Elementacular 1.3 for Autodesk Maya 2016

Artikel Alexandra Institute, Artikel Cloud, Artikel Elementacular, Artikel Maya,
[ #adskMaya ]
Alexandra Institute today announced the release of Autodesk Maya Plugin for modelling and rendering of clouds Elementacular 1.3 based on cutting-edge computer graphics research. It includes new tutorials, support for Maya 2016 and a number of bug fixes.

>> See Also: Elementacular for Autodesk Maya Review


Fastest volume workflow you have seen!

Forget the long simulation and rendering times normally associated with volume construction. Elementacular is fully driven by geometry – combined with powerful GPU accelerated user-controlled fractal generation. Quickly tweak your results without having to re-parameterize.

Check out the tutorials showing off the incredibly fast workflow here.

Control clouds entirely by geometry manipulations
Elementacular changes the way you work with volumes. Normally creating clouds is a very time consuming complex process involving fluid simulations and complex final render setup. Elementacular enables a dramatically different workflow allowing you to transform geometry into complex beautiful clouds by simply applying the Elementacular Cloud Shader to your piece of geometry. You maintain full control over the cloud shape through direct manipulation of the underlying geometry – even after it is converted into a cloud! If you do not like your resulting cloud – Go ahead and adjust the geometry, lighting or fractal.

Render photorealistic clouds in real-time
The plugin gives real-time high-quality rendering directly in the viewport and supports advanced multi-scattering of light inside the cloud for added realism. Because of this the artist is able to tweak the look of the cloud to their liking in a very direct manner.

This version includes the following improvements:

  -Support for Maya 2016.
  -More robust conversion of clouds to Maya fluid containers.
  -Correct lighting when light sources are inside clouds.
  -Fixed issues with latest Nvidia drivers.

Download


Elementacular for Maya is available now. A personal license is $175 incl. VAT. For studio licenses please contact license@elementacular.com
Free trial available - Download here
  More Maya Plugin [post_ad]
[ #adskMaya ]
Alexandra Institute today announced the release of Autodesk Maya Plugin for modelling and rendering of clouds Elementacular 1.3 based on cutting-edge computer graphics research. It includes new tutorials, support for Maya 2016 and a number of bug fixes.

>> See Also: Elementacular for Autodesk Maya Review


Fastest volume workflow you have seen!

Forget the long simulation and rendering times normally associated with volume construction. Elementacular is fully driven by geometry – combined with powerful GPU accelerated user-controlled fractal generation. Quickly tweak your results without having to re-parameterize.

Check out the tutorials showing off the incredibly fast workflow here.

Control clouds entirely by geometry manipulations
Elementacular changes the way you work with volumes. Normally creating clouds is a very time consuming complex process involving fluid simulations and complex final render setup. Elementacular enables a dramatically different workflow allowing you to transform geometry into complex beautiful clouds by simply applying the Elementacular Cloud Shader to your piece of geometry. You maintain full control over the cloud shape through direct manipulation of the underlying geometry – even after it is converted into a cloud! If you do not like your resulting cloud – Go ahead and adjust the geometry, lighting or fractal.

Render photorealistic clouds in real-time
The plugin gives real-time high-quality rendering directly in the viewport and supports advanced multi-scattering of light inside the cloud for added realism. Because of this the artist is able to tweak the look of the cloud to their liking in a very direct manner.

This version includes the following improvements:

  -Support for Maya 2016.
  -More robust conversion of clouds to Maya fluid containers.
  -Correct lighting when light sources are inside clouds.
  -Fixed issues with latest Nvidia drivers.

Download


Elementacular for Maya is available now. A personal license is $175 incl. VAT. For studio licenses please contact license@elementacular.com
Free trial available - Download here
  More Maya Plugin [post_ad]

Elementacular for Autodesk Maya Review

Artikel Cloud, Artikel Elementacular, Artikel Maya, Artikel Phung Dinh Dzung, Artikel Realtime, Artikel Review,
[ #adskMaya #Realtime ]
Few months ago, Alexandra Institute has released the Cloud simulation tool for Autodesk Maya: Elementacular and today Founder of Thunder Cloud Studio - Phung Dinh Dzung will give us a depth look at this plugin.

>> See Also: Geo Maya Hair 2 for Maya by Phung Dinh Dzung



Forget about the long hours of endless simulation and tweaking Maya fluid, Elementacular is an innovative plugin from The Alexandra Institute which allow Maya users to quickly create clouds and similar volumetric structure using geometry meshes as base shape - in real-time.

Utilizing OpenGL Hardware is one of the strongest feature of this plugin, artists can instantly see the result on the go. Even though it is only compatible with a limited range of Nvidia graphic cards but the performance and display responsive time is impressive.


With different settings/ resolution of Elementacular volume , OpenGL Viewport are still very responsive at 14 ~30 FPS

Installation & usage of the plugin is simple: Run setup file, open up Maya, create any polygon-based mesh then apply Elementacular shader. You’re done.


Using polygon meshes as base shapes, user just need to apply Elementacular shader, the Volumetric clouds will be automatically generated and taking shape of the base meshes. This is a very powerful and friendly workflow to create volumetric element of any complexities and shade.


Elementacular cloud volume automatically take the shape of the base geometry and update in real-time.
Elementacular also provide users with huge load of controls over the shape, texture and look of the volumetric, from tone mapping for HDR renders to 3D noise textures base to control albedo, density, emission, roughness etc. You can create and animate any type of cloud and volumetric shape in infinite number of styles from realistic to stylized cartoon. On top of all, these controls are keyable and responsive in real-time.
One surprise feature of Elementacular is that its volume shape reacted to Maya lights in real-time directly on viewport. Multi lights compute scattering physically within the volume, it is very responsive and giving accurate result.
The only setback of this awesome plugin is the lack of documentations and proper tutorials. All settings and controls are easy readable and self-explanation, but a tutorial or tips & tricks document would even be better for user to get used to the plugin quicker. The plug-in does come with several example scenes which should help you get started.

Elementacular volumes consists of tightly fitted voxel grids which means that when you are working with more shaders at once you will get a performance hit. It does however give you the highest resolution per object. The team is actively working on getting increasing better performance going forward.


Tested with Geforce GTX 660 4GB

One last bug we encountered. Random blocks appear around the Elementacular volume when we re-apply different Elementacular shaders onto objects.
However version 2.0 is coming next year, expected to fix all this bugs and are definitely promising!

About Review Author:

Phung Dinh Dzung is Founder and Team Leader of Thunder Cloud Studio - 3D Animation & Game Outsourcing studio, work experiences including : Art Director at The Color Club International and Creature Artist/ Effect Modeler at Double Negative London, Author of popular hair script : GMH2 . For more information please visit www.thundercloud-studio.com
  More Maya Plugin
[ #adskMaya #Realtime ]
Few months ago, Alexandra Institute has released the Cloud simulation tool for Autodesk Maya: Elementacular and today Founder of Thunder Cloud Studio - Phung Dinh Dzung will give us a depth look at this plugin.

>> See Also: Geo Maya Hair 2 for Maya by Phung Dinh Dzung



Forget about the long hours of endless simulation and tweaking Maya fluid, Elementacular is an innovative plugin from The Alexandra Institute which allow Maya users to quickly create clouds and similar volumetric structure using geometry meshes as base shape - in real-time.

Utilizing OpenGL Hardware is one of the strongest feature of this plugin, artists can instantly see the result on the go. Even though it is only compatible with a limited range of Nvidia graphic cards but the performance and display responsive time is impressive.


With different settings/ resolution of Elementacular volume , OpenGL Viewport are still very responsive at 14 ~30 FPS

Installation & usage of the plugin is simple: Run setup file, open up Maya, create any polygon-based mesh then apply Elementacular shader. You’re done.


Using polygon meshes as base shapes, user just need to apply Elementacular shader, the Volumetric clouds will be automatically generated and taking shape of the base meshes. This is a very powerful and friendly workflow to create volumetric element of any complexities and shade.


Elementacular cloud volume automatically take the shape of the base geometry and update in real-time.
Elementacular also provide users with huge load of controls over the shape, texture and look of the volumetric, from tone mapping for HDR renders to 3D noise textures base to control albedo, density, emission, roughness etc. You can create and animate any type of cloud and volumetric shape in infinite number of styles from realistic to stylized cartoon. On top of all, these controls are keyable and responsive in real-time.
One surprise feature of Elementacular is that its volume shape reacted to Maya lights in real-time directly on viewport. Multi lights compute scattering physically within the volume, it is very responsive and giving accurate result.
The only setback of this awesome plugin is the lack of documentations and proper tutorials. All settings and controls are easy readable and self-explanation, but a tutorial or tips & tricks document would even be better for user to get used to the plugin quicker. The plug-in does come with several example scenes which should help you get started.

Elementacular volumes consists of tightly fitted voxel grids which means that when you are working with more shaders at once you will get a performance hit. It does however give you the highest resolution per object. The team is actively working on getting increasing better performance going forward.


Tested with Geforce GTX 660 4GB

One last bug we encountered. Random blocks appear around the Elementacular volume when we re-apply different Elementacular shaders onto objects.
However version 2.0 is coming next year, expected to fix all this bugs and are definitely promising!

About Review Author:

Phung Dinh Dzung is Founder and Team Leader of Thunder Cloud Studio - 3D Animation & Game Outsourcing studio, work experiences including : Art Director at The Color Club International and Creature Artist/ Effect Modeler at Double Negative London, Author of popular hair script : GMH2 . For more information please visit www.thundercloud-studio.com
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Think Particle Cloud Generator 2 for Cinema 4D

Artikel Animation, Artikel Cinema 4D, Artikel Cloud, Artikel Environment, Artikel Think Particle Cloud Generator, Artikel VFX,
[ #Cinema4D #Animation #VFX ]
Sam Welker has announced that version 2.0 of The Think Particle - Cloud Generator - an Xpresso preset built to generate pyrocluster clouds quickly and easily is now available

>> See Also: Think Particle Cloud Generator 1.3


Download


Get it for $39.99 here
  More Cinema 4D Plugin
[ #Cinema4D #Animation #VFX ]
Sam Welker has announced that version 2.0 of The Think Particle - Cloud Generator - an Xpresso preset built to generate pyrocluster clouds quickly and easily is now available

>> See Also: Think Particle Cloud Generator 1.3


Download


Get it for $39.99 here
  More Cinema 4D Plugin

Elementacular 1.2 for Autodesk Maya

Artikel Cloud, Artikel Elementacular, Artikel Environment, Artikel Maya, Artikel Realtime, Artikel Simulation,
[ #adskMaya ]
Aarhus, Denmark – Alexandra Institute today announced the release of Elementacular 1.2 based on cutting-edge computer graphics research. It includes a wide range of demonstration scenes, full 32-bit HDR pipeline, much improved noise generation and a new plug-in deployment that allows easy install and updates.

>> See Also: Learn Autodesk Maya


Fastest volume workflow you have seen!

Forget the long simulation and rendering times normally associated with volume construction. Elementacular is fully driven by geometry – combined with powerful GPU accelerated user-controlled fractal generation. Quickly tweak your results without having to re-parameterize.

Create photorealistic clouds through interactive and intuitive modeling directly in the Maya viewport

Control clouds entirely by geometry manipulations

Elementacular changes the way you work with volumes. Normally creating clouds is a very time consuming complex process involving fluid simulations and complex final render setup. Elementacular enables a dramatically different workflow allowing you to transform geometry into complex beautiful clouds by simply applying the Elementacular Cloud Shader to your piece of geometry. Elementacular builds on top of a powerful GPU accelerated voxelizer, which instantly transforms geometry into clouds.

You maintain full control over the cloud shape through direct manipulation of the underlying geometry – even after it is converted into a cloud! If you do not like your resulting cloud – Go ahead and adjust the geometry, lighting or fractal.

Render photorealistic clouds in real-time

The plugin gives real-time high-quality rendering directly in the viewport and supports advanced multi-scattering of light inside the cloud for added realism. Because Elementacular is able to instantly turn geometry into clouds, and the fact that the renderer is custom tailored to rendering clouds, the artist is able to tweak the look of the cloud to their liking. All while enjoying the real-time result directly in the viewport.

Combining state-of-the-art rendering research with a strong GPU implementation allows Elementacular to render high-quality volumetric effects in real-time. Which include:

  -Physically based multi-scattering of light.
  -User-controlled volume emission.
  -User-controlled reflectance.
  -Multiple light sources.
  -Full 32-bit HDR pipeline.


Pricing and Availability

Elementacular for Maya is available now. A personal license is $175 incl. VAT. For studio licenses please contact license@elementacular.com


  More Plugin
[ #adskMaya ]
Aarhus, Denmark – Alexandra Institute today announced the release of Elementacular 1.2 based on cutting-edge computer graphics research. It includes a wide range of demonstration scenes, full 32-bit HDR pipeline, much improved noise generation and a new plug-in deployment that allows easy install and updates.

>> See Also: Learn Autodesk Maya


Fastest volume workflow you have seen!

Forget the long simulation and rendering times normally associated with volume construction. Elementacular is fully driven by geometry – combined with powerful GPU accelerated user-controlled fractal generation. Quickly tweak your results without having to re-parameterize.

Create photorealistic clouds through interactive and intuitive modeling directly in the Maya viewport

Control clouds entirely by geometry manipulations

Elementacular changes the way you work with volumes. Normally creating clouds is a very time consuming complex process involving fluid simulations and complex final render setup. Elementacular enables a dramatically different workflow allowing you to transform geometry into complex beautiful clouds by simply applying the Elementacular Cloud Shader to your piece of geometry. Elementacular builds on top of a powerful GPU accelerated voxelizer, which instantly transforms geometry into clouds.

You maintain full control over the cloud shape through direct manipulation of the underlying geometry – even after it is converted into a cloud! If you do not like your resulting cloud – Go ahead and adjust the geometry, lighting or fractal.

Render photorealistic clouds in real-time

The plugin gives real-time high-quality rendering directly in the viewport and supports advanced multi-scattering of light inside the cloud for added realism. Because Elementacular is able to instantly turn geometry into clouds, and the fact that the renderer is custom tailored to rendering clouds, the artist is able to tweak the look of the cloud to their liking. All while enjoying the real-time result directly in the viewport.

Combining state-of-the-art rendering research with a strong GPU implementation allows Elementacular to render high-quality volumetric effects in real-time. Which include:

  -Physically based multi-scattering of light.
  -User-controlled volume emission.
  -User-controlled reflectance.
  -Multiple light sources.
  -Full 32-bit HDR pipeline.


Pricing and Availability

Elementacular for Maya is available now. A personal license is $175 incl. VAT. For studio licenses please contact license@elementacular.com


  More Plugin

Download Cloud Tunnel 0.1 for 3ds Max 2011-2014

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel Cloud, Artikel Cloud Tunnel, Artikel Download, Artikel Oormi Creations, Artikel VFX,
[ #3dsMax #Animation #VFX ]
Developed by Oormi Creations - Cloud Tunnel is a script for Autodesk 3ds Max which helps you to create clouds, tunnels of clouds for fly through animations, rocket trails and many more kinds of cloudy stuff. Cloud Tunnel is totally free for any kind of use and modifications, and is open sourced.

>> See Also: How to create cloud in After Effects

Features are:

  -Creates clouds, tunnels of clouds, rocket trails etc.
  -Shows a live preview render as you change the parameters.
  -Uses the 3ds Max PF Source Particles and standard materials. No extra plugins needed.
  -Provides a very easy UI to get the results quickly.
  -Parameters to control the particle properties and materials.
  -You can specify your own emitters.
  -You can specify any image as a mask to control the cloud shapes and styles, from realistic to cartoony.
  -The parameters are animatable.
For more info, please see the Script's document

Download


Download Cloud Tunnel 0.1 for 3ds Max 2011-2014 here
  More 3ds Max Script

[ #3dsMax #Animation #VFX ]
Developed by Oormi Creations - Cloud Tunnel is a script for Autodesk 3ds Max which helps you to create clouds, tunnels of clouds for fly through animations, rocket trails and many more kinds of cloudy stuff. Cloud Tunnel is totally free for any kind of use and modifications, and is open sourced.

>> See Also: How to create cloud in After Effects

Features are:

  -Creates clouds, tunnels of clouds, rocket trails etc.
  -Shows a live preview render as you change the parameters.
  -Uses the 3ds Max PF Source Particles and standard materials. No extra plugins needed.
  -Provides a very easy UI to get the results quickly.
  -Parameters to control the particle properties and materials.
  -You can specify your own emitters.
  -You can specify any image as a mask to control the cloud shapes and styles, from realistic to cartoony.
  -The parameters are animatable.
For more info, please see the Script's document

Download


Download Cloud Tunnel 0.1 for 3ds Max 2011-2014 here
  More 3ds Max Script

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