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RealFlow for Cinema 4D

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RealFlow for Cinema 4D

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[ #Realflow #Cinema4D ]
Next Limit Technologies is going to launch it fluid Simulation tool RealFlow for Cinema 4D in this June. And lest check out some of the cool features

>> See Also: Learn Realflow

Serious, high performance fluids: RealFlow for Cinema 4D is built on RealFlow’s Dyverso solver – so you get the best in fluid simulation, with an easy workflow.
Simplified workflow: Forget about going back and forth between 3D platforms. You no longer have to worry about network dependencies, permissions, or IP issues.
Fully integrated toolkits:Now you can use native Cinema 4D modifiers and tools combined with RealFlow.
High speed simulations: RealFlow for Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.


Particle-Object Interaction: Use RealFlow nodes and Cinema 4D colliders together.

C4D splines as RF particle paths: Create splines in Cinema 4D and use them as fluid paths in RealFlow.

C4D materials as emission masks: Use Cinema 4D materials and textures for emitting fluid particles.

Crown splashes on demand: Create and customize crown splashes easily.

Use RF directly with C4D Mograph: Convert RF to thinking particles, use particle instances and tracer objects.

Easily configurable RF WetMaps in C4D: Use a RealFlow WetMap Shader on any Cinema 4D geometry

Super-fast meshing: Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library

With that you can do fluid simulation directly inside Cinema 4D with easier workflow. We'll update information when it be released!

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