Download Corona for C4D Alpha 6 RC1

Artikel Cinema 4D, Artikel Corona, Artikel Corona for C4D, Artikel Corona for Cinema 4D, Artikel Download, Artikel Rendering,
[ #Corona ]
Corona for C4D Alpha 6 RC1 is now available for download with the latest feature set from the recently released Corona 1.5 for 3ds Max over to Corona for C4D.
So what are some of the most significant new features from the 1.5 Core that appear in A6 RC1?

  -Interactive LightMix,
  -Bloom & glare, filmic tone mapping and other VFB post-processing features (accessible both through Corona VFB and C4D Picture Viewer),
  -PBR materials,
  -Image denoising,
  -Much faster displacement processing,
  -… and many, many more (complete list coming with the final A6 release).

Download


Download Corona for C4D Alpha 6 RC1 here

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[ #Corona ]
Corona for C4D Alpha 6 RC1 is now available for download with the latest feature set from the recently released Corona 1.5 for 3ds Max over to Corona for C4D.
So what are some of the most significant new features from the 1.5 Core that appear in A6 RC1?

  -Interactive LightMix,
  -Bloom & glare, filmic tone mapping and other VFB post-processing features (accessible both through Corona VFB and C4D Picture Viewer),
  -PBR materials,
  -Image denoising,
  -Much faster displacement processing,
  -… and many, many more (complete list coming with the final A6 release).

Download


Download Corona for C4D Alpha 6 RC1 here

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Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017

Artikel 3ds Max, Artikel Corona, Artikel Corona for 3ds Max, Artikel Corona for C4D, Artikel Corona for Cinema 4D, Artikel Rendering,
[ #Corona ]
Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017 with some pretty cool features and improvements. Its focuses on significantly reducing the need for post-production software, increasing compatibility with materials from third party software, and of course increased stability

>> See Also: Free Download Corona Materials

New Features:
Interactive LightMix is unique to Corona Renderer and lets you adjust intensity and color of your lights and light emitting materials during and after render – perfect for anything from subtle adjustments through to turning day into night.
Corona Materials have been updated to match evolving industry standards. This means they will work more like you expect if you are familiar with working in other engines, and gives increased compatibility when importing materials from third party software such as Allegorithmic’s Substance tools, Quixel’s Megascans, etc. Existing scenes will load with the new PBR mode disabled, and with Legacy mode enabled if necessary, to ensure they render without any changes to the materials. Also, textured Corona materials can now be previewed directly in the 3ds Max viewport.

VFB features such as bloom, glare, filmic tone mapping, vignette, and saturation give you much more creative control over the end result, reducing your need to rely on post-production software.

LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply to your renders. The CoronaOutput map now also supports LUT processing, which can be used to apply LUTs to a bitmap or procedural map for use in your materials.

Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.

Smaller Improvements
  -CoronaMtls can now be displayed directly in the viewport: Corona materials can now be displayed in the viewport with visible textures.
  - Making refraction glossy no longer darkens the material
  -Added option to denoise individual render elements
  -A checkbox for each render element allows you to enable Denoising for that element.
Added temporal consistency option to Corona Scatter

When the “Distribute on” object is animated, enabling this option will prevent the instances popping in and out of existence across keyframes.
  -CoronaOutput map has new controls: brightness, saturation, contrast.
  -Non-color mapped render elements (e.g. world position, normals, velocity) are now saved linearly in EXR format
This is due to a limitation in 3ds Max. It also means that for proper saving to LDR, the gamma has to be overridden to 1.0 in the file save dialog.
  -Partial support for 3ds Max ART Renderer’s Physical Material added
Most features are supported, with partial support for Clearcoat and Subsurface Scattering. Metalness is not supported.
  -Lowered memory footprint when using more than 255 lights
  -Unchecking the Cast Shadows property now has a more consistent effect
Changing this setting in the 3ds Max Object Properties dialog now works the same as using the object’s material in a CoronaRaySwitch in all but the GI slots.
  -Improved parsing of scenes with a LOT of Scatter instances by about 50%
  -New contrast algorithm – works very closely to Photoshop, and does not make the image brighter or darker in general.
  -Contrast can now have negative values that lower the original image contrast.
  -Color Tint is now accessible from the VFB
This was previously available in the CoronaCameraMod and Camera/Exposure/Tone Mapping rollout in the Render Setup, and is now shown directly in the VFB.
  -Corona Proxy Exporter was updated to version 0.96.
  -Corona Converter Script was updated to version 1.29.


Corona Renderer 1.5 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license more information here. The next public Alpha of Corona for C4D

  More 3ds Max Plugin [post_ad]
[ #Corona ]
Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017 with some pretty cool features and improvements. Its focuses on significantly reducing the need for post-production software, increasing compatibility with materials from third party software, and of course increased stability

>> See Also: Free Download Corona Materials

New Features:
Interactive LightMix is unique to Corona Renderer and lets you adjust intensity and color of your lights and light emitting materials during and after render – perfect for anything from subtle adjustments through to turning day into night.
Corona Materials have been updated to match evolving industry standards. This means they will work more like you expect if you are familiar with working in other engines, and gives increased compatibility when importing materials from third party software such as Allegorithmic’s Substance tools, Quixel’s Megascans, etc. Existing scenes will load with the new PBR mode disabled, and with Legacy mode enabled if necessary, to ensure they render without any changes to the materials. Also, textured Corona materials can now be previewed directly in the 3ds Max viewport.

VFB features such as bloom, glare, filmic tone mapping, vignette, and saturation give you much more creative control over the end result, reducing your need to rely on post-production software.

LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply to your renders. The CoronaOutput map now also supports LUT processing, which can be used to apply LUTs to a bitmap or procedural map for use in your materials.

Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.

Smaller Improvements
  -CoronaMtls can now be displayed directly in the viewport: Corona materials can now be displayed in the viewport with visible textures.
  - Making refraction glossy no longer darkens the material
  -Added option to denoise individual render elements
  -A checkbox for each render element allows you to enable Denoising for that element.
Added temporal consistency option to Corona Scatter

When the “Distribute on” object is animated, enabling this option will prevent the instances popping in and out of existence across keyframes.
  -CoronaOutput map has new controls: brightness, saturation, contrast.
  -Non-color mapped render elements (e.g. world position, normals, velocity) are now saved linearly in EXR format
This is due to a limitation in 3ds Max. It also means that for proper saving to LDR, the gamma has to be overridden to 1.0 in the file save dialog.
  -Partial support for 3ds Max ART Renderer’s Physical Material added
Most features are supported, with partial support for Clearcoat and Subsurface Scattering. Metalness is not supported.
  -Lowered memory footprint when using more than 255 lights
  -Unchecking the Cast Shadows property now has a more consistent effect
Changing this setting in the 3ds Max Object Properties dialog now works the same as using the object’s material in a CoronaRaySwitch in all but the GI slots.
  -Improved parsing of scenes with a LOT of Scatter instances by about 50%
  -New contrast algorithm – works very closely to Photoshop, and does not make the image brighter or darker in general.
  -Contrast can now have negative values that lower the original image contrast.
  -Color Tint is now accessible from the VFB
This was previously available in the CoronaCameraMod and Camera/Exposure/Tone Mapping rollout in the Render Setup, and is now shown directly in the VFB.
  -Corona Proxy Exporter was updated to version 0.96.
  -Corona Converter Script was updated to version 1.29.


Corona Renderer 1.5 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license more information here. The next public Alpha of Corona for C4D

  More 3ds Max Plugin [post_ad]

Download Corona for C4D Alpha v3

Artikel Corona, Artikel Corona for C4D, Artikel Corona for Cinema 4D, Artikel Download, Artikel Rendering,
[ #Corona #C4D ]
Corona Render for C4D Alpha v3 is now available for download. This is a quick update that brings many small, but highly useful features, before some of the larger issues (interactive rendering, Mac support) are addressed.

>> See Also: Corona Render tutorial


Major Changes

Added new Corona materials (advanced light emitter: LightMtl, advanced volumetric material: VolumeMtl)
Added new shaders (ambient occlusion: AoShader, geometry edge/vertex shader: WireShader)
Enhanced Corona Material (added SSS support, absorption shader)
IES light support
Improved standard C4D materials support
Added basic support for Non-Corona materials (e. g. Banzi, Cheen)
Added Corona VFB

Minor Changes


Delayed license check until Corona is actually used (no licensing popups until Corona is used for rendering)
Support for manual license activation/deactivation
Added possibility to set ZDepth pass from camera clipping
Added support for global volume material
Minor improvements in displacement (water level, support for negative values)

Main Bug Fixes

Fixes in Corona Light (“Occlude other lights” option)
Fixes in material preview in viewport
Fixed colormapping sometimes applied to material previews
Gamma correction is no longer applied to displacement color/texture
Fixed crashes when rendering immediately after material preview started

Note about Non-Corona materials


Corona for C4D now supports some of non-Corona materials (e. g. Banzi). You can either let Corona handle those automatically by setting “Convert all materials” in render settings or use the new material “External” which allows additional configuration for each material.
Plugin will try to convert all materials (including the ones from other plugins), but some of materials might not be rendered correctly. For example, the reflectance is not handled too well yet – you can expect improvements in next releases.

Download


You can download the installer for Cinema4D R14/R15/R16 here.
  More Rendering Plugin [post_ad]
[ #Corona #C4D ]
Corona Render for C4D Alpha v3 is now available for download. This is a quick update that brings many small, but highly useful features, before some of the larger issues (interactive rendering, Mac support) are addressed.

>> See Also: Corona Render tutorial


Major Changes

Added new Corona materials (advanced light emitter: LightMtl, advanced volumetric material: VolumeMtl)
Added new shaders (ambient occlusion: AoShader, geometry edge/vertex shader: WireShader)
Enhanced Corona Material (added SSS support, absorption shader)
IES light support
Improved standard C4D materials support
Added basic support for Non-Corona materials (e. g. Banzi, Cheen)
Added Corona VFB

Minor Changes


Delayed license check until Corona is actually used (no licensing popups until Corona is used for rendering)
Support for manual license activation/deactivation
Added possibility to set ZDepth pass from camera clipping
Added support for global volume material
Minor improvements in displacement (water level, support for negative values)

Main Bug Fixes

Fixes in Corona Light (“Occlude other lights” option)
Fixes in material preview in viewport
Fixed colormapping sometimes applied to material previews
Gamma correction is no longer applied to displacement color/texture
Fixed crashes when rendering immediately after material preview started

Note about Non-Corona materials


Corona for C4D now supports some of non-Corona materials (e. g. Banzi). You can either let Corona handle those automatically by setting “Convert all materials” in render settings or use the new material “External” which allows additional configuration for each material.
Plugin will try to convert all materials (including the ones from other plugins), but some of materials might not be rendered correctly. For example, the reflectance is not handled too well yet – you can expect improvements in next releases.

Download


You can download the installer for Cinema4D R14/R15/R16 here.
  More Rendering Plugin [post_ad]

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