OctaneRender v2.24 for 3ds Max 2012 - 2016

Artikel 3ds Max, Artikel Octane Render, Artikel Otoy, Artikel Rendering,
[ #OctaneRender #Rendering #3dsMax ]
Otoy Inc has updated its GPU-accelerated, unbiased, physically correct renderer OctaneRender v2.24 which supports 3ds Max 2012 - 2016

>> See Also: Automobile Render Engine Tests

Changes for v2.24 are:

- Implements multi-material support for Forest Pack geometry objects
- Adds the new 2.24.2 engine
- Fixes a crash in some cases when using 'pick' in Octane viewport
- Fixes camera 'target focusing' mode
- Fixes 'Lock camera' behavior in the case currently locked view was maximized
- Fixes an issue when rendering Forest Pack objects
- Octane viewport now refreshes automatically if motion blur parameters change
- Implements a hack to clean up the GPU memory after every render
- Minor fixes and improvements...

Download


OctaneRender v2.24 for 3ds Max 2012 - 2016 Demo here or buy €459 here
  More Octane Render Plugin [post_ad]
[ #OctaneRender #Rendering #3dsMax ]
Otoy Inc has updated its GPU-accelerated, unbiased, physically correct renderer OctaneRender v2.24 which supports 3ds Max 2012 - 2016

>> See Also: Automobile Render Engine Tests

Changes for v2.24 are:

- Implements multi-material support for Forest Pack geometry objects
- Adds the new 2.24.2 engine
- Fixes a crash in some cases when using 'pick' in Octane viewport
- Fixes camera 'target focusing' mode
- Fixes 'Lock camera' behavior in the case currently locked view was maximized
- Fixes an issue when rendering Forest Pack objects
- Octane viewport now refreshes automatically if motion blur parameters change
- Implements a hack to clean up the GPU memory after every render
- Minor fixes and improvements...

Download


OctaneRender v2.24 for 3ds Max 2012 - 2016 Demo here or buy €459 here
  More Octane Render Plugin [post_ad]

OctaneRender for NUKE

Artikel NUKE, Artikel Octane for Nuke, Artikel Otoy, Artikel Rendering,
[ #Nuke #OctaneRender ]
last month OTOY has unveiled the release of OctaneRender 3 and now they have announced the release of the OctaneRender for Nuke plugin, which enables users to render Nuke 3d geometry and/or existing Octane scene in OctaneRender from within the Nuke application

>> See Also: NUKE tutorial

OctaneRender for NUKE Features include:


  -Render OCS and ORBX scenes created with Octane Standalone or any of the Octane plugins. Any animated geometry or camera data from the OCS/ORBX file (in an ABC Scene Node) is tied to the Nuke timeline, so scrubbing the timeline will move the Octane time to the relevant point.
  -Nuke 3d geometry (Cylinder, Cube, Card, Sphere and GeoRead) with can the rendered with the OctaneRender Node, or if the OctaneRender node has already had an OCS/ORBX file imported, any Nuke 3d geometry will be added to the scene.
  - Access all Octane Render Passes (currently 38 different passes available) in the Nuke channel.
  - Edit Octane materials and render settings via the Octane NodeGraph editor window. Changes made in the NodeGraph window update immediately in the Nuke viewer.
  - Integration with HDR Light Studio, including LightPainting by mouse clicking the Nuke Viewer.
  -Live updating of Nuke 3d Geometry transform changes to the Octane scene (and the Nuke Viewer). So if you move a cube, the Octane render picks the movement up immediately - no need for a scene refresh.
  -Export an animation sequence (which can contain both import Octane geometry and Nuke 3d geometry) to ORBX or OCS for sending to a render farm.
  -Import Octane geometry (from ABC and OBJ Mesh nodes) into the Nuke 3d scene for visualization purposes.
  - The Octane camera can be controlled from a Nuke 3d Camera (connected to the OctaneRender node).
  - Render animation sequences via the OctaneRender node as you would with the Nuke ScanlineRender node.
  - Focus, Material, White Balance and HDR Light Studio LightPaint picking (by clicking geometry in the Nuke Viewer window) is supported.
  - Ability to switch on Caching, so each render is then placed in the Nuke cache for fast replay.


Limitations:

1. Nuke 3d Geometry which is exposed to Nuke plugins as Point Clouds will not be rendered.
2. The plugin assumes there is one rendertarget node in the Octane scene. Multiple rendertarget nodes are not supported.
3. Octane Node pin values set using the “Edit Octane Scene” button cannot be animated. Animation of these pins is planned in the future.
4. Nuke 3d Geometry Shaders are not converted to Octane Materials when rendering Nuke 3d geometry. You will need to setup the Octane Materials separately via the Edit Octane Scene button.
5. The Nuke UI is blocked whilst rendering each frame when Cache Renders is enabled.

Download:


OctaneRender is working with NUKE 8/9 (incl Studio/X). Get it here!
  More NUKE Plugin
[ #Nuke #OctaneRender ]
last month OTOY has unveiled the release of OctaneRender 3 and now they have announced the release of the OctaneRender for Nuke plugin, which enables users to render Nuke 3d geometry and/or existing Octane scene in OctaneRender from within the Nuke application

>> See Also: NUKE tutorial

OctaneRender for NUKE Features include:


  -Render OCS and ORBX scenes created with Octane Standalone or any of the Octane plugins. Any animated geometry or camera data from the OCS/ORBX file (in an ABC Scene Node) is tied to the Nuke timeline, so scrubbing the timeline will move the Octane time to the relevant point.
  -Nuke 3d geometry (Cylinder, Cube, Card, Sphere and GeoRead) with can the rendered with the OctaneRender Node, or if the OctaneRender node has already had an OCS/ORBX file imported, any Nuke 3d geometry will be added to the scene.
  - Access all Octane Render Passes (currently 38 different passes available) in the Nuke channel.
  - Edit Octane materials and render settings via the Octane NodeGraph editor window. Changes made in the NodeGraph window update immediately in the Nuke viewer.
  - Integration with HDR Light Studio, including LightPainting by mouse clicking the Nuke Viewer.
  -Live updating of Nuke 3d Geometry transform changes to the Octane scene (and the Nuke Viewer). So if you move a cube, the Octane render picks the movement up immediately - no need for a scene refresh.
  -Export an animation sequence (which can contain both import Octane geometry and Nuke 3d geometry) to ORBX or OCS for sending to a render farm.
  -Import Octane geometry (from ABC and OBJ Mesh nodes) into the Nuke 3d scene for visualization purposes.
  - The Octane camera can be controlled from a Nuke 3d Camera (connected to the OctaneRender node).
  - Render animation sequences via the OctaneRender node as you would with the Nuke ScanlineRender node.
  - Focus, Material, White Balance and HDR Light Studio LightPaint picking (by clicking geometry in the Nuke Viewer window) is supported.
  - Ability to switch on Caching, so each render is then placed in the Nuke cache for fast replay.


Limitations:

1. Nuke 3d Geometry which is exposed to Nuke plugins as Point Clouds will not be rendered.
2. The plugin assumes there is one rendertarget node in the Octane scene. Multiple rendertarget nodes are not supported.
3. Octane Node pin values set using the “Edit Octane Scene” button cannot be animated. Animation of these pins is planned in the future.
4. Nuke 3d Geometry Shaders are not converted to Octane Materials when rendering Nuke 3d geometry. You will need to setup the Octane Materials separately via the Edit Octane Scene button.
5. The Nuke UI is blocked whilst rendering each frame when Cache Renders is enabled.

Download:


OctaneRender is working with NUKE 8/9 (incl Studio/X). Get it here!
  More NUKE Plugin

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