Download Extend Borders 1.0 for 3ds Max

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Extend Borders, Artikel Modeling,
[ #3dsMax ]
Written by Martin Gmeeupel - 3ds Max script Extend Borders is useful for extruding border edges of an editable poly. You can also add a tilting angle and choose to use corrected corners. ( Thanks Robert Hitzer for the suggestion )

>> See Also: Download Fractal Maker 1.1 for 3ds Max

How to use:

For installation instructions download the .zip below and read the readme file included. In max, open the “Customize User Interface” dialog and locate the tool in the category “RacoonScripts”. After you have made a hotkey, menu item or button, simply select some edges of your editable poly object and start the tool.

Extrusion Depth = the absolute amount the new edges are extruded
Angle = The tilting angle of the extrusion
Smoothing Group, Inherit = Inherits the smoothing group ID from the adjacent faces
Respect loop ends = If you are not using straighten corners, selections that end on corners are extruded perpendicular to the bending, if this is not desired, activate this option – it will extrude the those edge perpendicular to only the selected edges.

Tips & Tricks:

Alt + Apply = negate the angle value and apply
Alt + Cancel = undo the last apply

Download


Download Extend Borders 1.0 for 3ds Max here. If you find it helpful please DONATE him
  More 3ds Max Plugin
[ #3dsMax ]
Written by Martin Gmeeupel - 3ds Max script Extend Borders is useful for extruding border edges of an editable poly. You can also add a tilting angle and choose to use corrected corners. ( Thanks Robert Hitzer for the suggestion )

>> See Also: Download Fractal Maker 1.1 for 3ds Max

How to use:

For installation instructions download the .zip below and read the readme file included. In max, open the “Customize User Interface” dialog and locate the tool in the category “RacoonScripts”. After you have made a hotkey, menu item or button, simply select some edges of your editable poly object and start the tool.

Extrusion Depth = the absolute amount the new edges are extruded
Angle = The tilting angle of the extrusion
Smoothing Group, Inherit = Inherits the smoothing group ID from the adjacent faces
Respect loop ends = If you are not using straighten corners, selections that end on corners are extruded perpendicular to the bending, if this is not desired, activate this option – it will extrude the those edge perpendicular to only the selected edges.

Tips & Tricks:

Alt + Apply = negate the angle value and apply
Alt + Cancel = undo the last apply

Download


Download Extend Borders 1.0 for 3ds Max here. If you find it helpful please DONATE him
  More 3ds Max Plugin

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