V-Ray 3.6 for 3ds Max 2008 - 2018

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel V-Ray,
[ #Vray ]
Chaos Group releases V-Ray 3.6 for 3ds Max, an update to its leading renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”

For more information on V-Ray Hybrid, please visit the Understanding V-Ray Hybrid rendering In 3dsMax.

Other Features Include:

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

Pricing/Availability

V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. For full pricing information, please visit the V-Ray for 3ds Max product page.

  More V-Ray Plugin [post_ad]
[ #Vray ]
Chaos Group releases V-Ray 3.6 for 3ds Max, an update to its leading renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”

For more information on V-Ray Hybrid, please visit the Understanding V-Ray Hybrid rendering In 3dsMax.

Other Features Include:

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

Pricing/Availability

V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. For full pricing information, please visit the V-Ray for 3ds Max product page.

  More V-Ray Plugin [post_ad]

Offline Render 1.8 Updated

Artikel news, Artikel Realtime, Artikel Rendering, Artikel Unity,
[ #Unity #Rendering #plugin #Realtime #news ]
Unity has just released their new Offline Render 1.8 plugin which allows users the ability to render in Real Time. It also allows users to capture a game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers. It supports create ObjectID pass, 360 monoscopic rendering and output to MP4 for both offline and realtime capture. Another interesting thing is the ability to render Unity scenes and take them into a standard post-production pipeline using your favorite compositing software. Check below for the availability.

>> See Also: Unity 5.6 now Available

Features
Multi-channel OpenEXR output
16-bit Half-float EXR
Offscreen rendering for higher resolutions
Capture UI
360 monoscopic render output in PNG
Output to EXR, PNG or MP4
Realtime capture
Capture multiple cameras simultaneously
10 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID)
Forward render supported elements (Beauty, Depth, MotionVector, AO)
Developer API: Create your own custom passes. Documentation, sample code and sample scene included

Availability
The Offline render can be purchased from Unity's asset store for $30.
  More Unity Plugin [post_ad]
[ #Unity #Rendering #plugin #Realtime #news ]
Unity has just released their new Offline Render 1.8 plugin which allows users the ability to render in Real Time. It also allows users to capture a game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers. It supports create ObjectID pass, 360 monoscopic rendering and output to MP4 for both offline and realtime capture. Another interesting thing is the ability to render Unity scenes and take them into a standard post-production pipeline using your favorite compositing software. Check below for the availability.

>> See Also: Unity 5.6 now Available

Features
Multi-channel OpenEXR output
16-bit Half-float EXR
Offscreen rendering for higher resolutions
Capture UI
360 monoscopic render output in PNG
Output to EXR, PNG or MP4
Realtime capture
Capture multiple cameras simultaneously
10 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID)
Forward render supported elements (Beauty, Depth, MotionVector, AO)
Developer API: Create your own custom passes. Documentation, sample code and sample scene included

Availability
The Offline render can be purchased from Unity's asset store for $30.
  More Unity Plugin [post_ad]

Cycles 4D – New Features and Improvements

Artikel Blender, Artikel Cinema 4D, Artikel Cycles 4D, Artikel Realtime, Artikel Rendering,
[ #Cycles4D #Cinema4D ]
Since last week, new features and improvements #1 came out with Cinema 4D Material support. This week the next updates included many Node Editor improvements to speed up your workflow and introduces the brand New Principled Shader providing an all-in-one PBR node, making it compatible with other software such as Pixar’s Renderman® and Unreal Engine®.
New updates #2:
• Improved Node Layout
• Node List
• Principled Node
• Node Sorting
• Mute/Unmute Nodes
• Note Node
• Promote Ports of Node Group
• Customize Node Editor Layout


>> See Also: Ray Depth Settings in Cycles4D


For more information on Cycles 4D visit insydium.uk/cycles4d/

  More Cinema 4D Plugin [post_ad]
[ #Cycles4D #Cinema4D ]
Since last week, new features and improvements #1 came out with Cinema 4D Material support. This week the next updates included many Node Editor improvements to speed up your workflow and introduces the brand New Principled Shader providing an all-in-one PBR node, making it compatible with other software such as Pixar’s Renderman® and Unreal Engine®.
New updates #2:
• Improved Node Layout
• Node List
• Principled Node
• Node Sorting
• Mute/Unmute Nodes
• Note Node
• Promote Ports of Node Group
• Customize Node Editor Layout


>> See Also: Ray Depth Settings in Cycles4D


For more information on Cycles 4D visit insydium.uk/cycles4d/

  More Cinema 4D Plugin [post_ad]

V-Ray 3.5 for MODO Now Available

Artikel Modo, Artikel Rendering, Artikel Vray,
[ #Vray #Modo #Rendering]
Chaos group has just released V-Ray 3.5 for MODO, and it comes with some important updates one of which includes an increased rendering power. The update includes support for MODO 11 and is free for V-Ray 3.x for MODO customers. From now til June 23rd, you can save 20% on new seats of V-Ray for MODO. You can visit their website for more details.

>> See Also: Channel Chimp for Modo

New Features
Adaptive Lights
Improved GPU Rendering
Stochastic Flakes
Aerial Perspective
Render Zoom & Enhannce Vision
VFB Direct select
ALSurface Material
  More Vray Plugin [post_ad]
[ #Vray #Modo #Rendering]
Chaos group has just released V-Ray 3.5 for MODO, and it comes with some important updates one of which includes an increased rendering power. The update includes support for MODO 11 and is free for V-Ray 3.x for MODO customers. From now til June 23rd, you can save 20% on new seats of V-Ray for MODO. You can visit their website for more details.

>> See Also: Channel Chimp for Modo

New Features
Adaptive Lights
Improved GPU Rendering
Stochastic Flakes
Aerial Perspective
Render Zoom & Enhannce Vision
VFB Direct select
ALSurface Material
  More Vray Plugin [post_ad]

NVIDIA Mental Ray for 3ds Max

Artikel 3ds Max, Artikel Download, Artikel Mental Ray, Artikel Nvidia, Artikel Rendering,
[ #MentalRay #Nvidia ]
NVIDIA® Mental Ray® for 3ds Max is a plug-in renderer for entertainment and visualization professionals who need complete flexibility in their creations. Time tested with over 20 years as the industry standard in 3D rendering; Mental Ray is now available directly from NVIDIA. Mental Ray uses both CPUs and GPUs for global illumination and can exchange materials with NVIDIA® Iray® and Chaos Group V-Ray through the use of the NVIDIA Material Definition Language (MDL).

Mental Ray for 3ds Max is free to use within an interactive 3ds Max session. A Mental Ray license is only required when you render outside of a 3ds Max session. Your license then enables rendering with headless 3ds Max, Mental Ray Satellite or Standalone mode, as well as the separately available NVIDIA Iray for 3ds Max plug-in.

Mental Ray for 3ds Max features:
- Full backward compatibility for earlier 3ds Max scenes employing Mental Ray or the Mental Ray Iray mode.
- Latest Mental Ray 3.14 version with continuing updates and fixes
- Interactive progressive rendering so you quickly see final results as you edit
- GI Next makes high-quality global illumination easy - and 2-4X faster than earlier methods, with GPU acceleration making it far faster yet
- MDL support with vMaterials browsing
- Mental Ray Standalone mode is now included for production pipeline efficiency and flexibility.
- When licensed, enables Mental Ray Standalone, Mental Ray Satellite, and the NVIDIA Iray for 3ds Max plug-in.

You can read full list of features for Mental Ray in the product’s data sheet.

>> See Also: NVidia Mental Ray 3.13

Availability

Download Mental Ray for 3ds Max for free

  More Nvidia Plugin [post_ad]
[ #MentalRay #Nvidia ]
NVIDIA® Mental Ray® for 3ds Max is a plug-in renderer for entertainment and visualization professionals who need complete flexibility in their creations. Time tested with over 20 years as the industry standard in 3D rendering; Mental Ray is now available directly from NVIDIA. Mental Ray uses both CPUs and GPUs for global illumination and can exchange materials with NVIDIA® Iray® and Chaos Group V-Ray through the use of the NVIDIA Material Definition Language (MDL).

Mental Ray for 3ds Max is free to use within an interactive 3ds Max session. A Mental Ray license is only required when you render outside of a 3ds Max session. Your license then enables rendering with headless 3ds Max, Mental Ray Satellite or Standalone mode, as well as the separately available NVIDIA Iray for 3ds Max plug-in.

Mental Ray for 3ds Max features:
- Full backward compatibility for earlier 3ds Max scenes employing Mental Ray or the Mental Ray Iray mode.
- Latest Mental Ray 3.14 version with continuing updates and fixes
- Interactive progressive rendering so you quickly see final results as you edit
- GI Next makes high-quality global illumination easy - and 2-4X faster than earlier methods, with GPU acceleration making it far faster yet
- MDL support with vMaterials browsing
- Mental Ray Standalone mode is now included for production pipeline efficiency and flexibility.
- When licensed, enables Mental Ray Standalone, Mental Ray Satellite, and the NVIDIA Iray for 3ds Max plug-in.

You can read full list of features for Mental Ray in the product’s data sheet.

>> See Also: NVidia Mental Ray 3.13

Availability

Download Mental Ray for 3ds Max for free

  More Nvidia Plugin [post_ad]

DECALmachine 1.3 for Blender

Artikel Blender, Artikel Material, Artikel Modeling, Artikel Rendering,
[ #Blender #Decal ]
MACHIN3 has released DECALmachine 1.3, a blender addon - a set of tools to simplify and automate working with mesh based decals, which in turn facilitates quick design thinking, iteration and exploration.

DECALmachine is supposed to be used with Blender's Cycles renderer.

FEATURES
• New instant and batch decal creation
• New modal decal height adjustment
• Integrated asset/decal loader (deselect all + press 'd')
• Use decals on flat surfaces and project them on curved surfaces
• 'cut' decal panel lines in a boolean-like manner
• Parallax adds convincing depth to normal mapped decals
• Retain sharp details at all scales, independent of texture resolution
• Decal and panel UV creation is automatic and base meshes don't need UVs
• Change panel decal width and panel type after a panel has been 'cut'
• Change the panel decal shape and direction after it has been 'cut'
• Retrieve the original un-pojected decal sources at any time
• Retrieve the cutters of panel decals at any time
• Material cutting and material decals
• Separate decal subset materials
• Separate panel materials for each side side and panel flipping to switch those sides
• Match decals to target materials
• Panel unwrapping for custom drawn or modified panel decals
• Quickly rotate decals in 45 degree steps without leaving face snapping
• 111 decal assets supplied

Visit Machin3's website for more details.

>> See Also: Free Download ManuelBastioniLAB 1.5.0 for Blender

Availibility

DECALmachine 1.3 is available for purchase for $12.
  More Blender Plugin [post_ad]
[ #Blender #Decal ]
MACHIN3 has released DECALmachine 1.3, a blender addon - a set of tools to simplify and automate working with mesh based decals, which in turn facilitates quick design thinking, iteration and exploration.

DECALmachine is supposed to be used with Blender's Cycles renderer.

FEATURES
• New instant and batch decal creation
• New modal decal height adjustment
• Integrated asset/decal loader (deselect all + press 'd')
• Use decals on flat surfaces and project them on curved surfaces
• 'cut' decal panel lines in a boolean-like manner
• Parallax adds convincing depth to normal mapped decals
• Retain sharp details at all scales, independent of texture resolution
• Decal and panel UV creation is automatic and base meshes don't need UVs
• Change panel decal width and panel type after a panel has been 'cut'
• Change the panel decal shape and direction after it has been 'cut'
• Retrieve the original un-pojected decal sources at any time
• Retrieve the cutters of panel decals at any time
• Material cutting and material decals
• Separate decal subset materials
• Separate panel materials for each side side and panel flipping to switch those sides
• Match decals to target materials
• Panel unwrapping for custom drawn or modified panel decals
• Quickly rotate decals in 45 degree steps without leaving face snapping
• 111 decal assets supplied

Visit Machin3's website for more details.

>> See Also: Free Download ManuelBastioniLAB 1.5.0 for Blender

Availibility

DECALmachine 1.3 is available for purchase for $12.
  More Blender Plugin [post_ad]

PSOFT Pencil+ v4.0 for 3ds Max

Artikel 3ds Max, Artikel Material, Artikel PSOFT, Artikel Rendering,
[ #PSOFT ]
PSOFT Pencil+ 4 for 3ds Max is a non-photorealistic rendering plugin which can reproduce the appearance of pen-and-ink and color pencils drawings as well as animation cels. The latest version 4.o comes out with several updates - Pencil+ 4 Materials can now be displayed in real-time in the Nitrous viewport
- Materials hidden behind objects can now penetrate those objects and render as if in front
- Light intensity can now be modified for individual materials
- The user interface is now more user-friendly and the affinity with Max has been increased
- Enhanced gradation bar editing
- Adds support for gamma / LUT correction
- Adds adjustable line set list height
- Adds display of data in lists
- You can now switch the display language of the user interface
- The Pencil+ 4 Line rendering engine now supports multithreading and multiple platforms
- You can now use external references for Line settings
- Adds new edge detection settings
- Reduction settings can now be copied as instances

>> See Also: PSOFT Character Box 1.0.0 for MODO 902 - 10.x

Nitrous Shader


Material Penetration


Light Intensity Control



Improved Usability


Availibility

Pencil+ is available for Max 2015 to 2018 and costs ¥60,480. A demo version is available HERE

  More PSOFT Plugin [post_ad]
[ #PSOFT ]
PSOFT Pencil+ 4 for 3ds Max is a non-photorealistic rendering plugin which can reproduce the appearance of pen-and-ink and color pencils drawings as well as animation cels. The latest version 4.o comes out with several updates - Pencil+ 4 Materials can now be displayed in real-time in the Nitrous viewport
- Materials hidden behind objects can now penetrate those objects and render as if in front
- Light intensity can now be modified for individual materials
- The user interface is now more user-friendly and the affinity with Max has been increased
- Enhanced gradation bar editing
- Adds support for gamma / LUT correction
- Adds adjustable line set list height
- Adds display of data in lists
- You can now switch the display language of the user interface
- The Pencil+ 4 Line rendering engine now supports multithreading and multiple platforms
- You can now use external references for Line settings
- Adds new edge detection settings
- Reduction settings can now be copied as instances

>> See Also: PSOFT Character Box 1.0.0 for MODO 902 - 10.x

Nitrous Shader


Material Penetration


Light Intensity Control



Improved Usability


Availibility

Pencil+ is available for Max 2015 to 2018 and costs ¥60,480. A demo version is available HERE

  More PSOFT Plugin [post_ad]

Corona 1.6 for 3ds Max 2012-2018

Artikel 3ds Max, Artikel Corona, Artikel Corona for 3ds Max, Artikel Rendering,
[ #Corona ]
Corona 1.6 for 3ds Max 2012-2018 with many new features and improvements

>> See Also: CORONA tutorial

New features:

-LightMix: improved automatic setup, better UI, baking into scene
-Corona Image Editor (CIE): for using LightMix, Denoising and Corona post-processing outside of 3D software
-Interactive Rendering: faster than ever thanks to subsampling, 2D Pan Zoom support, zoom with focused sampling, fuzzy render regions
-VFB improvements: collapsible categories, Curves, Sharpening and Blurring
-Corona Scatter: scattering on splines and in patterns
-Materials: Triplanar map, improved Layered Material UI
-Distributed Rendering improvements such as assets automatically sent to slave machines that need them, more information and improved UI for master and slave machines, adaptivity and rendering to noise level limit, and more!


Download


More details and download Corona 1.6 for 3ds Max 2012-2018 Trial
  More Corona for 3ds Max Plugin [post_ad]
[ #Corona ]
Corona 1.6 for 3ds Max 2012-2018 with many new features and improvements

>> See Also: CORONA tutorial

New features:

-LightMix: improved automatic setup, better UI, baking into scene
-Corona Image Editor (CIE): for using LightMix, Denoising and Corona post-processing outside of 3D software
-Interactive Rendering: faster than ever thanks to subsampling, 2D Pan Zoom support, zoom with focused sampling, fuzzy render regions
-VFB improvements: collapsible categories, Curves, Sharpening and Blurring
-Corona Scatter: scattering on splines and in patterns
-Materials: Triplanar map, improved Layered Material UI
-Distributed Rendering improvements such as assets automatically sent to slave machines that need them, more information and improved UI for master and slave machines, adaptivity and rendering to noise level limit, and more!


Download


More details and download Corona 1.6 for 3ds Max 2012-2018 Trial
  More Corona for 3ds Max Plugin [post_ad]

What's new Arnold Render v5.0

Artikel 3ds Max, Artikel Arnold, Artikel Cinema 4D, Artikel Maya, Artikel Rendering, Artikel Solid Angle, Artikel Video,
[ #Arnold #SolidAngle ]
Building on Arnold’s leadership in production ray-tracing, Arnold 5 represents an evolution in rendering for artists everywhere. Not just a feature release, Arnold 5 also represents a significant transition to a new architecture, paving the way for major developments to come. With a significant update to the Arnold core, faster rendering, new feature additions, enhancements to existing workflows and exciting new capabilities, Arnold 5 will help artists create more stunning imagery than ever.

New updates in Arnold Render V5.0 included:
• Sampling performance
- Dithered sampling
- Better light sampling
• New Standard surface shader
• New standard hair shader
• New standard volume shader
• Light path expressions
• Per light group AOV's
• OSL Support

>> See Also: Solid Angle has released Arnold 5


Availibility

Download Arnold FREE Trial HERE

  More Arnold Plugin [post_ad]
[ #Arnold #SolidAngle ]
Building on Arnold’s leadership in production ray-tracing, Arnold 5 represents an evolution in rendering for artists everywhere. Not just a feature release, Arnold 5 also represents a significant transition to a new architecture, paving the way for major developments to come. With a significant update to the Arnold core, faster rendering, new feature additions, enhancements to existing workflows and exciting new capabilities, Arnold 5 will help artists create more stunning imagery than ever.

New updates in Arnold Render V5.0 included:
• Sampling performance
- Dithered sampling
- Better light sampling
• New Standard surface shader
• New standard hair shader
• New standard volume shader
• Light path expressions
• Per light group AOV's
• OSL Support

>> See Also: Solid Angle has released Arnold 5


Availibility

Download Arnold FREE Trial HERE

  More Arnold Plugin [post_ad]

Download FstormRender v1.1.8 for 3ds Max 2014 - 2017

Artikel 3ds Max, Artikel Download, Artikel Fstorm Render, Artikel Rendering,
[ #3dsMax #Fstorm ]
FstormRender v1.1.8 is available for 3ds Max with some updates for color correction, support for multiscatter or forestpack surface colors, etc.

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Changes:
• Option enabling/disabling color correction or output texture,
• Saving many render elements to files at once,
• Support of multiscatter/forestpack surface colors for scattering objects,
• Auto calculation for adaptivity min samples,
• Glare as render element

Bug fixes:
• Incorrect corona bitmap rotation conversion,
• Incorrect noise measurement for render passes,
• Incorrect motion blur for some modifiers.

Availibility

Download FstormRender v1.1.8 HERE
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Fstorm ]
FstormRender v1.1.8 is available for 3ds Max with some updates for color correction, support for multiscatter or forestpack surface colors, etc.

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Changes:
• Option enabling/disabling color correction or output texture,
• Saving many render elements to files at once,
• Support of multiscatter/forestpack surface colors for scattering objects,
• Auto calculation for adaptivity min samples,
• Glare as render element

Bug fixes:
• Incorrect corona bitmap rotation conversion,
• Incorrect noise measurement for render passes,
• Incorrect motion blur for some modifiers.

Availibility

Download FstormRender v1.1.8 HERE
  More 3ds Max Plugin [post_ad]

V-Ray 3 for Rhino

Artikel Chaos Group, Artikel Rendering, Artikel Rhino, Artikel V-Ray,
[ #Vray #Chaosgroup #Rhino ]
ChaosGroup has announced the release of V-ray 3 for Rhino, the latest version includes over 500 drag-and-drop materials, and a streamlined interface which will speed up your design workflow. V-ray 3 designed for architects and product designers, which connects seamlessly with Rhino, optimized to run on CPU or GPU hardware. Highlight features:
• NEW UI: Designer-friendly user interface for faster and easier workflows.
• MATERIAL LIBRARY: Select from over 500 drag and drop materials to speed up your next project.
• V-RAY SWARM: Render with maximum power using V-Ray’s new simple and scalable distributed rendering.
• DENOISER: Automatically remove noise and cut render times by up to 50%
• VIRTUAL REALITY: Render VR content for popular virtual reality headsets.
• SECTION CUTS: Render quick cutaways and cross sections with V-Ray Clipper.
• AERIAL PERSPECTIVE: Add depth to your images with realistic atmospheric effects.
• GRASS & FUR: Create realistic grass, fabrics and carpet with V-Ray Fur.

>> See Also: V-Ray 3.50.04 for 3ds Max

Availibility

Visit V-ray for Rhino on ChaosGroup's website to download and get more information.
  More V-Ray Plugin [post_ad]
[ #Vray #Chaosgroup #Rhino ]
ChaosGroup has announced the release of V-ray 3 for Rhino, the latest version includes over 500 drag-and-drop materials, and a streamlined interface which will speed up your design workflow. V-ray 3 designed for architects and product designers, which connects seamlessly with Rhino, optimized to run on CPU or GPU hardware. Highlight features:
• NEW UI: Designer-friendly user interface for faster and easier workflows.
• MATERIAL LIBRARY: Select from over 500 drag and drop materials to speed up your next project.
• V-RAY SWARM: Render with maximum power using V-Ray’s new simple and scalable distributed rendering.
• DENOISER: Automatically remove noise and cut render times by up to 50%
• VIRTUAL REALITY: Render VR content for popular virtual reality headsets.
• SECTION CUTS: Render quick cutaways and cross sections with V-Ray Clipper.
• AERIAL PERSPECTIVE: Add depth to your images with realistic atmospheric effects.
• GRASS & FUR: Create realistic grass, fabrics and carpet with V-Ray Fur.

>> See Also: V-Ray 3.50.04 for 3ds Max

Availibility

Visit V-ray for Rhino on ChaosGroup's website to download and get more information.
  More V-Ray Plugin [post_ad]

Image Plane for 3ds Max 2015 - 2017

Artikel 3ds Max, Artikel Camera, Artikel Match Moving, Artikel Photo Match, Artikel Rendering,
[ #3dsMax #Plugins ]
Developed by Joker Martini, Image Plane for 3ds Max 2015 - 2017 is the plugin will generate a parametric image plane for the assigned camera. This is useful for image projections, match moving, previewing matte paintings or set extensions.

>> See Also: V-Ray 3.50.04 for 3ds Max

Download

Image Plane is available on jokermartini's website for $5.00
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Plugins ]
Developed by Joker Martini, Image Plane for 3ds Max 2015 - 2017 is the plugin will generate a parametric image plane for the assigned camera. This is useful for image projections, match moving, previewing matte paintings or set extensions.

>> See Also: V-Ray 3.50.04 for 3ds Max

Download

Image Plane is available on jokermartini's website for $5.00
  More 3ds Max Plugin [post_ad]

V-Ray 3.50.04 for 3ds Max

Artikel 3ds Max, Artikel Rendering, Artikel V-Ray, Artikel Vray, Artikel Vray for 3dsMax, Artikel VRay-RT,
[ #Vray #3dsMax ]
An update for V-Ray 3.5 for 3ds Max is available now. The new build includes over 50 feature improvements and important bug fixes. Your V-Ray for 3ds Max experience will be smoother, faster, and more reliable.

Changes include:
• Adaptive lights – Fixed rendering artifacts in certain situations.
• V-Ray/V-Ray RT - Optimized geometry compilation for scenes with displacement on machines with multiple cores.
• V-Ray IPR - New settings to track changes to the VFB size, and to force progressive sampling.
• Virtual Reality - V-Ray RT now has the option to only render the visible part of the image in OpenVR and Oculus renders.

>> See Also: V-Ray 3.50 for 3ds Max 2013 - 2017


Availibility

Download V-ray 3.50.04 on ChaosGroup's website
  More Vray for 3dsMax Plugin [post_ad]
[ #Vray #3dsMax ]
An update for V-Ray 3.5 for 3ds Max is available now. The new build includes over 50 feature improvements and important bug fixes. Your V-Ray for 3ds Max experience will be smoother, faster, and more reliable.

Changes include:
• Adaptive lights – Fixed rendering artifacts in certain situations.
• V-Ray/V-Ray RT - Optimized geometry compilation for scenes with displacement on machines with multiple cores.
• V-Ray IPR - New settings to track changes to the VFB size, and to force progressive sampling.
• Virtual Reality - V-Ray RT now has the option to only render the visible part of the image in OpenVR and Oculus renders.

>> See Also: V-Ray 3.50 for 3ds Max 2013 - 2017


Availibility

Download V-ray 3.50.04 on ChaosGroup's website
  More Vray for 3dsMax Plugin [post_ad]

Chaos Group Releases V-Ray 3.5 for Maya

Artikel Lighting, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #Maya #Vray ]
Chaos Group has released V-ray 3.5 for Maya, which improved rendering speed, more responsive look development, and added realism for VFX and animation projects. Major GPU rendering improvements are included in the update as well, with support for a wider range of production features. If you want please join their event!

New additions included:


Faster rendering with Adaptive Lights
V-Ray 3.5 introduces Adaptive Lights, a fast new lighting algorithm that speeds up rendering in scenes with many lights. With Adaptive Lights, V-Ray determines which light sources are most important, so ray tracing calculations are focused and more precise. When tested on multiple CPU and GPU scenes, render times were typically two to seven times faster.


Interactive look development in V-Ray IPR
Look development is quicker and more responsive in V-Ray 3.5 for Maya. The improved V-Ray IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer now update instantly as well.

V-Ray Frame Buffer tools
New V-Ray Frame Buffer tools make rendering with V-Ray IPR even faster. The Render Mask: Isolate select mode focuses rendering on a specific object without rendering the entire scene, and a new Set Focus Point option allows the camera’s focal point to be set interactively, simply by clicking on an object.

Improved shading and reflections
For more accurate reflections and realistic skin, V-Ray 3.5 for Maya adds support for the alSurface material. Developed by Anders Langlands, the alSurface shader includes layered subsurface scattering and glossy Fresnel reflections. This makes it a popular choice for rendering photorealistic skin.

GPU rendering improvements
- On-demand Mip-mapping – Fit larger, more detailed scenes into memory with automatic texture sizing and loading
- Matte Shadow catcher – Composite 3D scenes with realistic shadows onto background images
- Improved glossy materials – Cleaner renders of glossy materials
- Low thread priority – Continue working while rendering, now possible on a single GPU
- Directional lights – Add realistic area lights with directional controls
- Stochastic Flakes – Create car paints, snow and sand with procedural glitter and sparkle effects
- Clipper – Create cross sections using a clipping plane
- Aerial Perspective – Add atmospheric depth and haze
- Cached irradiance maps – Pre-calculate global illumination using CPU and render with GPU
- Lens distortion – Add realistic barrel or pincushion lens distortion
- Interactive lens effects – GPU-accelerated bloom and glare effects


Resumable rendering
Stop your render at any point and continue where you left off.

Maya 2017 support
• Support for XGen Interactive Groomable Splines
• Support for AOV setups in new Render Setup templates

>> See Also: Unwrella 3.10 Update for Max and Maya



Availibility

Free update for V-Ray 3.x for Maya customers on ChaosGroup's website.
  More Vray Plugin [post_ad]
[ #Maya #Vray ]
Chaos Group has released V-ray 3.5 for Maya, which improved rendering speed, more responsive look development, and added realism for VFX and animation projects. Major GPU rendering improvements are included in the update as well, with support for a wider range of production features. If you want please join their event!

New additions included:


Faster rendering with Adaptive Lights
V-Ray 3.5 introduces Adaptive Lights, a fast new lighting algorithm that speeds up rendering in scenes with many lights. With Adaptive Lights, V-Ray determines which light sources are most important, so ray tracing calculations are focused and more precise. When tested on multiple CPU and GPU scenes, render times were typically two to seven times faster.


Interactive look development in V-Ray IPR
Look development is quicker and more responsive in V-Ray 3.5 for Maya. The improved V-Ray IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer now update instantly as well.

V-Ray Frame Buffer tools
New V-Ray Frame Buffer tools make rendering with V-Ray IPR even faster. The Render Mask: Isolate select mode focuses rendering on a specific object without rendering the entire scene, and a new Set Focus Point option allows the camera’s focal point to be set interactively, simply by clicking on an object.

Improved shading and reflections
For more accurate reflections and realistic skin, V-Ray 3.5 for Maya adds support for the alSurface material. Developed by Anders Langlands, the alSurface shader includes layered subsurface scattering and glossy Fresnel reflections. This makes it a popular choice for rendering photorealistic skin.

GPU rendering improvements
- On-demand Mip-mapping – Fit larger, more detailed scenes into memory with automatic texture sizing and loading
- Matte Shadow catcher – Composite 3D scenes with realistic shadows onto background images
- Improved glossy materials – Cleaner renders of glossy materials
- Low thread priority – Continue working while rendering, now possible on a single GPU
- Directional lights – Add realistic area lights with directional controls
- Stochastic Flakes – Create car paints, snow and sand with procedural glitter and sparkle effects
- Clipper – Create cross sections using a clipping plane
- Aerial Perspective – Add atmospheric depth and haze
- Cached irradiance maps – Pre-calculate global illumination using CPU and render with GPU
- Lens distortion – Add realistic barrel or pincushion lens distortion
- Interactive lens effects – GPU-accelerated bloom and glare effects


Resumable rendering
Stop your render at any point and continue where you left off.

Maya 2017 support
• Support for XGen Interactive Groomable Splines
• Support for AOV setups in new Render Setup templates

>> See Also: Unwrella 3.10 Update for Max and Maya



Availibility

Free update for V-Ray 3.x for Maya customers on ChaosGroup's website.
  More Vray Plugin [post_ad]

MaxtoModo v1.1

Artikel 3ds Max, Artikel Modo, Artikel Rendering, Artikel Vray,
[ #3dsMax #Modo ]
MaxToModo is a plugin to transfer 3DsMax current scene to Modo with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible. It also offers automatic conversion of scenes with V-Ray materials to Modo “similar” materials and settings.

Main Features :

• Transfer scene from 3DsMAX to Modo with 2 clicks!
• Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
• Open models made for 3DsMax and send them to Modo, and use the power of the Modo renderer
• Fast make Modo library from 3DsMax models
• Expand your workflow.

>> See Also: MAXtoC4D v1.0


Availibility

Download MaxtoModo on the 3DtoAll's website with an introductory price of $29.

  More 3ds Max Plugin [post_ad]
[ #3dsMax #Modo ]
MaxToModo is a plugin to transfer 3DsMax current scene to Modo with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible. It also offers automatic conversion of scenes with V-Ray materials to Modo “similar” materials and settings.

Main Features :

• Transfer scene from 3DsMAX to Modo with 2 clicks!
• Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
• Open models made for 3DsMax and send them to Modo, and use the power of the Modo renderer
• Fast make Modo library from 3DsMax models
• Expand your workflow.

>> See Also: MAXtoC4D v1.0


Availibility

Download MaxtoModo on the 3DtoAll's website with an introductory price of $29.

  More 3ds Max Plugin [post_ad]

Redshift V2.5.04 is now Available

Artikel 3ds Max, Artikel Houdini, Artikel Maya, Artikel Redshift, Artikel Rendering, Artikel Softimage,
[ #Redshift #Maya #3dsMax #Houdini ]
Redshift v2.5.04 is released with some new features and fixes, this build includes plugins for Maya, 3ds Max, Houdini and Softimage.

Release Notes:
Maya
• Fixed rules for resolving tags to match convention starting in Maya 2017 update 2 that strips the “rs_” prefix added by the new Render Setup system
• Fixed a number of problems related to selecting non-default UV sets on several shading nodes
• Added a ‘Hidden in Viewport’ display mode for proxies
• Added data type selection to AOVs (allows, for example, saving as RGB instead of RGBA)
• Fixed bug that caused path separators in cache files to be replaced with underscores

XSI
• Fixed bug in the Integer Attribute shader that prevented it from working properly

Houdini
• Support of packed fragments.
• Fixed several issues related to the ROP node objects/lights bundle lists while updating the scene.
• Refactoring of the log system. New option in the plugin options panel to enable the log to console, disabled by default.
• New option in the ROP node, IPR tab, to disable the log files in the IPR sessions.
• Removed the COP textures resolution limitation in the Houdini Indie version.
• Fixed a bug in the shaders extraction code related to networks with shared shader nodes.
• Fixed an IPR crash while working at SOP level after a change in the available materials.
• Fixed an IPR crash adding material nodes in scenes without lights.
• Fixed an IPR crash removing some kind of complex OBJ nodes without other objects in the scene.

All
• Fixed recently introduced point cloud proxy crash bug after exporting with versions 2.5.01 and newer
• Fixed bug that could knock out dome light backplate when using ICP GI in conjunction with matte surfaces
• Fixed bug when applying matte object alpha overrides to transparent materials, wihch previously disregarded the material alpha
• Fixed bug that would make the shadow material believe it was opaque when using a shader switch node as a head node
• Potential fix for rare random corruption when texturing multiple-scattering inputs
• Proxies can now be exported as compressed files
• Added an ‘automatic memory management’ option in Redshift’s ‘Memory’ tab
• Fixed potential memory leak when scene contains dome lights
• Fixed assert when connecting incompatible shader nodes to displacement blender inputs
• Reduced license checkout/checkin traffic

>> See Also: DGDM releases VPR for Redshift 2.10

  More Redshift Plugin [post_ad]
[ #Redshift #Maya #3dsMax #Houdini ]
Redshift v2.5.04 is released with some new features and fixes, this build includes plugins for Maya, 3ds Max, Houdini and Softimage.

Release Notes:
Maya
• Fixed rules for resolving tags to match convention starting in Maya 2017 update 2 that strips the “rs_” prefix added by the new Render Setup system
• Fixed a number of problems related to selecting non-default UV sets on several shading nodes
• Added a ‘Hidden in Viewport’ display mode for proxies
• Added data type selection to AOVs (allows, for example, saving as RGB instead of RGBA)
• Fixed bug that caused path separators in cache files to be replaced with underscores

XSI
• Fixed bug in the Integer Attribute shader that prevented it from working properly

Houdini
• Support of packed fragments.
• Fixed several issues related to the ROP node objects/lights bundle lists while updating the scene.
• Refactoring of the log system. New option in the plugin options panel to enable the log to console, disabled by default.
• New option in the ROP node, IPR tab, to disable the log files in the IPR sessions.
• Removed the COP textures resolution limitation in the Houdini Indie version.
• Fixed a bug in the shaders extraction code related to networks with shared shader nodes.
• Fixed an IPR crash while working at SOP level after a change in the available materials.
• Fixed an IPR crash adding material nodes in scenes without lights.
• Fixed an IPR crash removing some kind of complex OBJ nodes without other objects in the scene.

All
• Fixed recently introduced point cloud proxy crash bug after exporting with versions 2.5.01 and newer
• Fixed bug that could knock out dome light backplate when using ICP GI in conjunction with matte surfaces
• Fixed bug when applying matte object alpha overrides to transparent materials, wihch previously disregarded the material alpha
• Fixed bug that would make the shadow material believe it was opaque when using a shader switch node as a head node
• Potential fix for rare random corruption when texturing multiple-scattering inputs
• Proxies can now be exported as compressed files
• Added an ‘automatic memory management’ option in Redshift’s ‘Memory’ tab
• Fixed potential memory leak when scene contains dome lights
• Fixed assert when connecting incompatible shader nodes to displacement blender inputs
• Reduced license checkout/checkin traffic

>> See Also: DGDM releases VPR for Redshift 2.10

  More Redshift Plugin [post_ad]

Offline Render 1.5 is Available for Unity

Artikel Realtime, Artikel Rendering, Artikel Unity, Artikel VFX,
[ #Unity #Render #OfflineRender ]
Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in a scene as an Image Effect) and other G-Buffers.

Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.

New features in Offline Render 1.5 includes ObjectID pass and support for forwarding rendering, with the latest version users can now render beauty pass in 360-degrees.

>> See Also: Getting Started With UPFS In Unity 5

Offline Render 1.5 - 360 video support


Availibility

Download Offline Render 1.5 for Unity 5.4.2 and above HERE. It costs $30.

  More Unity Plugin [post_ad]
[ #Unity #Render #OfflineRender ]
Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in a scene as an Image Effect) and other G-Buffers.

Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.

New features in Offline Render 1.5 includes ObjectID pass and support for forwarding rendering, with the latest version users can now render beauty pass in 360-degrees.

>> See Also: Getting Started With UPFS In Unity 5

Offline Render 1.5 - 360 video support


Availibility

Download Offline Render 1.5 for Unity 5.4.2 and above HERE. It costs $30.

  More Unity Plugin [post_ad]

SIGERSHADERS Corona Material Presets Pro v2.0.2 for 3ds Max

Artikel 3ds Max, Artikel Corona, Artikel Corona for 3ds Max, Artikel Material, Artikel Rendering, Artikel SIGERSHADERS,
[ #SIGERSHADERS #Material #Corona ]
The siger Studio has released the update of SIGERSHADERS Corona Materials Presets Pro v.2.0.2 with over 30 Parquet materials (Chevron pattern) and some Fabric test scenes to Material Lab.
The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows.

Key Features:
• 905 Corona material presets and templates.
• User Material Library manager – fast material management.
• Assign materials to single/multiple selected objects/groups directly.
• Assign to material editor active (selected) slots.
• Render material preview (single/category).
• Material Lab.
• High resolution seamless textures (4K and up).
• Real-World Scale materials.
• The list of content grows permanently.
• Friendly and simple interface.
• Useful for Corona Renderer newbies, average and power users.

>> See Also: Corona Quick Tip: Converting VRay Scenes in 3ds Max

Availbility

Corona Material Presets Pro is available for Max 2013 to 2017 and costs €195.
  More Corona Plugin [post_ad]
[ #SIGERSHADERS #Material #Corona ]
The siger Studio has released the update of SIGERSHADERS Corona Materials Presets Pro v.2.0.2 with over 30 Parquet materials (Chevron pattern) and some Fabric test scenes to Material Lab.
The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows.

Key Features:
• 905 Corona material presets and templates.
• User Material Library manager – fast material management.
• Assign materials to single/multiple selected objects/groups directly.
• Assign to material editor active (selected) slots.
• Render material preview (single/category).
• Material Lab.
• High resolution seamless textures (4K and up).
• Real-World Scale materials.
• The list of content grows permanently.
• Friendly and simple interface.
• Useful for Corona Renderer newbies, average and power users.

>> See Also: Corona Quick Tip: Converting VRay Scenes in 3ds Max

Availbility

Corona Material Presets Pro is available for Max 2013 to 2017 and costs €195.
  More Corona Plugin [post_ad]

FStormRender for 3ds Max v1.1.6b hot fixes

Artikel 3ds Max, Artikel Fstorm Render, Artikel Rendering,
[ #FstormRender #3dsMax #Rendering ]
Updated:
FStormRender for 3ds Max v1.1.6b hot fixes:
- GPU crash in case of invalid uvw mapping channel
- Bitmap reload button not working
- Incorrect emission in case of mix material change

FStorm Render v1.1.6 for 3ds Max 2014 - 2017 is now available for download.

Changes for v1.1.6a are:
- Improves DOF, number of blades and blade rotation
- Fixes a resolution change causing a crash
- Fixes watermarks in the material editor
- Rendering via the MAXScript render() command no longer ignores render settings
- Fixes object render settings (such as mesh smooth render iterations) not working
- DOF now affects environment textures with screen mapping
- Fixes environment direct lighting not working in some cases

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Availibility

FStormRender is available for Max 2014 to 2017 and costs €20 per month. A demo version is available HERE
  More Plugin [post_ad]
[ #FstormRender #3dsMax #Rendering ]
Updated:
FStormRender for 3ds Max v1.1.6b hot fixes:
- GPU crash in case of invalid uvw mapping channel
- Bitmap reload button not working
- Incorrect emission in case of mix material change

FStorm Render v1.1.6 for 3ds Max 2014 - 2017 is now available for download.

Changes for v1.1.6a are:
- Improves DOF, number of blades and blade rotation
- Fixes a resolution change causing a crash
- Fixes watermarks in the material editor
- Rendering via the MAXScript render() command no longer ignores render settings
- Fixes object render settings (such as mesh smooth render iterations) not working
- DOF now affects environment textures with screen mapping
- Fixes environment direct lighting not working in some cases

>> See Also: Tone Mapping With Fstorm Render For 3ds Max

Availibility

FStormRender is available for Max 2014 to 2017 and costs €20 per month. A demo version is available HERE
  More Plugin [post_ad]

Popular Games