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Elementacular 1.2 for Autodesk Maya

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Elementacular 1.2 for Autodesk Maya

Artikel Cloud, Artikel Elementacular, Artikel Environment, Artikel Maya, Artikel Realtime, Artikel Simulation,
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Aarhus, Denmark – Alexandra Institute today announced the release of Elementacular 1.2 based on cutting-edge computer graphics research. It includes a wide range of demonstration scenes, full 32-bit HDR pipeline, much improved noise generation and a new plug-in deployment that allows easy install and updates.

>> See Also: Learn Autodesk Maya


Fastest volume workflow you have seen!

Forget the long simulation and rendering times normally associated with volume construction. Elementacular is fully driven by geometry – combined with powerful GPU accelerated user-controlled fractal generation. Quickly tweak your results without having to re-parameterize.

Create photorealistic clouds through interactive and intuitive modeling directly in the Maya viewport

Control clouds entirely by geometry manipulations

Elementacular changes the way you work with volumes. Normally creating clouds is a very time consuming complex process involving fluid simulations and complex final render setup. Elementacular enables a dramatically different workflow allowing you to transform geometry into complex beautiful clouds by simply applying the Elementacular Cloud Shader to your piece of geometry. Elementacular builds on top of a powerful GPU accelerated voxelizer, which instantly transforms geometry into clouds.

You maintain full control over the cloud shape through direct manipulation of the underlying geometry – even after it is converted into a cloud! If you do not like your resulting cloud – Go ahead and adjust the geometry, lighting or fractal.

Render photorealistic clouds in real-time

The plugin gives real-time high-quality rendering directly in the viewport and supports advanced multi-scattering of light inside the cloud for added realism. Because Elementacular is able to instantly turn geometry into clouds, and the fact that the renderer is custom tailored to rendering clouds, the artist is able to tweak the look of the cloud to their liking. All while enjoying the real-time result directly in the viewport.

Combining state-of-the-art rendering research with a strong GPU implementation allows Elementacular to render high-quality volumetric effects in real-time. Which include:

  -Physically based multi-scattering of light.
  -User-controlled volume emission.
  -User-controlled reflectance.
  -Multiple light sources.
  -Full 32-bit HDR pipeline.


Pricing and Availability

Elementacular for Maya is available now. A personal license is $175 incl. VAT. For studio licenses please contact license@elementacular.com


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