBR visual quality. A variety of material channels that work in sync with image based lighting options result in a more accurate interaction between light and surfaces.
Character Creator previously only provided a single light source but the new 2.0 update now allows users to customise their IBL environment in, while syncing the sky map to their IBL light with natural DOF effects and colour tone.

>> See Also: Texturing in Substance ainter

Some of the features offered by Reallusion’s Character Creator 2.0 (CC 2):



• Convert Non-PBR Content

• Image Based Lighting (IBL)

• Appearance Editor & Material Generator

• Physically Based Render Shaders
• PBR Playsets – A New Level of Smart Content
• Reallusion Character Creator 2.0 launches with new PBR visuals

Visits Reallusion's website for more details.
  More Character Plugin [post_ad]

Download MaxRStones 1.0 for 3ds Max

Artikel 3ds Max, Artikel MaxRStones, Artikel Modeling,
[ #3dsMax ]
Developped by Jerome Moab, MaxRStones is a free tool to quickly generate rocks within 3ds Max

>> See Also: Download MaxLandscape 1.0 for 3ds Max


Features list:

- generate high poly rocks with one click button
- ability to randomly change the rocks shapes as many times as you want
- two presets available : "Eroded" and "Boulder"
- generate low proxy rocks from high poly rocks
- bake a normal texture (from high poly to low poly rock)

Download


If the script helps your work you can donate Jerome Moab via his paypal account: paypal.me/JEROMELEDROLE. Download MaxRStones 1.0 for 3ds Max here

  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
Developped by Jerome Moab, MaxRStones is a free tool to quickly generate rocks within 3ds Max

>> See Also: Download MaxLandscape 1.0 for 3ds Max


Features list:

- generate high poly rocks with one click button
- ability to randomly change the rocks shapes as many times as you want
- two presets available : "Eroded" and "Boulder"
- generate low proxy rocks from high poly rocks
- bake a normal texture (from high poly to low poly rock)

Download


If the script helps your work you can donate Jerome Moab via his paypal account: paypal.me/JEROMELEDROLE. Download MaxRStones 1.0 for 3ds Max here

  More 3ds Max Plugin [post_ad]

Super Bricks Tool V1.0 for Maya 2015 -2017

Artikel Maya, Artikel Modeling, Artikel Super Bricks Tool,
[ #adskMaya ]
With Super Bricks Tool - Artists can procedurally create Complex & Organic looking Brick-walls within a matter Seconds & Minutes. Define your Custom Base wall shapes using Nurbs mesh.. Lots of parameters to give you variations & precise control over the look & design of you wall.

>> See Also: Making of Portrait of Graham and Amanda by Ian Spriggs


This tool will keep growing, so more useful features will be added on a timely basis.

Available


Super Bricks Tool V1.0 for Maya 2015 -2017 is avaialble here with the price is $19+
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[ #adskMaya ]
With Super Bricks Tool - Artists can procedurally create Complex & Organic looking Brick-walls within a matter Seconds & Minutes. Define your Custom Base wall shapes using Nurbs mesh.. Lots of parameters to give you variations & precise control over the look & design of you wall.

>> See Also: Making of Portrait of Graham and Amanda by Ian Spriggs


This tool will keep growing, so more useful features will be added on a timely basis.

Available


Super Bricks Tool V1.0 for Maya 2015 -2017 is avaialble here with the price is $19+
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Voronoi Mesh Generator Tool v2.0 for Autodesk Maya

Artikel Maya, Artikel Modeling, Artikel Voronoi Mesh Generator,
[ #adskMaya ]
Developed by Abhishek Karmakar, Voronoi Mesh Generator is a simple tool for Autodesk Maya, which allows artists to create 2d Voronoi meshes based on any arbitrary mesh shape as input.. New Version(V2.0) now supports Topology based Voronoi mesh generation.

>> See Also: Maya tutorial

Voronoi Mesh Generator Tool v2.0 New Features are:

- Input Topology based Voronoi Mesh Generation.
- Cells position Jitter/Randomization & Smoothing controls.
- One click Hollow Sculpture Mesh generation.
- One click Solid Stone Mesh generation.

Availability


Voronoi Mesh Generator V2.0 costs $12+ and it's available here

  More Maya Plugin [post_ad]
[ #adskMaya ]
Developed by Abhishek Karmakar, Voronoi Mesh Generator is a simple tool for Autodesk Maya, which allows artists to create 2d Voronoi meshes based on any arbitrary mesh shape as input.. New Version(V2.0) now supports Topology based Voronoi mesh generation.

>> See Also: Maya tutorial

Voronoi Mesh Generator Tool v2.0 New Features are:

- Input Topology based Voronoi Mesh Generation.
- Cells position Jitter/Randomization & Smoothing controls.
- One click Hollow Sculpture Mesh generation.
- One click Solid Stone Mesh generation.

Availability


Voronoi Mesh Generator V2.0 costs $12+ and it's available here

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Simple Pipe Spline for 3ds Max 2015-2017 | Creating Pipe in 3ds Max quickly

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Generator, Artikel Modeling,
[ #3dsMax #Plugins #SimplePipe ]
Simple Pipe is a spline plugin for 3ds Max 2015 or later. It gives users the ability to quickly create pipe like paths with variety of options. Users can also distribute custom geometry along the path at each pipe intersection.

>> See Also: Download Arac Bone Rig V1.0 for 3ds max

Availibility

Download Simple Pipe Spline for 3ds Max 2015-2017 on Jokermartini's Website for $5.
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Plugins #SimplePipe ]
Simple Pipe is a spline plugin for 3ds Max 2015 or later. It gives users the ability to quickly create pipe like paths with variety of options. Users can also distribute custom geometry along the path at each pipe intersection.

>> See Also: Download Arac Bone Rig V1.0 for 3ds max

Availibility

Download Simple Pipe Spline for 3ds Max 2015-2017 on Jokermartini's Website for $5.
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Slice Model tool for Maya

Artikel Maya, Artikel Modeling, Artikel Sculpting, Artikel Simulation,
[ #Maya #Plugins ]
Slice Model tool is a new tool for Artists to chop and slice model in seconds. It's very useful for creating abstract model shapes like stair cases designs, cardboard or 3d-print sculptures.

>> See Also: Hardmesh 2.0 for Autodesk Maya

Availibility

Visit gumroad's website to get Slice Model Tool.
  More Maya Plugin [post_ad]
[ #Maya #Plugins ]
Slice Model tool is a new tool for Artists to chop and slice model in seconds. It's very useful for creating abstract model shapes like stair cases designs, cardboard or 3d-print sculptures.

>> See Also: Hardmesh 2.0 for Autodesk Maya

Availibility

Visit gumroad's website to get Slice Model Tool.
  More Maya Plugin [post_ad]

Hardmesh 2.0 for Autodesk Maya

Artikel Hardmesh, Artikel Maya, Artikel Modeling,
[ #adskMaya ]
HardMesh is a plug-in for Autodesk Maya that allows you to easily create complex models starting from simple shapes.

Ideal for Designers, Vfx and Game companies, Expert users and Advertising agencies, as well as any hard surface modeller. Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!

HardMesh is a set of tools that increase the quality of your boolean-like modeling, allowing you to modify the model according to your creativity. Very intuitive and easy to use, with HardMesh you can build complex models by adding, subtracting or intersecting basic shapes.

Features:


- Create shapes while keeping the continuity of the surfaces.
- It creates very Complex models from simple geometries.
- Avoid the creation and editing of complex topologies.
- Boost for creativity: you can see and render a lot more variants.
- Experiment with new shapes and show them to the client.

- High level of Control over the blending between the resulting surfaces.
- Use it with deformers and other modeling tools, gaining freedom to experiment more.
- It works with any kind of mesh ( triangulated - quad - CAD imported - open ….) Watertight mesh export to .STL
- Keeps UV mapping and Vertex Colours in place.
- Multithreaded mesh library to speed up computation.
- Nodal workflow - keep your HardMesh networks live.


Available


More about Hardmesh 2.0 for Autodesk Maya here!
  More Maya Plugin [post_ad]
[ #adskMaya ]
HardMesh is a plug-in for Autodesk Maya that allows you to easily create complex models starting from simple shapes.

Ideal for Designers, Vfx and Game companies, Expert users and Advertising agencies, as well as any hard surface modeller. Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!

HardMesh is a set of tools that increase the quality of your boolean-like modeling, allowing you to modify the model according to your creativity. Very intuitive and easy to use, with HardMesh you can build complex models by adding, subtracting or intersecting basic shapes.

Features:


- Create shapes while keeping the continuity of the surfaces.
- It creates very Complex models from simple geometries.
- Avoid the creation and editing of complex topologies.
- Boost for creativity: you can see and render a lot more variants.
- Experiment with new shapes and show them to the client.

- High level of Control over the blending between the resulting surfaces.
- Use it with deformers and other modeling tools, gaining freedom to experiment more.
- It works with any kind of mesh ( triangulated - quad - CAD imported - open ….) Watertight mesh export to .STL
- Keeps UV mapping and Vertex Colours in place.
- Multithreaded mesh library to speed up computation.
- Nodal workflow - keep your HardMesh networks live.


Available


More about Hardmesh 2.0 for Autodesk Maya here!
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Shapes 4.1 for Maya

Artikel Maya, Artikel Modeling, Artikel RBF Solver, Artikel Rig,
[ #Maya #Plugins ]
Shapes 4.1 is available on Brave Rabbit's website.
New updates:
- new Weight Driver RBF mode for enhanced interpolation of multiple shapes per driving node
- support for the Maya Pose Interpolator for Maya 2016.5 and later
- added the ability to define a custom blending of RBF or Pose Interpolator controlled blend shape targets before entering Edit Mode
- all target shapes can now be quickly extracted and connected as meshes to the blend shape node
- added a check for externally added target shapes

>> See Also: Simulate A Smashing Glass Effect in Maya

Availibility

Visit braverabbit.com to get Shapes 4.1

  More Maya Plugin [post_ad]
[ #Maya #Plugins ]
Shapes 4.1 is available on Brave Rabbit's website.
New updates:
- new Weight Driver RBF mode for enhanced interpolation of multiple shapes per driving node
- support for the Maya Pose Interpolator for Maya 2016.5 and later
- added the ability to define a custom blending of RBF or Pose Interpolator controlled blend shape targets before entering Edit Mode
- all target shapes can now be quickly extracted and connected as meshes to the blend shape node
- added a check for externally added target shapes

>> See Also: Simulate A Smashing Glass Effect in Maya

Availibility

Visit braverabbit.com to get Shapes 4.1

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VA Mesh Conform for 3ds Max

Artikel 3ds Max, Artikel Modeling,
[ #3dsMax #Mesh ]
With VA Mesh Conform, you can well mesh in 3ds Max much more faster and responsive.
There are some features in VA Mesh Conform fore 3ds Max :
- Projection direction: world axis or source object normals.
- Push capabilities based on target mesh normals so the source wont stick 100% on the target mesh.
- Conform percentage, a slider to morph the source mesh between to be a fully fonformed or stay at the original shape.
- It can read the selection stack (even with soft selection) .
- And as I said earlier it's much faster than the legacy 3dsmax mesh conform.

Visit scriptspot for more detail.

>> See Also: Welder 2.2 for 3ds Max | Script for creating welds quick and easy

Download

Download VA Mesh conform here

  More Plugin [post_ad]
[ #3dsMax #Mesh ]
With VA Mesh Conform, you can well mesh in 3ds Max much more faster and responsive.
There are some features in VA Mesh Conform fore 3ds Max :
- Projection direction: world axis or source object normals.
- Push capabilities based on target mesh normals so the source wont stick 100% on the target mesh.
- Conform percentage, a slider to morph the source mesh between to be a fully fonformed or stay at the original shape.
- It can read the selection stack (even with soft selection) .
- And as I said earlier it's much faster than the legacy 3dsmax mesh conform.

Visit scriptspot for more detail.

>> See Also: Welder 2.2 for 3ds Max | Script for creating welds quick and easy

Download

Download VA Mesh conform here

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Human Zbuilder v2 for Zbrush | The Easy Way to Make Humans

Artikel Character, Artikel Modeling, Artikel Rendering, Artikel Zbrush,
[ #Zbrush #Character #Modeling ]
Tsvetomir Georgiev has designed a plugin for simplifying the creation of human-like characters. The tool for making detailed high polygon human models in Zbrush or customize body types as a creatures or humanoids.

Zbuilder compatible with Zbrush 4R7 P3 64bit WIN OR OSX.

Feature included:

• EDIT POSE: will allow you to make basic pose of your model.You can save or load your pose.
• EDIT MODEL: will allow you to edit your own model and integrate it into zbuilder plugin as a custom preset. And continue using all zbuilder features.
• EDIT RENDER: will allow you to make great presentation of your model. The scene is set with the best settings as materials, lightings and fibbers presets for easy use.
• GET MODEL: will allow you to get the finished model and use it for any purpose that you want.
- 10 colorized layers for great blending between them
- the models is good for close up renders ,animations and etc.
- 50 MORPH controlled for ( body types, face types , expressions and etc.)
- presets for Materials, Dramatic Lighting, Rendering ,SSS,Ao,Shadows, backgrounds and etc. For BPR render.

Visit ZBrushCentral for more info.

>> See Also: Master The Human Face with Hosein Diba in Zbrush

Availibility

Download HumanZbuilder v2 on Gumroad's website for $59
  More Zbrush Plugin [post_ad]
[ #Zbrush #Character #Modeling ]
Tsvetomir Georgiev has designed a plugin for simplifying the creation of human-like characters. The tool for making detailed high polygon human models in Zbrush or customize body types as a creatures or humanoids.

Zbuilder compatible with Zbrush 4R7 P3 64bit WIN OR OSX.

Feature included:

• EDIT POSE: will allow you to make basic pose of your model.You can save or load your pose.
• EDIT MODEL: will allow you to edit your own model and integrate it into zbuilder plugin as a custom preset. And continue using all zbuilder features.
• EDIT RENDER: will allow you to make great presentation of your model. The scene is set with the best settings as materials, lightings and fibbers presets for easy use.
• GET MODEL: will allow you to get the finished model and use it for any purpose that you want.
- 10 colorized layers for great blending between them
- the models is good for close up renders ,animations and etc.
- 50 MORPH controlled for ( body types, face types , expressions and etc.)
- presets for Materials, Dramatic Lighting, Rendering ,SSS,Ao,Shadows, backgrounds and etc. For BPR render.

Visit ZBrushCentral for more info.

>> See Also: Master The Human Face with Hosein Diba in Zbrush

Availibility

Download HumanZbuilder v2 on Gumroad's website for $59
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Welder 2.2 for 3ds Max | Script for creating welds quick and easy

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Modeling,
[ #3dsMax #Scipt #Welder ]
JokerMartini has announced the latest version for Welder - a 3Ds Max Plugin designed to make the creation of welds quick and easy.

Welder 2.2 Features:
• Creates welds between intersecting geometry
• Creates welds on selected edges
• Multiple weld type options
• Realtime settings/property adjustments
• Works with splines and meshes

>> See Also: Vertex Colors Shatter for 3D models




Availibility

Download Welder 2.2 here for $3
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Scipt #Welder ]
JokerMartini has announced the latest version for Welder - a 3Ds Max Plugin designed to make the creation of welds quick and easy.

Welder 2.2 Features:
• Creates welds between intersecting geometry
• Creates welds on selected edges
• Multiple weld type options
• Realtime settings/property adjustments
• Works with splines and meshes

>> See Also: Vertex Colors Shatter for 3D models




Availibility

Download Welder 2.2 here for $3
  More 3ds Max Plugin [post_ad]

Laubwerk Plants Kit 10 for 3DsMax and Cinema 4D

Artikel 3ds Max, Artikel Cinema 4D, Artikel Laubwerk, Artikel Laubwerk Plants, Artikel Maya, Artikel Modeling, Artikel SketchUp,
[ #Laubwerk #Modeling ]
Laubwerk Plants kit are an easy way to use high-quality plants with multiple variations, ages and seasons in your 3D application. Laubwerk Plants kit 10 is available now with a wide range of level of detail options and visual plant library browsing, includes the following temperate deciduous trees: Southern Catalpa, Voss's Laburnum, Tulip Tree, Persian Ironwood, Foxglove Tree 'Lilacina', London Plane, Yoshino Cherry, Pin Oak, Sassafras and American Elm.

>> See Also: Laubwerk Plants Kits Feature Overview


All Laubwerk Plants in this Kit come in 36 variations per species, i.e. 3 variants, 3 ages and 4 seasons

Availibility

Laubwerk Plants Kit 10 is available for €149.
A demo version is available here.

  More Plugin [post_ad]
[ #Laubwerk #Modeling ]
Laubwerk Plants kit are an easy way to use high-quality plants with multiple variations, ages and seasons in your 3D application. Laubwerk Plants kit 10 is available now with a wide range of level of detail options and visual plant library browsing, includes the following temperate deciduous trees: Southern Catalpa, Voss's Laburnum, Tulip Tree, Persian Ironwood, Foxglove Tree 'Lilacina', London Plane, Yoshino Cherry, Pin Oak, Sassafras and American Elm.

>> See Also: Laubwerk Plants Kits Feature Overview


All Laubwerk Plants in this Kit come in 36 variations per species, i.e. 3 variants, 3 ages and 4 seasons

Availibility

Laubwerk Plants Kit 10 is available for €149.
A demo version is available here.

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Simplify your 3D Meshes with Polygon Cruncher v11.10

Artikel 3ds Max, Artikel LightWave3D, Artikel Maya, Artikel Modeling, Artikel Polygon,
[ #Modeling #3dsMax #Maya #LightWave3D #Polygon ]
Polygon Cruncher is a must for simplifying and optimizing your 3D scenes. It could help reduce the number of polygons without losing detail and keep your scene UVs, vertex colors and normals. Polygon Cruncher plugin exists for 3Ds Max, Maya, Lightwave, 3DBrowser and as standalone software.

There are some features for V11.10 are :

- Adds support for Max 2017
- Adds support for Maya 2017
- Adds support for Sketchup 2016
- Fixes the Maya version from freezing under some circumstances (animation for example)
- The Maya version no longer computer optimization during playback for better user feedback
- The Apply button in the Standalone version has been replaced by a Save button
- Adds icons for panels
- STL import no longer performs points welding
- Adds advanced mesh checking at import to avoid crashes under particular circumstances
- FBX export now correctly saves texture maps with names including specific characters
- Opening a file from the menu in the Standalone version now allows it to update during save
- Fixes a Standalone application crash at startup
- Fixes a VRML 2.0 crash with improper files

Visit mootools's website for more details.

>> See Also: SiNi Software announces IgNite, ProxSi, SiClone for Autodesk 3ds Max

Availibility

Polygon Cruncher is available for Max 9 to 2017 and costs $129. A demo version is available here.

  More Polygon Plugin [post_ad]
[ #Modeling #3dsMax #Maya #LightWave3D #Polygon ]
Polygon Cruncher is a must for simplifying and optimizing your 3D scenes. It could help reduce the number of polygons without losing detail and keep your scene UVs, vertex colors and normals. Polygon Cruncher plugin exists for 3Ds Max, Maya, Lightwave, 3DBrowser and as standalone software.

There are some features for V11.10 are :

- Adds support for Max 2017
- Adds support for Maya 2017
- Adds support for Sketchup 2016
- Fixes the Maya version from freezing under some circumstances (animation for example)
- The Maya version no longer computer optimization during playback for better user feedback
- The Apply button in the Standalone version has been replaced by a Save button
- Adds icons for panels
- STL import no longer performs points welding
- Adds advanced mesh checking at import to avoid crashes under particular circumstances
- FBX export now correctly saves texture maps with names including specific characters
- Opening a file from the menu in the Standalone version now allows it to update during save
- Fixes a Standalone application crash at startup
- Fixes a VRML 2.0 crash with improper files

Visit mootools's website for more details.

>> See Also: SiNi Software announces IgNite, ProxSi, SiClone for Autodesk 3ds Max

Availibility

Polygon Cruncher is available for Max 9 to 2017 and costs $129. A demo version is available here.

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Scale Master Plugin for Pixologic's Zbrush 4R7 P3

Artikel Modeling, Artikel Zbrush,
[ #Zbrush #3DPrinting #Plugin ]
The Scale Master Plugin allows you to choose what size your model should be converting the model to generic units resembling mm. With this size now being a constant your files will now append and insert at the correct size and dimensions giving you greater control when dealing with scan data or models for 3D Printing.
This plugin requires ZBrush 4R7 P3 x64. This plugin has had limited testing and could contain potential bugs; please save your work before using.

>> See Also: ZSceneManager 1.2 for Zbrush 4R4 - 4R7

Availability

Download Scale Master Plugin

>>Related video : Download Z Cnc v1.0 for Zbrush

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[ #Zbrush #3DPrinting #Plugin ]
The Scale Master Plugin allows you to choose what size your model should be converting the model to generic units resembling mm. With this size now being a constant your files will now append and insert at the correct size and dimensions giving you greater control when dealing with scan data or models for 3D Printing.
This plugin requires ZBrush 4R7 P3 x64. This plugin has had limited testing and could contain potential bugs; please save your work before using.

>> See Also: ZSceneManager 1.2 for Zbrush 4R4 - 4R7

Availability

Download Scale Master Plugin

>>Related video : Download Z Cnc v1.0 for Zbrush

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Weight Driver - RBF Mode Plugin for Maya

Artikel Animation, Artikel Maya, Artikel Modeling, Artikel Rig,
[ #Maya #Modeling ]
WeightDriver plugin for Autodesk Maya is now updated with a new RBF mode. This allowed you to use any number of driving attributes to blend smoothly between any number of target attributes from any number of poses.
This way it’s possible to basically drive anything from anything. The most common usage for a RBF solver is the blending of corrective shapes or blend shapes in general. Especially when it comes to problematic areas like the shoulder, wrist or hip area. The RBF mode can easily blend between different corrective shapes based on the orientation of the joint.

>> See Also: Mental ray for Autodesk Maya is Faster, Easier - and FREE

Availability

Download WeightDriver

>> Related video: Phoenix FD 3.0 for Autodesk Maya Beta

More Maya Plugin
[ #Maya #Modeling ]
WeightDriver plugin for Autodesk Maya is now updated with a new RBF mode. This allowed you to use any number of driving attributes to blend smoothly between any number of target attributes from any number of poses.
This way it’s possible to basically drive anything from anything. The most common usage for a RBF solver is the blending of corrective shapes or blend shapes in general. Especially when it comes to problematic areas like the shoulder, wrist or hip area. The RBF mode can easily blend between different corrective shapes based on the orientation of the joint.

>> See Also: Mental ray for Autodesk Maya is Faster, Easier - and FREE

Availability

Download WeightDriver

>> Related video: Phoenix FD 3.0 for Autodesk Maya Beta

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