Keyshot 6 for ZBrush

Artikel KeyShot, Artikel KeyShot for ZBrush, Artikel Rendering, Artikel Zbrush,
[ #KeyShot #Zbrush ]
KeyShot 6 for ZBrush is now available in two flavors: KeyShot 6 HD for ZBrush and KeyShot 6 Pro for ZBrush

>> See Also: Introduction to KeyShot for ZBrush

Some Features of KeyShot 6 for ZBrush are:

• Interior lighting mode
• Materials on labels
• Material Graph
• Material Animation
• Geometry Splitting
• Realtime Region Render
• Panorama Camera Animation
• Pivot Point Object Axis
• Fade Light Animation

Availability


KeyShot 6 for ZBrush prices are:
  -KeyShot 6 HD for ZBrush is $200 USD vs. $995 for KeyShot 6 HD.
  -KeyShot 6 Pro for ZBrush is $400 USD vs. $1995 for KeyShot 6 Pro.


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[ #KeyShot #Zbrush ]
KeyShot 6 for ZBrush is now available in two flavors: KeyShot 6 HD for ZBrush and KeyShot 6 Pro for ZBrush

>> See Also: Introduction to KeyShot for ZBrush

Some Features of KeyShot 6 for ZBrush are:

• Interior lighting mode
• Materials on labels
• Material Graph
• Material Animation
• Geometry Splitting
• Realtime Region Render
• Panorama Camera Animation
• Pivot Point Object Axis
• Fade Light Animation

Availability


KeyShot 6 for ZBrush prices are:
  -KeyShot 6 HD for ZBrush is $200 USD vs. $995 for KeyShot 6 HD.
  -KeyShot 6 Pro for ZBrush is $400 USD vs. $1995 for KeyShot 6 Pro.


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Luxion Announces Advanced Support for Autodesk Maya and Maxon Cinema 4D

Artikel Cinema 4D, Artikel KeyShot, Artikel Luxion, Artikel Maya, Artikel Realtime, Artikel Rendering,
[ #KeyShot #Render #realtime #Cinema4D #adskMaya ]
Luxion, a leading developer of advanced rendering and lighting technology and maker of KeyShot®, the first real-time ray tracing and global illumination program, is pleased to announce new plugin support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D, free of charge.

>> See Also: Keyshot tutorial


KeyShot continues to strengthen its support for the widest number of 3D file formats with new plugins for both Autodesk Maya 2016 and Maxon Cinema 4D. These integrations allow user of each software to install a small plugin that adds export of Maya and Cinema 4D files directly to KeyShot. Additionally, users have full LiveLinking support to update model change in KeyShot and may export KeyShot .bip files without the need to have KeyShot installed. Finally artists have a way of utilizing KeyShot directly from within these applications, allowing them to see their visuals sooner in the development process and create final production faster.

The new plugin for Autodesk Maya 2016 add complete export capabilities that allow users to retain model hierarchy as well as material colors and textures. Additional support for animations allow animations to be brought into KeyShot and rendered. The new plugin for Maxon Cinema 4D adds to the existing direct import options available in KeyShot, allowing artists to import and retain model hierarchy, grouped objects and cameras, as well as import animations to complete the rendering faster inside KeyShot. All plugin capabilities for both include:

  -Parts retain materials and layers
  -Maintain hierarchy of objects created in scene tree
  -Objects retain materials, can be unlinked
  -Support of camera and part animations
  -Support for hair
  -Layers independent of grouped objects
  -Support for model units
  -LiveLinking update of models in KeyShot
  -Export to .bip without KeyShot installed

Availability

The Cinema4D plugin is available now from keyshot.com/plugins. The Maya plugin will be available with the release of KeyShot 6.

Current KeyShot users interested in beta testing the Maya plugin may contact beta@luxion.com.

  More Cinema 4D Plugin [post_ad]
[ #KeyShot #Render #realtime #Cinema4D #adskMaya ]
Luxion, a leading developer of advanced rendering and lighting technology and maker of KeyShot®, the first real-time ray tracing and global illumination program, is pleased to announce new plugin support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D, free of charge.

>> See Also: Keyshot tutorial


KeyShot continues to strengthen its support for the widest number of 3D file formats with new plugins for both Autodesk Maya 2016 and Maxon Cinema 4D. These integrations allow user of each software to install a small plugin that adds export of Maya and Cinema 4D files directly to KeyShot. Additionally, users have full LiveLinking support to update model change in KeyShot and may export KeyShot .bip files without the need to have KeyShot installed. Finally artists have a way of utilizing KeyShot directly from within these applications, allowing them to see their visuals sooner in the development process and create final production faster.

The new plugin for Autodesk Maya 2016 add complete export capabilities that allow users to retain model hierarchy as well as material colors and textures. Additional support for animations allow animations to be brought into KeyShot and rendered. The new plugin for Maxon Cinema 4D adds to the existing direct import options available in KeyShot, allowing artists to import and retain model hierarchy, grouped objects and cameras, as well as import animations to complete the rendering faster inside KeyShot. All plugin capabilities for both include:

  -Parts retain materials and layers
  -Maintain hierarchy of objects created in scene tree
  -Objects retain materials, can be unlinked
  -Support of camera and part animations
  -Support for hair
  -Layers independent of grouped objects
  -Support for model units
  -LiveLinking update of models in KeyShot
  -Export to .bip without KeyShot installed

Availability

The Cinema4D plugin is available now from keyshot.com/plugins. The Maya plugin will be available with the release of KeyShot 6.

Current KeyShot users interested in beta testing the Maya plugin may contact beta@luxion.com.

  More Cinema 4D Plugin [post_ad]

KeyShot for ZBrush

Artikel KeyShot, Artikel KeyShot for ZBrush, Artikel Realtime, Artikel Rendering, Artikel Zbrush,
[ #KeyShot #ZBrush #Render #Realtime ]
KeyShot for ZBrush (through the ZBrush to KeyShot Bridge) allows you to paint, light and view your models in real-time with the ability to send all model changes back to KeyShot for an unmatched workflow in creating concepts and product visuals.

>> See Also: Keyshot tutorial


KeyShot for ZBrush + Bridge Features:

- Includes KeyShot for ZBrush + ZBrush to KeyShot Bridge
- All KeyShot HD features, limited to ZBrush import only
- All material and lighting presets, including KeyShot Cloud access
- Realtime viewing of material, lighting and camera changes
- Custom materials and lighting environments
- Unlimited output resolution
- Import of ZBrush mesh via the ZBrush to KeyShot Bridge
- Maintain mesh size, position and structure on transfer
- Retain all SubTools, Polypaint and MatCaps® on transfer
- Update mesh through Luxion’s LiveLinkingTM technology
- Two installs, single transferable activation

ZBrush to KeyShot Bridge Features:

- Bridge ZBrush to KeyShot Pro or KeyShot HD
- Single-click transfer of high poly mesh (without decimation) to KeyShot
- Maintain mesh size, position and structure on transfer
- Retain all SubTools, Polypaint and MatCaps® on transfer
- Continue work in ZBrush while model renders in KeyShot
- Send changes on model back to KeyShot with a single click
More detail and get KeyShot for ZBrush here!
  More Plugin
[ #KeyShot #ZBrush #Render #Realtime ]
KeyShot for ZBrush (through the ZBrush to KeyShot Bridge) allows you to paint, light and view your models in real-time with the ability to send all model changes back to KeyShot for an unmatched workflow in creating concepts and product visuals.

>> See Also: Keyshot tutorial


KeyShot for ZBrush + Bridge Features:

- Includes KeyShot for ZBrush + ZBrush to KeyShot Bridge
- All KeyShot HD features, limited to ZBrush import only
- All material and lighting presets, including KeyShot Cloud access
- Realtime viewing of material, lighting and camera changes
- Custom materials and lighting environments
- Unlimited output resolution
- Import of ZBrush mesh via the ZBrush to KeyShot Bridge
- Maintain mesh size, position and structure on transfer
- Retain all SubTools, Polypaint and MatCaps® on transfer
- Update mesh through Luxion’s LiveLinkingTM technology
- Two installs, single transferable activation

ZBrush to KeyShot Bridge Features:

- Bridge ZBrush to KeyShot Pro or KeyShot HD
- Single-click transfer of high poly mesh (without decimation) to KeyShot
- Maintain mesh size, position and structure on transfer
- Retain all SubTools, Polypaint and MatCaps® on transfer
- Continue work in ZBrush while model renders in KeyShot
- Send changes on model back to KeyShot with a single click
More detail and get KeyShot for ZBrush here!
  More Plugin

KeyShot for ZBrush Plugin beta

Artikel Featured, Artikel KeyShot, Artikel Rendering, Artikel Zbrush,

At SIGGRAPH 2013, Luxion has announced that KeyShot - an entirely CPU based standalone 3D rendering and animation system for 3D data is now available for ZBrush. ZBrush users have requested a level of import that supports their workflow, visualizing concepts earlier in the process. This new plugin, based on Pixiologic’s GoZ application for the transfer of meshes, delivers all of that along with the ability to update the design inside KeyShot throughout the design process.

If you are a ZBrush user, previously, you had to import ZBrush geometry into KeyShot by exporting an .obj file. Now, with the new KeyShot for ZBrush integration, through the installation of the GoZ KeyShot plugin, you can import geometry while retaining SubTools, texturing and PolyPainting. You can update those models inside KeyShot through the KeyShot LiveLinking functionality. Here’s how it works.

After you install the GoZ plugin for KeyShot, select GoZ or All from the Tool menu inside ZBrush. This will transfer the current SubTool or all SubTools directly into KeyShot. When any changes are made to the geometry in ZBrush, select the GoZ or All button again to transfer any changes back over to KeyShot with all material, animation, environment, lighting and settings maintained inside KeyShot.

The KeyShot for ZBrush plugin is in private beta and will be released later this summer.


At SIGGRAPH 2013, Luxion has announced that KeyShot - an entirely CPU based standalone 3D rendering and animation system for 3D data is now available for ZBrush. ZBrush users have requested a level of import that supports their workflow, visualizing concepts earlier in the process. This new plugin, based on Pixiologic’s GoZ application for the transfer of meshes, delivers all of that along with the ability to update the design inside KeyShot throughout the design process.

If you are a ZBrush user, previously, you had to import ZBrush geometry into KeyShot by exporting an .obj file. Now, with the new KeyShot for ZBrush integration, through the installation of the GoZ KeyShot plugin, you can import geometry while retaining SubTools, texturing and PolyPainting. You can update those models inside KeyShot through the KeyShot LiveLinking functionality. Here’s how it works.

After you install the GoZ plugin for KeyShot, select GoZ or All from the Tool menu inside ZBrush. This will transfer the current SubTool or all SubTools directly into KeyShot. When any changes are made to the geometry in ZBrush, select the GoZ or All button again to transfer any changes back over to KeyShot with all material, animation, environment, lighting and settings maintained inside KeyShot.

The KeyShot for ZBrush plugin is in private beta and will be released later this summer.

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