GrowFX 1.9.9 SP1 for 3ds Max for 3ds Max 9 - 2016

Artikel 3ds Max, Artikel Environment, Artikel Exlevel, Artikel GrowFX, Artikel Plant,
[ #GrowFX #3dsMax ]
Exlevel has announced that GrowFX 1.9.9 (Service Pack 1) - the new update of a plant modeling and animation system for Autodesk 3ds Max is now available.

>> See Also: GrowFX tutorial


What's new:

  - Added a new option Aligned Local Vector for the Vector Orientation modifier;
  - Improved the Wind Animation modifier:
  - Added a new feature Looping animation;
  - Added a new parameter Strength factor in the Axial rotation group;
  - Added a new parameter Angle Strength in the Orientation for leaves group;
  - Added the Invert lines button in the Eraser modifier;
  - Many bugs are fixed.

Download


You can download GrowFX 1.9.9 SP1 for 3ds Max for 3ds Max 9 - 2016, the full and rendernode versions by using the MyGrowFX service or Download demo version is available here.


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[ #GrowFX #3dsMax ]
Exlevel has announced that GrowFX 1.9.9 (Service Pack 1) - the new update of a plant modeling and animation system for Autodesk 3ds Max is now available.

>> See Also: GrowFX tutorial


What's new:

  - Added a new option Aligned Local Vector for the Vector Orientation modifier;
  - Improved the Wind Animation modifier:
  - Added a new feature Looping animation;
  - Added a new parameter Strength factor in the Axial rotation group;
  - Added a new parameter Angle Strength in the Orientation for leaves group;
  - Added the Invert lines button in the Eraser modifier;
  - Many bugs are fixed.

Download


You can download GrowFX 1.9.9 SP1 for 3ds Max for 3ds Max 9 - 2016, the full and rendernode versions by using the MyGrowFX service or Download demo version is available here.


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Exlevel GrowFX 1.9.9 for 3ds Max 9 - 2016

Artikel 3ds Max, Artikel Animation, Artikel Exlevel, Artikel GrowFX, Artikel Modeling, Artikel Plant,
[ #3dsMax ]
Exlevel has announced that the system of modeling and animating plants GrowFX 1.9.9 for 3ds Max 9 - 2016 is now available

>> See Also: Creating Leaves on the tree in GrowFX 1.9.9 for 3ds Max

GrowFX 1.9.9 Features are:

+ Added full compatibility with 3ds Max 2016 (64-bit);
+ Added the Cache mode. Now you can bake the growth or wind animation of your model, and then use the cache files in other projects. The recording process is multithreaded, so it works more faster for a whole animation than usual tree building when rendering;
+ Added the Bake Direction feature for the Object Reaction modifier. This allows you to bind the vines (for example) to the animated reaction object;
+ Added a new parameters Chaos pos %, Angle Bend and Length % for the Path Position Distributor;
+ Added the ability to convert the Path Distributor into the Path Position Distributor;
+ Added a new option Shift Start Point for the Noise direction modifier;
+ Added a new option Scale proportionally for the Leaves mesh;
+ Added a new option By Width Graph Points for the Leaves mesh;
+ Improved the Stop stitching feature for the Meta mesh, also added a new option Stop stitching for children;
+ Many bugs are fixed.

Download


You can download the full and rendernode versions by using the MyGrowFX service or Download demo version is available here.
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[ #3dsMax ]
Exlevel has announced that the system of modeling and animating plants GrowFX 1.9.9 for 3ds Max 9 - 2016 is now available

>> See Also: Creating Leaves on the tree in GrowFX 1.9.9 for 3ds Max

GrowFX 1.9.9 Features are:

+ Added full compatibility with 3ds Max 2016 (64-bit);
+ Added the Cache mode. Now you can bake the growth or wind animation of your model, and then use the cache files in other projects. The recording process is multithreaded, so it works more faster for a whole animation than usual tree building when rendering;
+ Added the Bake Direction feature for the Object Reaction modifier. This allows you to bind the vines (for example) to the animated reaction object;
+ Added a new parameters Chaos pos %, Angle Bend and Length % for the Path Position Distributor;
+ Added the ability to convert the Path Distributor into the Path Position Distributor;
+ Added a new option Shift Start Point for the Noise direction modifier;
+ Added a new option Scale proportionally for the Leaves mesh;
+ Added a new option By Width Graph Points for the Leaves mesh;
+ Improved the Stop stitching feature for the Meta mesh, also added a new option Stop stitching for children;
+ Many bugs are fixed.

Download


You can download the full and rendernode versions by using the MyGrowFX service or Download demo version is available here.
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GrowFX 1.9.7 for 3ds Max 2015

Artikel 3ds Max, Artikel 3ds Max 2015, Artikel Animation, Artikel Environment, Artikel Exlevel, Artikel GrowFX, Artikel Modeling,
[ #3dsMax ]
Exlevel Team has announced its plant modeling and animation system for Autodesk 3ds Max - GrowFX 1.9.7 is now available and full compatibility with 3ds Max 2015 and 3ds Max Design 2015 (64-bit)

>> See Also: GrowFX tutorial

What's New:

-Added full compatibility with 3ds Max 2015 and 3ds Max Design 2015 (64-bit);
-Improved viewport performance in 3ds Max 2015;
-Added a new parameters group called Alarm limits to the Preference parameters. By setting these parameters, you can be sure that your model will not cause a memory overflow;
-Some minor improvements and bugfixes.

Download


You can download the full versions by using the MyGrowFX service
  More GrowFX Plugin
[ #3dsMax ]
Exlevel Team has announced its plant modeling and animation system for Autodesk 3ds Max - GrowFX 1.9.7 is now available and full compatibility with 3ds Max 2015 and 3ds Max Design 2015 (64-bit)

>> See Also: GrowFX tutorial

What's New:

-Added full compatibility with 3ds Max 2015 and 3ds Max Design 2015 (64-bit);
-Improved viewport performance in 3ds Max 2015;
-Added a new parameters group called Alarm limits to the Preference parameters. By setting these parameters, you can be sure that your model will not cause a memory overflow;
-Some minor improvements and bugfixes.

Download


You can download the full versions by using the MyGrowFX service
  More GrowFX Plugin

GrowFX 1.9.6 is now available.

Artikel 3ds Max, Artikel Exlevel, Artikel Featured, Artikel GrowFX,
Exlevel has released GrowFX 1.9.6 Now users have an opportunity to erase unwanted lines (stems, branches, leaves etc.) directly from the viewports.

>> See Also: GrowFX tutorial

New Features in GrowFX 1.9.6

- Added a new Eraser modifier that allows the user to erase unwanted lines (stems, branches, leaves etc.) directly from the viewports;
- Added a new options for the Rescale GrowFX object;
- Some minor bugs are fixed.

Download

You can Purchase GrowFX 1.9.6 with the 30% discount for Christmas and New Year holidays here
  More 3ds Max Plugin

Exlevel has released GrowFX 1.9.6 Now users have an opportunity to erase unwanted lines (stems, branches, leaves etc.) directly from the viewports.

>> See Also: GrowFX tutorial

New Features in GrowFX 1.9.6

- Added a new Eraser modifier that allows the user to erase unwanted lines (stems, branches, leaves etc.) directly from the viewports;
- Added a new options for the Rescale GrowFX object;
- Some minor bugs are fixed.

Download

You can Purchase GrowFX 1.9.6 with the 30% discount for Christmas and New Year holidays here
  More 3ds Max Plugin

GrowFX 1.9.5 has been released

Artikel 3ds Max, Artikel Exlevel, Artikel Featured, Artikel GrowFX, Artikel Modeling,
Exlevel has announced that GrowFX 1.9.5 has been released

GrowFX 1.9.5 New Features:

Here are some of the innovations that have been added after the release of version 1.9.3 Beta
-Added a new Align Children modifier that enables the user to align child paths in case the parent path is too distorted. This modifier must be added BEFORE the modifiers that distorts the parent path, thus eliminating its effect on child paths;
-Added a possibility to track the distance between a GrowFX object and any other object, and create an Affect from this value affecting other parameters;
-Added Override steps options for the following mesh builders: Cylinder mesh, Meta mesh and Leaves mesh. It allows you to change the lineal length of mesh polygons without changing its shape. You can now create several models of the same plant with a different number of polygons. This and the previous feature also allow you to create models where the number of polygons is directly related to the distance from camera;
-Direction Modifiers and After Mesh Modifiers windows can be opened together;
-Introduced a completely reworked data storage method and algorithms. As the result, a lot of minor bugs have been fixed.

How to use the Align Children modifier.
Without Align Children modifier:
Using the Align Children modifier:
The Override steps options for some mesh builders:

An example of a tree where the number of polygons is directly related to the distance from camera:


Exlevel has announced that GrowFX 1.9.5 has been released

GrowFX 1.9.5 New Features:

Here are some of the innovations that have been added after the release of version 1.9.3 Beta
-Added a new Align Children modifier that enables the user to align child paths in case the parent path is too distorted. This modifier must be added BEFORE the modifiers that distorts the parent path, thus eliminating its effect on child paths;
-Added a possibility to track the distance between a GrowFX object and any other object, and create an Affect from this value affecting other parameters;
-Added Override steps options for the following mesh builders: Cylinder mesh, Meta mesh and Leaves mesh. It allows you to change the lineal length of mesh polygons without changing its shape. You can now create several models of the same plant with a different number of polygons. This and the previous feature also allow you to create models where the number of polygons is directly related to the distance from camera;
-Direction Modifiers and After Mesh Modifiers windows can be opened together;
-Introduced a completely reworked data storage method and algorithms. As the result, a lot of minor bugs have been fixed.

How to use the Align Children modifier.
Without Align Children modifier:
Using the Align Children modifier:
The Override steps options for some mesh builders:

An example of a tree where the number of polygons is directly related to the distance from camera:

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