Lucid v1.1.4 for 3ds Max

Artikel 3ds Max, Artikel Ephere, Artikel Lucid Physics, Artikel Simulation,
[ #3dsMax ]
Lucid is a physics plugin for 3ds Max which utilizes the NVidia Flex technology to provide rigid, soft-body, and fluid simulation at lightning speeds. Today, Ephere has announced that Lucid v1.1.4 for 3ds Max is now avaialble

>> See Also: Lucid Physics plugin for 3ds Max Beta: Cloth Tearing Test

Lucid v1.1.4 for 3ds Max changes are:

* Removed manual radius parameter from PF Fluid Operator, size of the emitter is used to determine particle size
* Added absent fluid meshing controls to PF display operator
* Fixed: PFlow geometry operator hangs if particle radius is automatic and object type is set to rigid
* Fixed: PF display operator doesn't update mesh for recorded PF particles
* Fixed: Crash in a scene with PF display operator recording in mesh mode
* Fixed: Meshed particles in PFDisplayOperator not using correct transform when jumping at random frames and re-enabling the operator
* Fixed: PF geometry operator produces incorrect particle velocities causing objects to fly away
* Fixed: Incorrect particle scale and first recorded frame with PF display operator
* Fixed: PF display operator displays particles in wrong place when PF source is created in a side viewport

Availability


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[ #3dsMax ]
Lucid is a physics plugin for 3ds Max which utilizes the NVidia Flex technology to provide rigid, soft-body, and fluid simulation at lightning speeds. Today, Ephere has announced that Lucid v1.1.4 for 3ds Max is now avaialble

>> See Also: Lucid Physics plugin for 3ds Max Beta: Cloth Tearing Test

Lucid v1.1.4 for 3ds Max changes are:

* Removed manual radius parameter from PF Fluid Operator, size of the emitter is used to determine particle size
* Added absent fluid meshing controls to PF display operator
* Fixed: PFlow geometry operator hangs if particle radius is automatic and object type is set to rigid
* Fixed: PF display operator doesn't update mesh for recorded PF particles
* Fixed: Crash in a scene with PF display operator recording in mesh mode
* Fixed: Meshed particles in PFDisplayOperator not using correct transform when jumping at random frames and re-enabling the operator
* Fixed: PF geometry operator produces incorrect particle velocities causing objects to fly away
* Fixed: Incorrect particle scale and first recorded frame with PF display operator
* Fixed: PF display operator displays particles in wrong place when PF source is created in a side viewport

Availability


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Lucid Physics for 3ds Max Beta Update 14 video

Artikel 3ds Max, Artikel Lucid Physics, Artikel Simulation,
[ #3dsMax ]
Check out Lucid Physics for 3ds Max Beta Update 14 video on how to turn off fluid constraint when working with particles in Lucid to simulate non-liquid masses like sand and grains. We also learn how to use buoyancy and dampening parameters to get basic gas effects for simulating things like clouds.

>> Related video: Lucid Physics plugin for 3ds Max Beta: Cloth Tearing Test





Lucid is a physics plugin for 3ds Max which utilizes the NVidia Flex technology to provide rigid, soft-body, and fluid simulation at lightning speeds. It is in active development and currently only available for beta testing purposes.

  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
Check out Lucid Physics for 3ds Max Beta Update 14 video on how to turn off fluid constraint when working with particles in Lucid to simulate non-liquid masses like sand and grains. We also learn how to use buoyancy and dampening parameters to get basic gas effects for simulating things like clouds.

>> Related video: Lucid Physics plugin for 3ds Max Beta: Cloth Tearing Test





Lucid is a physics plugin for 3ds Max which utilizes the NVidia Flex technology to provide rigid, soft-body, and fluid simulation at lightning speeds. It is in active development and currently only available for beta testing purposes.

  More 3ds Max Plugin [post_ad]

Lucid Physics for 3ds Max Beta Update 2

Artikel 3ds Max, Artikel Ephere, Artikel Lucid Physics, Artikel Simulation, Artikel VFX,
[ #3dsMax ]
Lucid Physics is a complete 3ds Max multi-physics solution for hassle-free fluid, softbody, and cloth simulation.

>> See Also: Lucid Physics for 3dsmax Beta


See the new features of Lucid for 3ds Max version 0.0.4 build: spacewarps can now be applied to Lucid simulations as well as Lucid PFlow simulations. PFlow simulations can now also be recorded. There are also new cloth parameters and a slew of bug fixes. We break down these additions in this quick tutorial-style video.

If you want to be Lucid Physics for 3ds Max Beta tester, please contact Ephere Inc
  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
Lucid Physics is a complete 3ds Max multi-physics solution for hassle-free fluid, softbody, and cloth simulation.

>> See Also: Lucid Physics for 3dsmax Beta


See the new features of Lucid for 3ds Max version 0.0.4 build: spacewarps can now be applied to Lucid simulations as well as Lucid PFlow simulations. PFlow simulations can now also be recorded. There are also new cloth parameters and a slew of bug fixes. We break down these additions in this quick tutorial-style video.

If you want to be Lucid Physics for 3ds Max Beta tester, please contact Ephere Inc
  More 3ds Max Plugin [post_ad]

Lucid Physics for 3dsmax Beta

Artikel 3ds Max, Artikel Lucid Physics,
[ #3dsMax ]
Developed by Ephere Inc, Lucid is a physics plugin for 3ds Max which utilizes the NVidia Flex technology to provide rigid, soft-body, and fluid simulation at lightning speeds. It is in active development and currently only available for beta testing purposes.

Calls for Beta testers


If you want to be a beta tester please contact them!
  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
Developed by Ephere Inc, Lucid is a physics plugin for 3ds Max which utilizes the NVidia Flex technology to provide rigid, soft-body, and fluid simulation at lightning speeds. It is in active development and currently only available for beta testing purposes.

Calls for Beta testers


If you want to be a beta tester please contact them!
  More 3ds Max Plugin [post_ad]

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